fix build

This commit is contained in:
MihailRis 2025-06-14 23:01:37 +03:00
parent e849d5e9b7
commit f75fd186fd

View File

@ -362,9 +362,8 @@ void WorldRenderer::generateShadowsMap(
const auto& settings = engine.getSettings();
int resolution = shadowMap.getResolution();
float shadowMapScale =
0.16f / (1 << glm::max(0L, settings.graphics.shadowsQuality.get())) *
scale;
int quality = settings.graphics.shadowsQuality.get();
float shadowMapScale = 0.16f / (1 << glm::max(0, quality)) * scale;
float shadowMapSize = resolution * shadowMapScale;
glm::vec3 basePos = glm::floor(camera.position);