Merge branch 'main' into worldwide-refactor

This commit is contained in:
MihailRis 2024-03-20 10:27:37 +03:00
commit 521efe5c76
4 changed files with 28 additions and 3 deletions

View File

@ -19,6 +19,8 @@
using namespace gui;
std::shared_ptr<gui::Button> generatorTypeButton;
namespace menus {
std::string generatorID;
}
@ -32,7 +34,6 @@ inline uint64_t randU64() {
((uint64_t)rand() << 56);
}
inline uint64_t str2seed(std::wstring seedstr) {
if (util::is_integer(seedstr)) {
try {
@ -80,6 +81,7 @@ void menus::create_world_generators_panel(Engine* engine) {
button->listenAction(
[=](GUI*) {
menus::generatorID = id;
generatorTypeButton->setText(langs::get(L"World generator", L"world") + (L": ") + util::str2wstr_utf8(translate_generator_id(menus::generatorID)));
menu->back();
}
);
@ -106,7 +108,8 @@ void menus::create_new_world_panel(Engine* engine) {
auto seedInput = std::make_shared<TextBox>(seedstr, glm::vec4(6.0f));
panel->add(seedInput);
panel->add(guiutil::gotoButton(langs::get(L"World generator", L"world"), "world_generators", engine->getGUI()->getMenu()));
generatorTypeButton = guiutil::gotoButton(langs::get(L"World generator", L"world") + (L": ") + util::str2wstr_utf8(translate_generator_id(menus::generatorID)), "world_generators", engine->getGUI()->getMenu());
panel->add(generatorTypeButton);
panel->add(menus::create_button(L"Create World", glm::vec4(10), glm::vec4(1, 20, 1, 1),
[=](GUI*) {

View File

@ -415,7 +415,7 @@ void PlayerController::updateInteraction(){
vox = chunks->get(x, y, z);
blockid_t chosenBlock = def->rt.id;
if (vox && (target = indices->getBlockDef(vox->id))->replaceable) {
if (!level->physics->isBlockInside(x,y,z, player->hitbox.get())
if (!level->physics->isBlockInside(x,y,z,def,states, player->hitbox.get())
|| !def->obstacle){
if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
chosenBlock = 0;

View File

@ -4,6 +4,7 @@
#include "../maths/aabb.h"
#include "../voxels/Block.h"
#include "../voxels/Chunks.h"
#include "../voxels/voxel.h"
const double E = 0.03;
const double MAX_FIX = 0.1;
@ -218,3 +219,22 @@ bool PhysicsSolver::isBlockInside(int x, int y, int z, Hitbox* hitbox) {
y >= floor(pos.y-half.y) && y <= floor(pos.y+half.y);
}
bool PhysicsSolver::isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox) {
vec3& pos = hitbox->position;
vec3& half = hitbox->halfsize;
voxel v;
v.states = states;
const auto& boxes = def->rotatable
? def->rt.hitboxes[v.rotation()]
: def->hitboxes;
for (const auto& block_hitbox : boxes) {
vec3 min = block_hitbox.min();
vec3 max = block_hitbox.max();
// 0.00001 - inaccuracy
if (min.x < pos.x+half.x-x-0.00001 && max.x > pos.x-half.x-x+0.00001 &&
min.z < pos.z+half.z-z-0.00001 && max.z > pos.z-half.z-z+0.00001 &&
min.y < pos.y+half.y-y-0.00001 && max.y > pos.y-half.y-y+0.00001)
return true;
}
return false;
}

View File

@ -3,6 +3,7 @@
#include <glm/glm.hpp>
#include "../typedefs.h"
#include "../voxels/Block.h"
class Hitbox;
class Chunks;
@ -26,6 +27,7 @@ public:
const glm::vec3 half,
float stepHeight);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
bool isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox);
};
#endif /* PHYSICS_PHYSICSSOLVER_H_ */