reduce drop model sizes
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@ -114,7 +114,7 @@ model::Model ModelsGenerator::generate(
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} else if (blockDef.model == BlockModel::custom) {
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model = assets.require<model::Model>(blockDef.modelName);
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for (auto& mesh : model.meshes) {
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mesh.scale(glm::vec3(0.3f));
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mesh.scale(glm::vec3(0.2f));
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}
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return model;
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}
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@ -130,7 +130,7 @@ model::Model ModelsGenerator::generate(
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} default:
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break;
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}
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mesh.scale(glm::vec3(0.3f));
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mesh.scale(glm::vec3(0.2f));
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}
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configure_textures(model, blockDef, assets);
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return model;
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