PlayerController.h indent fix

This commit is contained in:
MihailRis 2024-03-09 00:22:59 +03:00
parent e0aa0619f8
commit d47732ee68
3 changed files with 36 additions and 38 deletions

View File

@ -32,11 +32,11 @@ const float CROUCH_SHIFT_Y = -0.2f;
CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
: player(player),
camera(player->camera),
currentViewCamera(player->currentCamera),
settings(settings),
offset(0.0f, 0.7f, 0.0f) {
: player(player),
camera(player->camera),
currentViewCamera(player->currentCamera),
settings(settings),
offset(0.0f, 0.7f, 0.0f) {
}
void CameraControl::refresh() {

View File

@ -12,43 +12,43 @@ class Level;
class BlocksController;
class CameraControl {
std::shared_ptr<Player> player;
std::shared_ptr<Camera> camera, currentViewCamera;
const CameraSettings& settings;
glm::vec3 offset;
float shake = 0.0f;
float shakeTimer = 0.0f;
glm::vec3 interpVel {0.0f};
std::shared_ptr<Player> player;
std::shared_ptr<Camera> camera, currentViewCamera;
const CameraSettings& settings;
glm::vec3 offset;
float shake = 0.0f;
float shakeTimer = 0.0f;
glm::vec3 interpVel {0.0f};
public:
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
void updateMouse(PlayerInput& input);
void update(PlayerInput& input, float delta, Chunks* chunks);
void refresh();
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
void updateMouse(PlayerInput& input);
void update(PlayerInput& input, float delta, Chunks* chunks);
void refresh();
};
class PlayerController {
Level* level;
std::shared_ptr<Player> player;
PlayerInput input;
CameraControl camControl;
Level* level;
std::shared_ptr<Player> player;
PlayerInput input;
CameraControl camControl;
BlocksController* blocksController;
void updateKeyboard();
void updateCamera(float delta, bool movement);
void resetKeyboard();
void updateControls(float delta);
void updateInteraction();
void updateKeyboard();
void updateCamera(float delta, bool movement);
void resetKeyboard();
void updateControls(float delta);
void updateInteraction();
public:
static glm::vec3 selectedBlockPosition;
static glm::ivec3 selectedBlockNormal;
static glm::vec3 selectedPointPosition;
static int selectedBlockId;
static int selectedBlockStates;
static glm::vec3 selectedBlockPosition;
static glm::ivec3 selectedBlockNormal;
static glm::vec3 selectedPointPosition;
static int selectedBlockId;
static int selectedBlockStates;
PlayerController(Level* level,
PlayerController(Level* level,
const EngineSettings& settings,
BlocksController* blocksController);
void update(float delta, bool input, bool pause);
void update(float delta, bool input, bool pause);
Player* getPlayer();
};

View File

@ -2,10 +2,8 @@
#include "../core_defs.h"
using glm::vec3;
CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
: axisX(axisX), axisY(axisY), axisZ(axisZ)
: axisX(axisX), axisY(axisY), axisZ(axisZ)
{
fix = glm::ivec3(0);
if (isVectorHasNegatives(axisX)) fix -= axisX;
@ -14,9 +12,9 @@ CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
}
void CoordSystem::transform(AABB& aabb) const {
vec3 X(axisX);
vec3 Y(axisY);
vec3 Z(axisZ);
glm::vec3 X(axisX);
glm::vec3 Y(axisY);
glm::vec3 Z(axisZ);
aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
aabb.a += fix;