UVRegion moved to 'maths'

This commit is contained in:
MihailRis 2024-03-20 10:48:49 +03:00
parent 521efe5c76
commit f64a851a24
8 changed files with 11 additions and 14 deletions

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@ -5,10 +5,10 @@
#include "../assets/Assets.h"
#include "../content/Content.h"
#include "../content/ContentPack.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/UVRegion.h"
#include "../voxels/Block.h"
#include "../core_defs.h"
#include "../graphics/core/Atlas.h"
#include "../maths/UVRegion.h"
#include "../voxels/Block.h"
#include "UiDocument.h"
ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) {

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@ -6,7 +6,7 @@
#include <memory>
#include <vector>
#include <unordered_map>
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
#include "../../typedefs.h"
class ImageData;

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@ -5,7 +5,7 @@
#include <stdlib.h>
#include <glm/glm.hpp>
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
class Mesh;
class Texture;

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@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_BATCH3D_H_
#define GRAPHICS_CORE_BATCH3D_H_
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
#include "../../typedefs.h"
#include <memory>

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@ -1 +0,0 @@
#include "UVRegion.h"

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@ -3,7 +3,7 @@
#include <glm/glm.hpp>
#include "../core/Mesh.h"
#include "../core/UVRegion.h"
#include "../../maths/UVRegion.h"
#include "../../constants.h"
#include "../../content/Content.h"
#include "../../voxels/Block.h"

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@ -1,5 +1,5 @@
#ifndef GRAPHICS_CORE_UVREGION_H_
#define GRAPHICS_CORE_UVREGION_H_
#ifndef MATHS_UVREGION_H_
#define MATHS_UVREGION_H_
class UVRegion {
public:
@ -14,4 +14,4 @@ public:
UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
};
#endif // SRC_GRAPHICS_UVREGION_H_
#endif // MATHS_UVREGION_H_

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@ -5,10 +5,8 @@
#include <vector>
#include <glm/glm.hpp>
// :<
#include "../graphics/core/UVRegion.h"
#include "../maths/aabb.h"
#include "../maths/UVRegion.h"
#include "../typedefs.h"
#define BLOCK_ITEM_SUFFIX ".item"