scripting: on_interact (right click on block) callback
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2b4e6c1a14
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2c75a0bee4
@ -266,6 +266,10 @@ void PlayerController::updateInteraction(){
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blocksController->breakBlock(player, block, x, y, z);
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}
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if (rclick){
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if (block->rt.funcsset.oninteract) {
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scripting::on_block_interact(player, block, x, y, z);
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return;
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}
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if (block->model != BlockModel::xsprite){
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x = (iend.x)+(norm.x);
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y = (iend.y)+(norm.y);
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@ -6,6 +6,7 @@
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunks.h"
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#include "../../voxels/voxel.h"
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#include "../../lighting/Lighting.h"
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int l_block_name(lua_State* L) {
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int id = lua_tointeger(L, 1);
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@ -39,6 +40,7 @@ int l_set_block(lua_State* L) {
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int z = lua_tointeger(L, 3);
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int id = lua_tointeger(L, 4);
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scripting::level->chunks->set(x, y, z, id, 0);
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scripting::level->lighting->onBlockSet(x,y,z, id);
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return 0;
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}
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@ -116,6 +116,15 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
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call_func(L, 3, name);
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}
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void scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name+".oninteract";
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lua_getglobal(L, name.c_str());
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, z);
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call_func(L, 3, name);
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}
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void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
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std::string src = files::read_string(file);
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std::cout << "loading script " << file.u8string() << std::endl;
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@ -129,6 +138,7 @@ void scripting::load_block_script(std::string prefix, fs::path file, block_funcs
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funcsset->randupdate=rename_global(L, "on_random_update", (prefix+".randupdate").c_str());
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funcsset->onbroken=rename_global(L, "on_broken", (prefix+".broken").c_str());
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funcsset->onplaced=rename_global(L, "on_placed", (prefix+".placed").c_str());
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funcsset->oninteract=rename_global(L, "on_interact", (prefix+".oninteract").c_str());
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}
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void scripting::close() {
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@ -21,6 +21,7 @@ namespace scripting {
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void random_update_block(const Block* block, int x, int y, int z);
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void on_block_placed(Player* player, const Block* block, int x, int y, int z);
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void on_block_broken(Player* player, const Block* block, int x, int y, int z);
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void on_block_interact(Player* player, const Block* block, int x, int y, int z);
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void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
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void close();
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}
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@ -21,6 +21,7 @@ struct block_funcs_set {
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bool update: 1;
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bool onplaced: 1;
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bool onbroken: 1;
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bool oninteract: 1;
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bool randupdate: 1;
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};
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