fix debug chunk borders render
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@ -477,6 +477,9 @@ void WorldRenderer::draw(
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renderTexts(ctx, camera, settings, hudVisible);
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renderLevel(ctx, camera, settings, delta, pause);
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// Debug lines
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if (hudVisible && player->debug) {
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renderDebugLines(ctx, camera, linesShader);
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}
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if (hudVisible) {
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renderLines(camera, linesShader, ctx);
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if (player->currentCamera == player->fpCamera) {
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@ -484,9 +487,6 @@ void WorldRenderer::draw(
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}
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}
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}
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if (hudVisible && player->debug) {
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renderDebugLines(wctx, camera, linesShader);
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}
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renderBlockOverlay(wctx, assets);
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}
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