add mat4.inverse, mat4.transpose

This commit is contained in:
MihailRis 2024-06-17 23:06:31 +03:00
parent 6062f3a488
commit d077f8d15a

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@ -7,6 +7,11 @@ static int l_idt(lua::State* L) {
return lua::pushmat4(L, glm::mat4(1.0f));
}
/// Overloads:
/// mat4.mul(m1: float[16], m2: float[16]) -> float[16] - creates matrix of m1 and m2 multiplication result
/// mat4.mul(m1: float[16], m2: float[16], dst: float[16]) -> float[16] - updates dst matrix with m1 and m2 multiplication result
/// mat4.mul(m1: float[16], v: float[3 or 4]) -> float[3 or 4] - creates vector of m1 and v multiplication result
/// mat4.mul(m1: float[16], v: float[3 or 4], dst: float[3 or 4]) -> float[3 or 4] - updates dst vector with m1 and v multiplication result
static int l_mul(lua::State* L) {
uint argc = lua::gettop(L);
if (argc < 2 || argc > 3) {
@ -98,6 +103,44 @@ inline int l_rotate(lua::State* L) {
return 0;
}
/// Overloads:
/// mat4.inverse(matrix: float[16]) -> float[16] - creates inversed version of the matrix
/// mat4.inverse(matrix: float[16], dst: float[16]) -> float[16] - updates dst matrix with inversed version of the matrix
static int l_inverse(lua::State* L) {
uint argc = lua::gettop(L);
auto matrix = lua::tomat4(L, 1);
switch (argc) {
case 1: {
return lua::pushmat4(L, glm::inverse(matrix));
}
case 2: {
return lua::setmat4(L, 2, glm::inverse(matrix));
}
default: {
throw std::runtime_error("invalid arguments number (1 or 2 expected)");
}
}
}
/// Overloads:
/// mat4.transpose(matrix: float[16]) -> float[16] - creates transposed version of the matrix
/// mat4.transpose(matrix: float[16], dst: float[16]) -> float[16] - updates dst matrix with transposed version of the matrix
static int l_transpose(lua::State* L) {
uint argc = lua::gettop(L);
auto matrix = lua::tomat4(L, 1);
switch (argc) {
case 1: {
return lua::pushmat4(L, glm::transpose(matrix));
}
case 2: {
return lua::setmat4(L, 2, glm::transpose(matrix));
}
default: {
throw std::runtime_error("invalid arguments number (1 or 2 expected)");
}
}
}
static int l_tostring(lua::State* L) {
auto matrix = lua::tomat4(L, 1);
std::stringstream ss;
@ -118,6 +161,8 @@ const luaL_Reg mat4lib [] = {
{"scale", lua::wrap<l_transform_func<glm::scale>>},
{"rotate", lua::wrap<l_rotate>},
{"translate", lua::wrap<l_transform_func<glm::translate>>},
{"inverse", lua::wrap<l_inverse>},
{"transpose", lua::wrap<l_transpose>},
{"tostring", lua::wrap<l_tostring>},
{NULL, NULL}
};