VoxelEngine/res/scripts/classes.lua
2025-12-08 19:21:50 +03:00

259 lines
9.3 KiB
Lua

local Camera = {__index={
get_pos=function(self) return cameras.get_pos(self.cid) end,
set_pos=function(self, v) return cameras.set_pos(self.cid, v) end,
get_name=function(self) return cameras.name(self.cid) end,
get_index=function(self) return self.cid end,
get_rot=function(self) return cameras.get_rot(self.cid) end,
set_rot=function(self, m) return cameras.set_rot(self.cid, m) end,
get_zoom=function(self) return cameras.get_zoom(self.cid) end,
set_zoom=function(self, f) return cameras.set_zoom(self.cid, f) end,
get_fov=function(self) return cameras.get_fov(self.cid) end,
set_fov=function(self, f) return cameras.set_fov(self.cid, f) end,
is_perspective=function(self) return cameras.is_perspective(self.cid) end,
set_perspective=function(self, b) return cameras.set_perspective(self.cid, b) end,
is_flipped=function(self) return cameras.is_flipped(self.cid) end,
set_flipped=function(self, b) return cameras.set_flipped(self.cid, b) end,
get_front=function(self) return cameras.get_front(self.cid) end,
get_right=function(self) return cameras.get_right(self.cid) end,
get_up=function(self) return cameras.get_up(self.cid) end,
look_at=function(self, v, f) return cameras.look_at(self.cid, v, f) end,
}}
local wrappers = {}
cameras.get = function(name)
if type(name) == 'number' then
return cameras.get(cameras.name(name))
end
local wrapper = wrappers[name]
if wrapper ~= nil then
return wrapper
end
local cid = cameras.index(name)
wrapper = setmetatable({cid=cid}, Camera)
wrappers[name] = wrapper
return wrapper
end
local Socket = {__index={
send=function(self, ...) return network.__send(self.id, ...) end,
recv=function(self, ...) return network.__recv(self.id, ...) end,
recv_async=function(self, length, usetable)
while self:is_alive() do
local available = self:available()
if available >= length then
return self:recv(length, usetable)
end
coroutine.yield()
end
return self:recv(length, usetable)
end,
close=function(self) return network.__close(self.id) end,
available=function(self) return network.__available(self.id) or 0 end,
is_alive=function(self) return network.__is_alive(self.id) end,
is_connected=function(self) return network.__is_connected(self.id) end,
get_address=function(self) return network.__get_address(self.id) end,
set_nodelay=function(self, nodelay) return network.__set_nodelay(self.id, nodelay or false) end,
is_nodelay=function(self) return network.__is_nodelay(self.id) end,
}}
local WriteableSocket = {__index={
send=function(self, ...) return network.__send(self.id, ...) end,
close=function(self) return network.__close(self.id) end,
is_open=function(self) return network.__is_alive(self.id) end,
get_address=function(self) return network.__get_address(self.id) end,
}}
local ServerSocket = {__index={
close=function(self) return network.__closeserver(self.id) end,
is_open=function(self) return network.__is_serveropen(self.id) end,
get_port=function(self) return network.__get_serverport(self.id) end,
}}
local DatagramServerSocket = {__index={
close=function(self) return network.__closeserver(self.id) end,
is_open=function(self) return network.__is_serveropen(self.id) end,
get_port=function(self) return network.__get_serverport(self.id) end,
send=function(self, ...) return network.__udp_server_send_to(self.id, ...) end
}}
local _tcp_server_callbacks = {}
local _tcp_client_callbacks = {}
local _tcp_client_error_callbacks = {}
local _udp_server_callbacks = {}
local _udp_client_datagram_callbacks = {}
local _udp_client_open_callbacks = {}
local _http_response_callbacks = {}
local _http_error_callbacks = {}
network.get = function(url, callback, errorCallback, headers)
local id = network.__get(url, headers)
if callback then
_http_response_callbacks[id] = callback
end
if errorCallback then
_http_error_callbacks[id] = errorCallback
end
end
network.get_binary = function(url, callback, errorCallback, headers)
