Gravity increased

This commit is contained in:
MihailRis 2023-12-05 19:53:22 +03:00
parent fd11b55be7
commit ca2f3cc649
3 changed files with 3 additions and 3 deletions

View File

@ -17,7 +17,7 @@
const float CAM_SHAKE_OFFSET = 0.025f;
const float CAM_SHAKE_OFFSET_Y = 0.031f;
const float CAM_SHAKE_SPEED = 1.6f;
const float CAM_SHAKE_SPEED = 1.75f;
const float CAM_SHAKE_DELTA_K = 10.0f;
const float ZOOM_SPEED = 16.0f;
const float CROUCH_ZOOM = 0.9f;

View File

@ -14,7 +14,7 @@ const float PLAYER_GROUND_DAMPING = 10.0f;
const float PLAYER_AIR_DAMPING = 7.0f;
const float FLIGHT_SPEED_MUL = 4.0f;
const float CHEAT_SPEED_MUL = 5.0f;
const float JUMP_FORCE = 7.0f;
const float JUMP_FORCE = 8.0f;
Player::Player(glm::vec3 position, float speed, Camera* camera) :
speed(speed),

View File

@ -17,7 +17,7 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) ,
settings(settings) {
physics = new PhysicsSolver(vec3(0, -19.6f, 0));
physics = new PhysicsSolver(vec3(0, -22.6f, 0));
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;