Merge branch 'main' into block_materials

This commit is contained in:
MihailRis 2024-03-09 00:35:37 +03:00
commit ec10c77707
6 changed files with 32 additions and 11 deletions

3
.gitignore vendored
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@ -39,3 +39,6 @@ appimage-build/
*.DS_Store
*~
/res/content/*
!/res/content/base

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@ -31,6 +31,7 @@ SlotLayout::SlotLayout(
glm::vec2 position,
bool background,
bool itemSource,
slotcallback updateFunc,
slotcallback shareFunc,
slotcallback rightClick
)
@ -38,6 +39,7 @@ SlotLayout::SlotLayout(
position(position),
background(background),
itemSource(itemSource),
updateFunc(updateFunc),
shareFunc(shareFunc),
rightClick(rightClick) {}
@ -218,6 +220,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
if (layout.shareFunc) {
layout.shareFunc(layout.index, stack);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (!layout.itemSource && stack.accepts(grabbed)) {
@ -236,6 +241,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
} else if (button == mousecode::BUTTON_2) {
if (layout.rightClick) {
layout.rightClick(inventoryid, stack);
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (layout.itemSource)
@ -258,6 +266,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
}
}
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
}
void SlotView::onFocus(gui::GUI* gui) {
@ -384,10 +395,13 @@ static slotcallback readSlotFunc(InventoryView* view, gui::UiXmlReader& reader,
static void readSlot(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement element) {
int index = element->attr("index", "0").asInt();
bool itemSource = element->attr("item-source", "false").asBool();
SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr);
SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
if (element->has("pos")) {
layout.position = element->attr("pos").asVec2();
}
if (element->has("updatefunc")) {
layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
}
if (element->has("sharefunc")) {
layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
}
@ -421,10 +435,13 @@ static void readSlotsGrid(InventoryView* view, gui::UiXmlReader& reader, xml::xm
count = rows * cols;
}
bool itemSource = element->attr("item-source", "false").asBool();
SlotLayout layout(-1, glm::vec2(), true, itemSource, nullptr, nullptr);
SlotLayout layout(-1, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
if (element->has("pos")) {
layout.position = element->attr("pos").asVec2();
}
if (element->has("updatefunc")) {
layout.updateFunc = readSlotFunc(view, reader, element, "updatefunc");
}
if (element->has("sharefunc")) {
layout.shareFunc = readSlotFunc(view, reader, element, "sharefunc");
}

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@ -43,6 +43,7 @@ struct SlotLayout {
glm::vec2 position;
bool background;
bool itemSource;
slotcallback updateFunc;
slotcallback shareFunc;
slotcallback rightClick;
int padding = 0;
@ -51,6 +52,7 @@ struct SlotLayout {
glm::vec2 position,
bool background,
bool itemSource,
slotcallback updateFunc,
slotcallback shareFunc,
slotcallback rightClick);
};

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@ -145,7 +145,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
accessInventory->getSlot(id-1).set(ItemStack(id, 1));
}
SlotLayout slotLayout(-1, glm::vec2(), false, true,
SlotLayout slotLayout(-1, glm::vec2(), false, true, nullptr,
[=](uint, ItemStack& item) {
auto copy = ItemStack(item);
inventory->move(copy, indices);
@ -165,7 +165,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
std::shared_ptr<InventoryView> Hud::createHotbar() {
auto inventory = player->getInventory();
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr);
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
InventoryBuilder builder;
builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
auto view = builder.build();
@ -185,7 +185,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
{
interaction = std::make_unique<InventoryInteraction>();
grabbedItemView = std::make_shared<SlotView>(
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
);
grabbedItemView->bind(
0,

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@ -1,7 +1,8 @@
#ifndef OBJECT_H
#define OBJECT_H
#include "stdlib.h"
#include <stdint.h>
#include <stdlib.h>
#include <iostream>
class Level;

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@ -299,12 +299,10 @@ void PlayerController::updateInteraction(){
}
if (rclick && !input.shift) {
bool preventDefault = false;
if (item->rt.funcsset.on_use) {
preventDefault |= scripting::on_item_use(player.get(), item);
}
if (item->rt.funcsset.on_use_on_block) {
preventDefault |= scripting::on_item_use_on_block(player.get(), item, x, y, z);
preventDefault = scripting::on_item_use_on_block(player.get(), item, x, y, z);
} else if (item->rt.funcsset.on_use) {
preventDefault = scripting::on_item_use(player.get(), item);
}
if (preventDefault) {
return;