scripting: get_player_pos, set_player_pos
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@ -1,6 +1,10 @@
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#include "api_lua.h"
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#include "scripting.h"
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#include <glm/glm.hpp>
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#include "../../physics/Hitbox.h"
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#include "../../objects/Player.h"
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#include "../../world/Level.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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@ -54,6 +58,23 @@ int l_get_block(lua_State* L) {
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return 1;
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}
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int l_get_player_pos(lua_State* L) {
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glm::vec3 pos = scripting::level->player->hitbox->position;
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lua_pushnumber(L, pos.x);
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lua_pushnumber(L, pos.y);
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lua_pushnumber(L, pos.z);
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return 3;
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}
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int l_set_player_pos(lua_State* L) {
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double x = lua_tonumber(L, 1);
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double y = lua_tonumber(L, 2);
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double z = lua_tonumber(L, 3);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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return 0;
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}
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#define lua_addfunc(L, FUNC, NAME) (lua_pushcfunction(L, FUNC),\
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lua_setglobal(L, NAME))
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@ -64,4 +85,6 @@ void apilua::create_funcs(lua_State* L) {
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lua_addfunc(L, l_is_solid_at, "is_solid_at");
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lua_addfunc(L, l_set_block, "set_block");
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lua_addfunc(L, l_get_block, "get_block");
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lua_addfunc(L, l_get_player_pos, "get_player_pos");
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lua_addfunc(L, l_set_player_pos, "set_player_pos");
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}
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