MihailRis
5ff00df527
micro refactor
2024-10-02 20:24:50 +03:00
MihailRis
87cf6c41bc
update block.get_field, block.set_field and fields-related docs
2024-10-02 17:56:19 +03:00
MihailRis
28d746f371
implement blocks data saving/loading
2024-09-30 23:42:16 +03:00
MihailRis
e84c79839c
update blocks data lifetime
2024-09-30 21:33:19 +03:00
MihailRis
4f559c1086
refactor libblock
2024-09-30 20:15:22 +03:00
MihailRis
fc99343fb5
add block.get_field(...), block.set_field(...)
2024-09-30 18:55:01 +03:00
MihailRis
e590d06bb0
add file.read_combined_list(...)
2024-09-30 01:55:42 +03:00
MihailRis
3784b57eed
move biomes definition to a json file
2024-09-29 22:03:37 +03:00
MihailRis
50c7308211
move core.get_generators to generation.get_generators
2024-09-28 14:23:20 +03:00
MihailRis
c46090f881
update generators scanning
2024-09-27 23:55:14 +03:00
MihailRis
d839da7dab
collect generator voxel fragments to directory
2024-09-26 01:30:55 +03:00
MihailRis
323c2f2935
refactor & add structures.json
2024-09-24 04:05:13 +03:00
MihailRis
519ebc05f1
optimize test generator
2024-09-23 23:35:39 +03:00
MihailRis
001b930212
update world generation pipeline
2024-09-21 23:29:19 +03:00
MihailRis
a413c5d09e
implement inter-chunk structure generation
2024-09-21 20:50:12 +03:00
MihailRis
aa1fb26ea5
add EnginePaths::parsePath & update generation.load_structure
2024-09-21 01:24:38 +03:00
MihailRis
88b0f8e3d6
add VoxelStructure lua usertype
2024-09-19 18:41:34 +03:00
MihailRis
bf9f81a98c
Merge branch 'main' into heightmaps
2024-09-19 15:16:14 +03:00
MihailRis
3953583605
minimize extra dv::value copies
2024-09-19 13:45:32 +03:00
MihailRis
34d2e6d400
migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
2024-09-18 23:31:18 +03:00
MihailRis
390a16ace1
rename generator/Structure to generator/VoxelStructure
2024-09-12 11:01:19 +03:00
MihailRis
feb86a547f
Merge branch 'main' into heightmaps
2024-09-06 18:38:53 +03:00
MihailRis
8ddfa48339
fix skeleton:get_texture
2024-08-30 06:17:15 +03:00
MihailRis
2d7d03efbb
add structures (WIP)
2024-08-22 20:35:41 +03:00
MihailRis
3eec97f631
fix generator loading
2024-08-22 02:29:11 +03:00
MihailRis
9eea7243d5
Merge branch 'main' into heightmaps
2024-08-20 22:01:36 +03:00
MihailRis
333cbfe6f5
refactor: add 'const' qualifier for content units
2024-08-20 22:00:30 +03:00
MihailRis
fcd1339e5b
Merge branch 'main' into heightmaps
2024-08-20 21:46:56 +03:00
MihailRis
2689e13cea
Merge pull request #297 from REDxEYE/raycast-filter
...
Lua/C++ api: Allow to specify what blocks to ignore during raycast
2024-08-20 21:46:33 +03:00
MihailRis
5bdabaea42
add plants
2024-08-20 20:46:23 +03:00
REDxEYE
408e7fd763
debug.print: remove as many allocations as possible, modified string print to escape any special characters
2024-08-20 18:10:05 +03:00
REDxEYE
6ff608c012
lua_extensions: Fix wrong repr function name
2024-08-20 15:14:27 +03:00
REDxEYE
7fa061c941
lua_extensions: Add debug.print function that can pretty-print tables recursively(with depth limit of 10)
2024-08-20 15:09:32 +03:00
REDxEYE
1be50c2e06
libblock.raycast: Add argument to specify blocks to ignore during ray casting
...
libentity.raycast: Add argument to specify blocks to ignore during ray casting
Chunk::rayCast: Add argument to specify blocks to ignore during ray casting.
On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME"
On C++ size filter blocks are std::set of blockid_t
2024-08-19 21:36:30 +03:00
MihailRis
c3831afd19
add biome 'parameters' field
2024-08-19 17:42:33 +03:00
MihailRis
efa27496ab
add biome as table & 'biome_parameters' variable
2024-08-19 17:13:50 +03:00
MihailRis
8ef288c189
refactor lua scripting a bit
2024-08-19 00:57:49 +03:00
MihailRis
71f56334cb
refactor lua scripting a bit
2024-08-19 00:49:28 +03:00
MihailRis
706cabeebd
add lua::stackguard
2024-08-18 23:26:37 +03:00
MihailRis
8fb0f6a1bb
add basic heightmaps generator optimization
2024-08-18 00:08:36 +03:00
MihailRis
8c0a3f4260
add heightmap:resize(int, int, str)
2024-08-17 22:09:31 +03:00
MihailRis
e560236a8c
add heightmap write-only property 'noiseSeed'
2024-08-17 20:17:52 +03:00
MihailRis
2a767a3638
add generator layers
2024-08-17 18:11:52 +03:00
MihailRis
30925df319
move WorldGenerator to world/generator
2024-08-16 18:39:44 +03:00
MihailRis
347a01e0c2
fix heightmaps binary operations
2024-08-15 03:38:32 +03:00
MihailRis
ae5671364a
add heightmap-based test generation
2024-08-14 18:44:32 +03:00
MihailRis
95cf451cc8
add GeneratorScript
2024-08-14 17:12:12 +03:00
MihailRis
6e99461b5f
refactor Heightmap methods with templates
2024-08-13 22:00:16 +03:00
MihailRis
13b97f4398
add Heightmap methods
2024-08-13 20:57:46 +03:00
MihailRis
da4b8bd7d4
add Heightmap class & rename bytearray to Bytearray
2024-08-13 03:09:52 +03:00