Backlight fix

This commit is contained in:
MihailRis 2023-11-22 22:48:52 +03:00
parent a9e8a7e355
commit f9bb193e38
2 changed files with 2 additions and 2 deletions

View File

@ -130,7 +130,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion)
shader->use();
shader->uniformMatrix("u_proj", camera->getProjection());
shader->uniformMatrix("u_view", camera->getView());
shader->uniform1f("u_gamma", 1.6f);
shader->uniform1f("u_gamma", 1.0f);
shader->uniform3f("u_skyLightColor", vec3(1.1f) * skyLightMutliplier);
shader->uniform3f("u_fogColor", skyColor);
shader->uniform1f("u_fogFactor", fogFactor);

View File

@ -118,7 +118,7 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
min(15, Lightmap::extract(light, 0)+1),
min(15, Lightmap::extract(light, 1)+1),
min(15, Lightmap::extract(light, 2)+1),
min(15, Lightmap::extract(light, 3)+1)
min(15, Lightmap::extract(light, 3))
);
}
}