Merge branch 'main' into block_materials
This commit is contained in:
commit
ec10c77707
3
.gitignore
vendored
3
.gitignore
vendored
@ -39,3 +39,6 @@ appimage-build/
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*.DS_Store
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*~
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/res/content/*
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!/res/content/base
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@ -31,6 +31,7 @@ SlotLayout::SlotLayout(
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glm::vec2 position,
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bool background,
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bool itemSource,
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slotcallback updateFunc,
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slotcallback shareFunc,
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slotcallback rightClick
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)
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@ -38,6 +39,7 @@ SlotLayout::SlotLayout(
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position(position),
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background(background),
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itemSource(itemSource),
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updateFunc(updateFunc),
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shareFunc(shareFunc),
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rightClick(rightClick) {}
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@ -218,6 +220,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
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if (layout.shareFunc) {
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layout.shareFunc(layout.index, stack);
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (!layout.itemSource && stack.accepts(grabbed)) {
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@ -236,6 +241,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
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} else if (button == mousecode::BUTTON_2) {
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if (layout.rightClick) {
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layout.rightClick(inventoryid, stack);
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (layout.itemSource)
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@ -258,6 +266,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
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}
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}
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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}
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void SlotView::onFocus(gui::GUI* gui) {
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@ -384,10 +395,13 @@ static slotcallback readSlotFunc(InventoryView* view, gui::UiXmlReader& reader,
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static void readSlot(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement element) {
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int index = element->attr("index", "0").asInt();
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bool itemSource = element->attr("item-source", "false").asBool();
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SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr);
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SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
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if (element->has("pos")) {
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layout.position = element->attr("pos").asVec2();
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}
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if (element->has("updatefunc")) {
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layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
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}
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if (element->has("sharefunc")) {
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layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
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}
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@ -421,10 +435,13 @@ static void readSlotsGrid(InventoryView* view, gui::UiXmlReader& reader, xml::xm
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count = rows * cols;
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}
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bool itemSource = element->attr("item-source", "false").asBool();
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SlotLayout layout(-1, glm::vec2(), true, itemSource, nullptr, nullptr);
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SlotLayout layout(-1, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
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if (element->has("pos")) {
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layout.position = element->attr("pos").asVec2();
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}
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if (element->has("updatefunc")) {
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layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
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}
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if (element->has("sharefunc")) {
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layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
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}
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@ -43,6 +43,7 @@ struct SlotLayout {
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glm::vec2 position;
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bool background;
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bool itemSource;
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slotcallback updateFunc;
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slotcallback shareFunc;
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slotcallback rightClick;
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int padding = 0;
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@ -51,6 +52,7 @@ struct SlotLayout {
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glm::vec2 position,
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bool background,
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bool itemSource,
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slotcallback updateFunc,
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slotcallback shareFunc,
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slotcallback rightClick);
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};
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@ -145,7 +145,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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accessInventory->getSlot(id-1).set(ItemStack(id, 1));
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}
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SlotLayout slotLayout(-1, glm::vec2(), false, true,
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SlotLayout slotLayout(-1, glm::vec2(), false, true, nullptr,
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[=](uint, ItemStack& item) {
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auto copy = ItemStack(item);
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inventory->move(copy, indices);
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@ -165,7 +165,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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std::shared_ptr<InventoryView> Hud::createHotbar() {
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auto inventory = player->getInventory();
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr);
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
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InventoryBuilder builder;
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builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
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auto view = builder.build();
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@ -185,7 +185,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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{
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interaction = std::make_unique<InventoryInteraction>();
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grabbedItemView = std::make_shared<SlotView>(
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SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
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SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
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);
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grabbedItemView->bind(
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0,
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@ -1,7 +1,8 @@
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#ifndef OBJECT_H
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#define OBJECT_H
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#include "stdlib.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <iostream>
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class Level;
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@ -299,12 +299,10 @@ void PlayerController::updateInteraction(){
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}
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if (rclick && !input.shift) {
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bool preventDefault = false;
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if (item->rt.funcsset.on_use) {
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preventDefault |= scripting::on_item_use(player.get(), item);
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}
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if (item->rt.funcsset.on_use_on_block) {
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preventDefault |= scripting::on_item_use_on_block(player.get(), item, x, y, z);
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preventDefault = scripting::on_item_use_on_block(player.get(), item, x, y, z);
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} else if (item->rt.funcsset.on_use) {
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preventDefault = scripting::on_item_use(player.get(), item);
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}
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if (preventDefault) {
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return;
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