diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index b452197f..acd72244 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -17,7 +17,7 @@ const float CAM_SHAKE_OFFSET = 0.025f; const float CAM_SHAKE_OFFSET_Y = 0.031f; -const float CAM_SHAKE_SPEED = 1.6f; +const float CAM_SHAKE_SPEED = 1.75f; const float CAM_SHAKE_DELTA_K = 10.0f; const float ZOOM_SPEED = 16.0f; const float CROUCH_ZOOM = 0.9f; diff --git a/src/objects/Player.cpp b/src/objects/Player.cpp index 1ff92c25..b7895777 100644 --- a/src/objects/Player.cpp +++ b/src/objects/Player.cpp @@ -14,7 +14,7 @@ const float PLAYER_GROUND_DAMPING = 10.0f; const float PLAYER_AIR_DAMPING = 7.0f; const float FLIGHT_SPEED_MUL = 4.0f; const float CHEAT_SPEED_MUL = 5.0f; -const float JUMP_FORCE = 7.0f; +const float JUMP_FORCE = 8.0f; Player::Player(glm::vec3 position, float speed, Camera* camera) : speed(speed), diff --git a/src/world/Level.cpp b/src/world/Level.cpp index 851f3b9a..41b15694 100644 --- a/src/world/Level.cpp +++ b/src/world/Level.cpp @@ -17,7 +17,7 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting chunksStorage(new ChunksStorage(this)), events(new LevelEvents()) , settings(settings) { - physics = new PhysicsSolver(vec3(0, -19.6f, 0)); + physics = new PhysicsSolver(vec3(0, -22.6f, 0)); uint matrixSize = (settings.chunks.loadDistance+ settings.chunks.padding) * 2;