add 'network' permission
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56d808e3e2
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@ -1,3 +1,6 @@
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# default project
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name = "default"
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base_packs = ["base"]
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permissions = [
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"network"
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]
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@ -182,6 +182,9 @@ local function clean(iterable, checkFun, ...)
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end
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network.__process_events = function()
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if not network.is_available() then
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return
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end
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local CLIENT_CONNECTED = 1
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local CONNECTED_TO_SERVER = 2
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local DATAGRAM = 3
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@ -94,12 +94,17 @@ bool ClientConnection::alive() const {
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static network::Server& create_tcp_server(
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DebuggingServer& dbgServer, Engine& engine, int port
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) {
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auto& network = engine.getNetwork();
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u64id_t serverId = network.openTcpServer(
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auto network = engine.getNetwork();
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if (network == nullptr) {
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throw std::runtime_error(
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"unable to create tcp server: project has no network permission"
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);
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}
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u64id_t serverId = network->openTcpServer(
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port,
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[&network, &dbgServer](u64id_t sid, u64id_t id) {
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auto& connection = dynamic_cast<network::ReadableConnection&>(
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*network.getConnection(id, true)
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*network->getConnection(id, true)
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);
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connection.setPrivate(true);
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logger.info() << "connected client " << id << ": "
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@ -108,7 +113,7 @@ static network::Server& create_tcp_server(
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dbgServer.setClient(id);
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}
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);
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auto& server = *network.getServer(serverId, true);
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auto& server = *network->getServer(serverId, true);
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server.setPrivate(true);
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auto& tcpServer = dynamic_cast<network::TcpServer&>(server);
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@ -302,8 +307,10 @@ void DebuggingServer::sendValue(
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}
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void DebuggingServer::setClient(u64id_t client) {
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auto network = engine.getNetwork();
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assert (network != nullptr);
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connection =
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std::make_unique<ClientConnection>(engine.getNetwork(), client);
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std::make_unique<ClientConnection>(*network, client);
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connectionEstablished = false;
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}
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@ -14,6 +14,7 @@ namespace scripting {
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struct Permissions {
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static inline std::string WRITE_TO_USER = "write-to-user";
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static inline std::string NETWORK = "network";
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std::set<std::string> permissions;
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@ -138,7 +138,10 @@ void Engine::initialize(CoreParameters coreParameters) {
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editor = std::make_unique<devtools::Editor>(*this);
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cmd = std::make_unique<cmd::CommandsInterpreter>();
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if (project->permissions.has(Permissions::NETWORK)) {
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network = network::Network::create(settings.network);
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}
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if (!params.debugServerString.empty()) {
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try {
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@ -233,7 +236,9 @@ void Engine::run() {
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}
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void Engine::postUpdate() {
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if (network) {
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network->update();
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}
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postRunnables.run();
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scripting::process_post_runnables();
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@ -266,6 +271,8 @@ void Engine::nextFrame(bool waitForRefresh) {
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}
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void Engine::startPauseLoop() {
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assert (network != nullptr);
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bool initialCursorLocked = false;
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if (!isHeadless()) {
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initialCursorLocked = input->isCursorLocked();
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@ -3,13 +3,12 @@
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#include "CoreParameters.hpp"
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#include "PostRunnables.hpp"
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#include "Time.hpp"
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#include "delegates.hpp"
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#include "settings.hpp"
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#include "typedefs.hpp"
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#include "util/ObjectsKeeper.hpp"
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#include <memory>
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#include <string>
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#include <optional>
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class Assets;
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class ContentControl;
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@ -161,8 +160,8 @@ public:
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return *window;
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}
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network::Network& getNetwork() {
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return *network;
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network::Network* getNetwork() {
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return network.get();
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}
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cmd::CommandsInterpreter& getCmd() {
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@ -59,6 +59,7 @@ std::shared_ptr<UINode> create_debug_panel(
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Player& player,
