remove generator script load_structures function

This commit is contained in:
MihailRis 2024-09-24 17:16:52 +03:00
parent 806ed4b155
commit 983a24bd05
4 changed files with 0 additions and 36 deletions

View File

@ -62,17 +62,6 @@ biomes = {
}
}
function load_structures()
local structures = {}
local names = {"tree0", "tree1", "tree2", "tower"}
for i, name in ipairs(names) do
local filename = "core:default/"..name
debug.log("loading structure "..filename)
table.insert(structures, generation.load_structure(filename))
end
return structures
end
function place_structures(x, z, w, d, seed, hmap)
local placements = {}
return placements

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@ -32,27 +32,6 @@ public:
seaLevel(seaLevel)
{}
std::vector<std::shared_ptr<VoxelFragment>> loadStructures() override {
std::vector<std::shared_ptr<VoxelFragment>> structures;
auto L = lua::get_main_thread();
lua::pushenv(L, *env);
if (lua::getfield(L, "load_structures")) {
if (lua::call_nothrow(L, 0, 1)) {
for (int i = 1; i <= lua::objlen(L, -1); i++) {
lua::rawgeti(L, i);
if (auto lstruct =
lua::touserdata<lua::LuaVoxelStructure>(L, -1)) {
structures.push_back(lstruct->getStructure());
}
lua::pop(L);
}
}
}
lua::pop(L);
return structures;
}
std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed
) override {

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@ -123,9 +123,6 @@ class GeneratorScript {
public:
virtual ~GeneratorScript() = default;
/// @brief Load all structures
virtual std::vector<std::shared_ptr<VoxelFragment>> loadStructures() = 0;
/// @brief Generates a heightmap with values in range 0..1
/// @param offset position of the heightmap in the world
/// @param size size of the heightmap

View File

@ -48,7 +48,6 @@ WorldGenerator::WorldGenerator(
surroundMap.setLevelCallback(4, [this](int const x, int const z) {
generateStructures(requirePrototype(x, z), x, z);
});
for (int i = 0; i < def.structures.size(); i++) {
// pre-calculate rotated structure variants
def.structures[i]->fragments[0]->prepare(*content);