49 Commits

Author SHA1 Message Date
MihailRis
e3c6e55a41 convert generator parameters naming to the project style 2024-10-14 04:45:11 +03:00
MihailRis
7c56d8fd7f replace biomes.json with biomes.toml & make it combined object 2024-10-13 21:50:39 +03:00
MihailRis
c022e11c3b move test caves to base:demo 2024-10-08 20:14:38 +03:00
MihailRis
5a89d97b75 fix line placement 2024-10-08 05:44:36 +03:00
MihailRis
116cbd61db feat: 'lines' (cave-like structures/tunnels) (WIP) 2024-10-08 02:32:45 +03:00
MihailRis
3784b57eed move biomes definition to a json file 2024-09-29 22:03:37 +03:00
MihailRis
c46090f881 update generators scanning 2024-09-27 23:55:14 +03:00
MihailRis
3d478aef08 add generator definition file (.toml) 2024-09-26 22:26:01 +03:00
MihailRis
788ad1f6a6 add core:obstacle block & move cameras from base to core & add new generator 2024-09-25 15:45:45 +03:00
MihailRis
d534207deb add test ore (coal) 2024-09-25 00:13:59 +03:00
MihailRis
c987bbd34f add biomes.json 2024-09-24 22:06:37 +03:00
MihailRis
bca222afe5 update test generator script 2024-09-24 20:46:50 +03:00
MihailRis
dbaea71398 fix structures choosing 2024-09-24 18:31:15 +03:00
MihailRis
09e9c570c0 add plants to test forest biome & update biome params noise 2024-09-24 17:25:20 +03:00
MihailRis
983a24bd05 remove generator script load_structures function 2024-09-24 17:16:52 +03:00
MihailRis
806ed4b155 add automatic biome-based structures placement 2024-09-24 17:08:25 +03:00
MihailRis
323c2f2935 refactor & add structures.json 2024-09-24 04:05:13 +03:00
MihailRis
519ebc05f1 optimize test generator 2024-09-23 23:35:39 +03:00
MihailRis
74ded5a052 implement structures rotation 2024-09-22 01:58:59 +03:00
MihailRis
001b930212 update world generation pipeline 2024-09-21 23:29:19 +03:00
MihailRis
f4793ac9db advanced structures test 2024-09-21 21:08:25 +03:00
MihailRis
a413c5d09e implement inter-chunk structure generation 2024-09-21 20:50:12 +03:00
MihailRis
03ba7c9539 test voxel structures generation 2024-09-21 17:21:47 +03:00
MihailRis
cba1a5c23e add LuaGeneratorScript::loadStructures 2024-09-21 01:32:38 +03:00
MihailRis
88b0f8e3d6 add VoxelStructure lua usertype 2024-09-19 18:41:34 +03:00
MihailRis
8516cf4f7f add world generator level 2 (heightmaps) 2024-09-11 15:23:09 +03:00
MihailRis
8268176527 add SurroundMap intergration to world generator (WIP) 2024-09-11 11:35:56 +03:00
MihailRis
a1129ccf38 split WorldGenerator::generatePrototype 2024-08-24 07:56:54 +03:00
MihailRis
f40ff7cd28 refactor WorldGenerator & update test generator script 2024-08-23 03:07:02 +03:00
MihailRis
a81555b979 advanced plants test 2024-08-20 20:58:36 +03:00
MihailRis
5bdabaea42 add plants 2024-08-20 20:46:23 +03:00
MihailRis
6efc942a1d advanced biomes test 2024-08-19 20:31:42 +03:00
MihailRis
572eaec429 add test biomes 2024-08-19 20:11:55 +03:00
MihailRis
4bd5f1b629 add biomes table 2024-08-19 17:57:09 +03:00
MihailRis
c3831afd19 add biome 'parameters' field 2024-08-19 17:42:33 +03:00
MihailRis
efa27496ab add biome as table & 'biome_parameters' variable 2024-08-19 17:13:50 +03:00
MihailRis
2a506e9891 refactor blocks layers 2024-08-18 16:54:58 +03:00
MihailRis
af485dd7cb add sea_layers 2024-08-18 01:30:59 +03:00
MihailRis
8fb0f6a1bb add basic heightmaps generator optimization 2024-08-18 00:08:36 +03:00
MihailRis
e560236a8c add heightmap write-only property 'noiseSeed' 2024-08-17 20:17:52 +03:00
MihailRis
510c45ffe9 add sea_level variable 2024-08-17 19:06:14 +03:00
MihailRis
c5877684eb add 'below_sea_level' layer property 2024-08-17 18:44:08 +03:00
MihailRis
2a767a3638 add generator layers 2024-08-17 18:11:52 +03:00
MihailRis
33a73a0014 fix rivers depth 2024-08-16 01:20:35 +03:00
MihailRis
347a01e0c2 fix heightmaps binary operations 2024-08-15 03:38:32 +03:00
MihailRis
ae5671364a add heightmap-based test generation 2024-08-14 18:44:32 +03:00
MihailRis
95cf451cc8 add GeneratorScript 2024-08-14 17:12:12 +03:00
MihailRis
cae314bc36 update ContentType naming 2024-08-14 00:47:57 +03:00
MihailRis
a8dc730c0e add generator script draft 2024-08-13 23:30:34 +03:00