UVRegion moved to 'maths'
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@ -5,10 +5,10 @@
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#include "../assets/Assets.h"
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/UVRegion.h"
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#include "../voxels/Block.h"
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#include "../core_defs.h"
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#include "../graphics/core/Atlas.h"
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#include "../maths/UVRegion.h"
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#include "../voxels/Block.h"
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#include "UiDocument.h"
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) {
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@ -6,7 +6,7 @@
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include "UVRegion.h"
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#include "../../maths/UVRegion.h"
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#include "../../typedefs.h"
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class ImageData;
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@ -5,7 +5,7 @@
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#include <stdlib.h>
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#include <glm/glm.hpp>
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#include "UVRegion.h"
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#include "../../maths/UVRegion.h"
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class Mesh;
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class Texture;
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_BATCH3D_H_
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#define GRAPHICS_CORE_BATCH3D_H_
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#include "UVRegion.h"
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#include "../../maths/UVRegion.h"
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#include "../../typedefs.h"
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#include <memory>
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@ -1 +0,0 @@
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#include "UVRegion.h"
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@ -3,7 +3,7 @@
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#include <glm/glm.hpp>
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#include "../core/Mesh.h"
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#include "../core/UVRegion.h"
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#include "../../maths/UVRegion.h"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_CORE_UVREGION_H_
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#define GRAPHICS_CORE_UVREGION_H_
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#ifndef MATHS_UVREGION_H_
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#define MATHS_UVREGION_H_
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class UVRegion {
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public:
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@ -14,4 +14,4 @@ public:
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UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
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};
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#endif // SRC_GRAPHICS_UVREGION_H_
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#endif // MATHS_UVREGION_H_
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@ -5,10 +5,8 @@
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#include <vector>
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#include <glm/glm.hpp>
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// :<
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#include "../graphics/core/UVRegion.h"
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#include "../maths/aabb.h"
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#include "../maths/UVRegion.h"
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#include "../typedefs.h"
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#define BLOCK_ITEM_SUFFIX ".item"
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