From d8fe2f1531c6d94bd641b8182307eeb9cab27fbc Mon Sep 17 00:00:00 2001 From: MihailRis Date: Wed, 13 Nov 2024 02:50:27 +0300 Subject: [PATCH] fix debug chunk borders render --- src/graphics/render/WorldRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/graphics/render/WorldRenderer.cpp b/src/graphics/render/WorldRenderer.cpp index 54f2d447..e4b2d985 100644 --- a/src/graphics/render/WorldRenderer.cpp +++ b/src/graphics/render/WorldRenderer.cpp @@ -477,6 +477,9 @@ void WorldRenderer::draw( renderTexts(ctx, camera, settings, hudVisible); renderLevel(ctx, camera, settings, delta, pause); // Debug lines + if (hudVisible && player->debug) { + renderDebugLines(ctx, camera, linesShader); + } if (hudVisible) { renderLines(camera, linesShader, ctx); if (player->currentCamera == player->fpCamera) { @@ -484,9 +487,6 @@ void WorldRenderer::draw( } } } - if (hudVisible && player->debug) { - renderDebugLines(wctx, camera, linesShader); - } renderBlockOverlay(wctx, assets); }