Merge branch 'main' into user-properties
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commit
f4e1f4cfaf
@ -142,6 +142,8 @@ Element must be in direct sub-element of *inventory*.
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- `sharefunc` - Lua event called on <btn>LMB</btn> + <btn>Shift</btn>. Inventory id and slot index passed as arguments.
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- `updatefunc` - Lua event called on slot content update.Inventory id and slot index passed as arguments.
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- `onrightclick` - Lua event called on <btn>RMB</btn> click. Inventory id and slot index passed as arguments.
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- `taking` - the ability to take an item from a slot.
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- `placing` - the ability to put an item in a slot.
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## *slots-grid*
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@ -154,4 +156,5 @@ Element must be in direct sub-element of *inventory*.
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- `sharefunc` - Lua event called on <btn>LMB</btn> + <btn>Shift</btn>. Inventory id and slot index passed as arguments.
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- `updatefunc` - Lua event called on slot content update.Inventory id and slot index passed as arguments.
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- `onrightclick` - Lua event called on <btn>RMB</btn> click. Inventory id and slot index passed as arguments.
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- `taking` - the ability to take an item from a slot.
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- `placing` - the ability to put an item in a slot.
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@ -143,6 +143,8 @@
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- `sharefunc` - lua событие вызываемое при использовании ЛКМ + Shift. Передается id инвентаря и индекс слота
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- `updatefunc` - lua событие вызываемое при изменении содержимого слота
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- `onrightclick` - lua событие вызываемое при использовании ПКМ. Передается id инвентаря и индекс слота
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- `taking` - возможность взять предмет из слота.
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- `placing` - возможность положить предмет в слот.
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## Сетка слотов - *slots-grid*
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@ -156,3 +158,5 @@
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- `sharefunc` - lua событие вызываемое при использовании ЛКМ + Shift. Передается id инвентаря и индекс слота
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- `updatefunc` - lua событие вызываемое при изменении содержимого слота
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- `onrightclick` - lua событие вызываемое при использовании ПКМ. Передается id инвентаря и индекс слота
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- `taking` - возможность взять предмет из слота.
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- `placing` - возможность положить предмет в слот.
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@ -112,7 +112,7 @@ SlotView::SlotView(
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layout(std::move(layout))
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{
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setColor(glm::vec4(0, 0, 0, 0.2f));
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setTooltipDelay(0.05f);
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setTooltipDelay(0.0f);
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}
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void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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@ -135,7 +135,7 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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const int slotSize = InventoryView::SLOT_SIZE;
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const ItemStack& stack = *bound;
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glm::vec4 tint(1.0f);
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glm::vec4 tint(1, 1, 1, isEnabled() ? 1 : 0.5f);
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glm::vec2 pos = calcPos();
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glm::vec4 color = getColor();
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@ -208,11 +208,73 @@ bool SlotView::isHighlighted() const {
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return highlighted;
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}
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void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
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if (layout.taking && Events::pressed(keycode::LEFT_SHIFT)) {
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if (layout.shareFunc) {
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layout.shareFunc(layout.index, stack);
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
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stack.move(grabbed, content->getIndices());
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} else {
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if (layout.itemSource) {
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if (grabbed.isEmpty()) {
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grabbed.set(stack);
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} else {
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grabbed.clear();
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}
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} else if (grabbed.isEmpty()) {
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if (layout.taking) {
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std::swap(grabbed, stack);
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}
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} else if (layout.taking && layout.placing) {
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std::swap(grabbed, stack);
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}
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}
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}
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void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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if (layout.rightClick) {
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layout.rightClick(inventoryid, stack);
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (layout.itemSource)
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return;
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if (grabbed.isEmpty()) {
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if (!stack.isEmpty() && layout.taking) {
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grabbed.set(stack);
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int halfremain = stack.getCount() / 2;
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grabbed.setCount(stack.getCount() - halfremain);
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stack.setCount(halfremain);
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}
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return;
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}
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auto& stackDef = content->getIndices()->items.require(stack.getItemId());
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if (!layout.placing) {
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return;
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}
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if (stack.isEmpty()) {
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stack.set(grabbed);
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stack.setCount(1);
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grabbed.setCount(grabbed.getCount() - 1);
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} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
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stack.setCount(stack.getCount() + 1);
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grabbed.setCount(grabbed.getCount() - 1);
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}
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}
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void SlotView::clicked(gui::GUI* gui, mousecode button) {
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if (bound == nullptr)
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return;
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auto exchangeSlot = std::dynamic_pointer_cast<SlotView>(gui->get(EXCHANGE_SLOT_NAME));
