add mat4.mul

This commit is contained in:
MihailRis 2024-06-17 22:19:21 +03:00
parent 760e9171e2
commit 6062f3a488
2 changed files with 66 additions and 2 deletions

View File

@ -7,6 +7,37 @@ static int l_idt(lua::State* L) {
return lua::pushmat4(L, glm::mat4(1.0f));
}
static int l_mul(lua::State* L) {
uint argc = lua::gettop(L);
if (argc < 2 || argc > 3) {
throw std::runtime_error("invalid arguments number (2 or 3 expected)");
}
auto matrix1 = lua::tomat4(L, 1);
uint len2 = lua::objlen(L, 2);
if (len2 < 3) {
throw std::runtime_error("argument #2: vec3 or vec4 expected");
}
switch (argc) {
case 2: {
if (len2 == 4) {
return lua::pushvec4(L, matrix1 * lua::tovec4(L, 2));
} else if (len2 == 3) {
return lua::pushvec3(L, matrix1 * glm::vec4(lua::tovec3(L, 2), 1.0f));
}
return lua::pushmat4(L, matrix1 * lua::tomat4(L, 2));
}
case 3: {
if (len2 == 4) {
return lua::setvec4(L, 3, matrix1 * lua::tovec4(L, 2));
} else if (len2 == 3) {
return lua::setvec3(L, 3, matrix1 * glm::vec4(lua::tovec3(L, 2), 1.0f));
}
return lua::setmat4(L, 3, matrix1 * lua::tomat4(L, 2));
}
}
return 0;
}
/// Overloads:
/// mat4.<func>(vec: float[3]) -> float[16] - creates transform matrix
/// mat4.<func>(matrix: float[16], vec: float[3]) -> float[16] - creates transformed copy of matrix
@ -83,6 +114,7 @@ static int l_tostring(lua::State* L) {
const luaL_Reg mat4lib [] = {
{"idt", lua::wrap<l_idt>},
{"mul", lua::wrap<l_mul>},
{"scale", lua::wrap<l_transform_func<glm::scale>>},
{"rotate", lua::wrap<l_rotate>},
{"translate", lua::wrap<l_transform_func<glm::translate>>},

View File

@ -221,6 +221,24 @@ namespace lua {
}
return 1;
}
/// @brief pushes vector table to the stack and updates it with glm vec4
inline int setvec4(lua::State* L, int idx, glm::vec4 vec) {
pushvalue(L, idx);
for (uint i = 0; i < 4; i++) {
pushnumber(L, vec[i]);
rawseti(L, i+1);
}
return 1;
}
/// @brief pushes vector table to the stack and updates it with glm vec3
inline int setvec3(lua::State* L, int idx, glm::vec3 vec) {
pushvalue(L, idx);
for (uint i = 0; i < 3; i++) {
pushnumber(L, vec[i]);
rawseti(L, i+1);
}
return 1;
}
inline int pushcfunction(lua::State* L, lua_CFunction func) {
lua_pushcfunction(L, func);
return 1;
@ -331,7 +349,6 @@ namespace lua {
pop(L);
return glm::vec2(x, y);
}
inline glm::vec3 tovec3(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 3) {
@ -346,7 +363,22 @@ namespace lua {
pop(L);
return glm::vec3(x, y, z);
}
inline glm::vec4 tovec4(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 4) {
throw std::runtime_error("value must be an array of four numbers");
}
rawgeti(L, 1);
auto x = tonumber(L, -1); pop(L);
rawgeti(L, 2);
auto y = tonumber(L, -1); pop(L);
rawgeti(L, 3);
auto z = tonumber(L, -1); pop(L);
rawgeti(L, 4);
auto w = tonumber(L, -1); pop(L);
pop(L);
return glm::vec4(x, y, z, w);
}
inline glm::mat4 tomat4(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < 16) {