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bool allowDebugCheats
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) {
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auto network = engine.getNetwork();
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auto& gui = engine.getGUI();
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auto panel = std::make_shared<Panel>(
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gui, glm::vec2(300, 200), glm::vec4(5.0f), 2.0f
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@ -87,10 +88,10 @@ std::shared_ptr<UINode> create_debug_panel(
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fpsMax = fps;
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});
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panel->listenInterval(1.0f, [&engine]() {
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const auto& network = engine.getNetwork();
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size_t totalDownload = network.getTotalDownload();
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size_t totalUpload = network.getTotalUpload();
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if (network) {
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panel->listenInterval(1.0f, [network]() {
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size_t totalDownload = network->getTotalDownload();
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size_t totalUpload = network->getTotalUpload();
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netSpeedString =
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L"download: " + std::to_wstring(totalDownload - lastTotalDownload) +
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L" B/s upload: " + std::to_wstring(totalUpload - lastTotalUpload) +
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@ -98,6 +99,7 @@ std::shared_ptr<UINode> create_debug_panel(
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lastTotalDownload = totalDownload;
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lastTotalUpload = totalUpload;
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});
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}
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panel->add(create_label(gui, []() { return L"fps: "+fpsString;}));
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@ -116,7 +118,9 @@ std::shared_ptr<UINode> create_debug_panel(
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panel->add(create_label(gui, []() {
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return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
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}));
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if (network) {
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panel->add(create_label(gui, []() { return netSpeedString; }));
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}
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panel->add(create_label(gui, [&engine]() {
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auto& settings = engine.getSettings();
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bool culling = settings.graphics.frustumCulling.get();
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@ -15,7 +15,11 @@ using namespace scripting;
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static int l_start_debug_instance(lua::State* L) {
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int port = lua::tointeger(L, 1);
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if (port == 0) {
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port = engine->getNetwork().findFreePort();
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auto network = engine->getNetwork();
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if (network == nullptr) {
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throw std::runtime_error("project has no network permission");
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}
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port = network->findFreePort();
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if (port == -1) {
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throw std::runtime_error("could not find free port");
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}
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@ -133,7 +133,7 @@ static int l_post(lua::State* L, network::Network& network) {
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auto headers = read_headers(L, 3);
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int currentRequestId = request_id++;
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engine->getNetwork().post(
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network.post(
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url,
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string,
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[currentRequestId](std::vector<char> bytes) {
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@ -240,7 +240,7 @@ static int l_recv(lua::State* L, network::Network& network) {
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u64id_t id = lua::tointeger(L, 1);
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int length = lua::tointeger(L, 2);
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auto connection = engine->getNetwork().getConnection(id, false);
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auto connection = network.getConnection(id, false);
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if (connection == nullptr || connection->getTransportType() != network::TransportType::TCP) {
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return 0;
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@ -519,11 +519,21 @@ static int l_pull_events(lua::State* L, network::Network& network) {
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return 1;
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}
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int l_is_available(lua::State* L) {
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return engine->getNetwork() != nullptr;
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}
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template <int(*func)(lua::State*, network::Network&)>
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int wrap(lua_State* L) {
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int result = 0;
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try {
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result = func(L, engine->getNetwork());
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auto network = engine->getNetwork();
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if (network == nullptr) {
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throw std::runtime_error(
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"network subsystem is not available in the project"
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);
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}
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result = func(L, *network);
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}
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// transform exception with description into lua_error
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catch (std::exception& e) {
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@ -543,6 +553,7 @@ const luaL_Reg networklib[] = {
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{"get_total_upload", wrap<l_get_total_upload>},
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{"get_total_download", wrap<l_get_total_download>},
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{"find_free_port", wrap<l_find_free_port>},
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{"is_available", lua::wrap<l_is_available>},
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{"__pull_events", wrap<l_pull_events>},
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{"__open_tcp", wrap<l_open_tcp>},
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{"__open_udp", wrap<l_open_udp>},
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@ -194,5 +194,6 @@ void Network::update() {
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}
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std::unique_ptr<Network> Network::create(const NetworkSettings& settings) {
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logger.info() << "initializing network";
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return std::make_unique<Network>(network::create_curl_requests());
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}
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