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auto exchangeSlot =
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std::dynamic_pointer_cast<SlotView>(gui->get(EXCHANGE_SLOT_NAME));
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if (exchangeSlot == nullptr) {
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return;
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}
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@ -220,57 +282,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
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ItemStack& stack = *bound;
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if (button == mousecode::BUTTON_1) {
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if (Events::pressed(keycode::LEFT_SHIFT)) {
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if (layout.shareFunc) {
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layout.shareFunc(layout.index, stack);
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (!layout.itemSource && stack.accepts(grabbed)) {
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stack.move(grabbed, content->getIndices());
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} else {
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if (layout.itemSource) {
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if (grabbed.isEmpty()) {
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grabbed.set(stack);
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} else {
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grabbed.clear();
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}
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} else {
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std::swap(grabbed, stack);
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}
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}
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performLeftClick(stack, grabbed);
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} else if (button == mousecode::BUTTON_2) {
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if (layout.rightClick) {
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layout.rightClick(inventoryid, stack);
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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return;
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}
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if (layout.itemSource)
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return;
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if (grabbed.isEmpty()) {
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if (!stack.isEmpty()) {
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grabbed.set(stack);
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int halfremain = stack.getCount() / 2;
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grabbed.setCount(stack.getCount() - halfremain);
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stack.setCount(halfremain);
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}
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} else {
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auto& stackDef =
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content->getIndices()->items.require(stack.getItemId());
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if (stack.isEmpty()) {
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stack.set(grabbed);
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stack.setCount(1);
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grabbed.setCount(grabbed.getCount() - 1);
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} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
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stack.setCount(stack.getCount() + 1);
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grabbed.setCount(grabbed.getCount() - 1);
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}
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}
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performRightClick(stack, grabbed);
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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@ -34,6 +34,9 @@ namespace gui {
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slotcallback rightClick;
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int padding = 0;
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bool taking = true;
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bool placing = true;
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SlotLayout(
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int index,
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glm::vec2 position,
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@ -55,6 +58,9 @@ namespace gui {
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std::wstring tooltip;
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itemid_t prevItem = 0;
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void performLeftClick(ItemStack& stack, ItemStack& grabbed);
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void performRightClick(ItemStack& stack, ItemStack& grabbed);
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public:
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SlotView(SlotLayout layout);
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@ -483,6 +483,8 @@ static slotcallback readSlotFunc(InventoryView* view, UiXmlReader& reader, xml::
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static void readSlot(InventoryView* view, UiXmlReader& reader, xml::xmlelement element) {
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int index = element->attr("index", "0").asInt();
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bool itemSource = element->attr("item-source", "false").asBool();
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bool taking = element->attr("taking", "true").asBool();
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bool placing = element->attr("placing", "true").asBool();
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SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
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if (element->has("pos")) {
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layout.position = element->attr("pos").asVec2();
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@ -496,6 +498,8 @@ static void readSlot(InventoryView* view, UiXmlReader& reader, xml::xmlelement e
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if (element->has("onrightclick")) {
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layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
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}
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layout.taking = taking;
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layout.placing = placing;
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auto slot = view->addSlot(layout);
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reader.readUINode(reader, element, *slot);
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view->add(slot);
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@ -507,6 +511,8 @@ static void readSlotsGrid(InventoryView* view, UiXmlReader& reader, xml::xmlelem
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int cols = element->attr("cols", "0").asInt();
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int count = element->attr("count", "0").asInt();
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const int slotSize = InventoryView::SLOT_SIZE;
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bool taking = element->attr("taking", "true").asBool();
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bool placing = element->attr("placing", "true").asBool();
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int interval = element->attr("interval", "-1").asInt();
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if (interval < 0) {
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interval = InventoryView::SLOT_INTERVAL;
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@ -537,6 +543,8 @@ static void readSlotsGrid(InventoryView* view, UiXmlReader& reader, xml::xmlelem
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layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
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}
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layout.padding = padding;
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layout.taking = taking;
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layout.placing = placing;
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int idx = 0;
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for (int row = 0; row < rows; row++) {
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