local id = network.__get_binary(url, headers)
if callback then
_http_response_callbacks[id] = callback
end
if errorCallback then
_http_error_callbacks[id] = errorCallback
end
end
network.post = function(url, data, callback, errorCallback, headers)
local id = network.__post(url, data, headers)
if callback then
_http_response_callbacks[id] = callback
end
if errorCallback then
_http_error_callbacks[id] = errorCallback
end
end
network.tcp_open = function (port, handler)
local socket = setmetatable({id=network.__open_tcp(port)}, ServerSocket)
_tcp_server_callbacks[socket.id] = function(id)
handler(setmetatable({id=id}, Socket))
end
return socket
end
network.tcp_connect = function(address, port, callback, errorCallback)
local socket = setmetatable({id=0}, Socket)
socket.id = network.__connect_tcp(address, port)
_tcp_client_callbacks[socket.id] = function() callback(socket) end
if errorCallback then
_tcp_client_error_callbacks[socket.id] = function(message) errorCallback(socket, message) end
end
return socket
end
network.udp_open = function (port, datagramHandler)
if type(datagramHandler) ~= 'function' then
error "udp server cannot be opened without datagram handler"
end
local socket = setmetatable({id=network.__open_udp(port)}, DatagramServerSocket)
_udp_server_callbacks[socket.id] = function(address, port, data)
datagramHandler(address, port, data, socket)
end
return socket
end
network.udp_connect = function (address, port, datagramHandler, openCallback)
if type(datagramHandler) ~= 'function' then
error "udp client socket cannot be opened without datagram handler"
end
local socket = setmetatable({id=0}, WriteableSocket)
socket.id = network.__connect_udp(address, port)
_udp_client_datagram_callbacks[socket.id] = datagramHandler
if openCallback then
_udp_client_open_callbacks[socket.id] = function()
openCallback(socket)
end
end
return socket
end
local function clean(iterable, checkFun, ...)
local tables = { ... }
for id, _ in pairs(iterable) do
if not checkFun(id) then
for i = 1, #tables do
tables[i][id] = nil
end
end
end
end
network.__process_events = function()
if not network.is_available() then
return
end
local CLIENT_CONNECTED = 1
local CONNECTED_TO_SERVER = 2
local DATAGRAM = 3
local RESPONSE = 4
local CONNECTION_ERROR = 5
local ON_SERVER = 1
local ON_CLIENT = 2
local cleaned = false
local events = network.__pull_events()
for i, event in ipairs(events) do
local etype, sid, cid, addr, port, side, data = unpack(event)
if etype == CLIENT_CONNECTED then
local callback = _tcp_server_callbacks[sid]
if callback then
callback(cid)
end
elseif etype == CONNECTED_TO_SERVER then
local callback = _tcp_client_callbacks[cid] or _udp_client_open_callbacks[cid]
if callback then
callback()
end
elseif etype == CONNECTION_ERROR then
local callback = _tcp_client_error_callbacks[cid]
if callback then
callback(addr)
end
elseif etype == DATAGRAM then
if side == ON_CLIENT then
local callback = _udp_client_datagram_callbacks[cid]
if callback then
callback(data)
end
elseif side == ON_SERVER then
local callback = _udp_server_callbacks[sid]
if callback then
callback(addr, port, data)
end
end
elseif etype == RESPONSE then
if event[2] / 100 == 2 then
local callback = _http_response_callbacks[event[3]]
_http_response_callbacks[event[3]] = nil
_http_error_callbacks[event[3]] = nil
if callback then
callback(event[4])
end
else
local callback = _http_error_callbacks[event[3]]
_http_response_callbacks[event[3]] = nil
_http_error_callbacks[event[3]] = nil
if callback then
callback(event[2], event[4])
end
end
end
-- remove dead servers
if not cleaned then
clean(_tcp_server_callbacks, network.__is_serveropen, _tcp_server_callbacks)
clean(_tcp_client_callbacks, network.__is_alive, _tcp_client_callbacks)
clean(_udp_server_callbacks, network.__is_serveropen, _udp_server_callbacks)
clean(_udp_client_datagram_callbacks, network.__is_alive, _udp_client_open_callbacks, _udp_client_datagram_callbacks)
cleaned = true
end
end
end