Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp
This commit is contained in:
commit
c4e77999e9
53
res/texts/fi_FI.txt
Normal file
53
res/texts/fi_FI.txt
Normal file
@ -0,0 +1,53 @@
|
||||
# Общее
|
||||
Yes=Joo
|
||||
No=Ei
|
||||
Ok = Kyllä
|
||||
Cancel= Hylää
|
||||
Back = Takaisin
|
||||
Continue=Jatka
|
||||
|
||||
error.pack-not-found=Pakettia ei löytynyt!
|
||||
|
||||
# Меню
|
||||
menu.New World = Uusi Maailma
|
||||
menu.Quit=Poistu
|
||||
menu.Continue=Jatka
|
||||
menu.Save and Quit to Menu=Tallenna ja Takaisin valikoon
|
||||
menu.missing-content=Puuttuu jotkut lisäosat!
|
||||
menu.Controls=Ohjaus
|
||||
menu.Back to Main Menu=Takaisin Valikoon
|
||||
menu.Settings=Asetukset
|
||||
menu.Content=Lisäosat
|
||||
menu.Seed=Siemen
|
||||
menu.Name=Nimi
|
||||
menu.Create World=Luo Maailma
|
||||
|
||||
world.convert-request=Indeksit vaihdettu! Lataa maailma uudeleen?
|
||||
|
||||
# Настройки
|
||||
settings.Load Distance=Lataus Alue
|
||||
settings.Load Speed=Lataus Nopeus
|
||||
settings.Fog Curve=Sumun valaistus
|
||||
settings.Backlight=Valaistus
|
||||
settings.V-Sync=Pystytahdistus
|
||||
|
||||
settings.FOV=Näkökenttä
|
||||
settings.Mouse Sensitivity=Hiiren nopeus
|
||||
settings.Language=Kieli
|
||||
|
||||
# Управление
|
||||
movement.forward=Eteenpäin
|
||||
movement.back=Taaksepäin
|
||||
movement.left=Vaseemalle
|
||||
movement.right=Oikealle
|
||||
movement.jump=Hyppy
|
||||
movement.sprint=Kiihtyvyys
|
||||
movement.crouch=Istu alas
|
||||
movement.cheat=Huijata
|
||||
hud.inventory=Varasto
|
||||
player.pick=Ottaa lohko
|
||||
player.attack=Lyödä / Rikkoa
|
||||
player.build=Aseta lohko
|
||||
player.flight=Lento
|
||||
camera.zoom=Lähentäminen
|
||||
camera.mode=Vaihda Kameratila
|
||||
@ -14,6 +14,9 @@
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||||
},
|
||||
"uk_UA": {
|
||||
"name": "Українська"
|
||||
},
|
||||
"fi_FI": {
|
||||
"name": "Suomi"
|
||||
}
|
||||
},
|
||||
"fallback": "en_US"
|
||||
|
||||
@ -4,22 +4,43 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../voxels/Block.h"
|
||||
#include "../content/ItemDef.h"
|
||||
|
||||
using glm::vec3;
|
||||
using std::vector;
|
||||
using std::string;
|
||||
using std::unordered_map;
|
||||
|
||||
void ContentBuilder::add(Block* def) {
|
||||
if (blockDefs.find(def->name) != blockDefs.end()) {
|
||||
throw std::runtime_error("block name duplicate: "+def->name);
|
||||
}
|
||||
checkIdentifier(def->name);
|
||||
blockDefs[def->name] = def;
|
||||
blockIds.push_back(def->name);
|
||||
}
|
||||
|
||||
void ContentBuilder::add(ItemDef* def) {
|
||||
checkIdentifier(def->name);
|
||||
itemDefs[def->name] = def;
|
||||
itemIds.push_back(def->name);
|
||||
}
|
||||
|
||||
void ContentBuilder::checkIdentifier(std::string id) {
|
||||
contenttype result;
|
||||
if ((checkContentType(id) != contenttype::none)) {
|
||||
throw contentindexreuse_error("identifier "+id+" is already used", result);
|
||||
}
|
||||
}
|
||||
|
||||
contenttype ContentBuilder::checkContentType(std::string id) {
|
||||
if (blockDefs.find(id) != blockDefs.end()) {
|
||||
return contenttype::block;
|
||||
}
|
||||
if (itemDefs.find(id) != itemDefs.end()) {
|
||||
return contenttype::item;
|
||||
}
|
||||
return contenttype::none;
|
||||
}
|
||||
|
||||
Content* ContentBuilder::build() {
|
||||
vector<Block*> blockDefsIndices;
|
||||
std::vector<Block*> blockDefsIndices;
|
||||
DrawGroups* groups = new DrawGroups;
|
||||
for (const string& name : blockIds) {
|
||||
Block* def = blockDefs[name];
|
||||
@ -42,15 +63,26 @@ Content* ContentBuilder::build() {
|
||||
if (groups->find(def->drawGroup) == groups->end()) {
|
||||
groups->insert(def->drawGroup);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
ContentIndices* indices = new ContentIndices(blockDefsIndices);
|
||||
|
||||
std::vector<ItemDef*> itemDefsIndices;
|
||||
for (const string& name : itemIds) {
|
||||
ItemDef* def = itemDefs[name];
|
||||
|
||||
// Generating runtime info
|
||||
def->rt.id = itemDefsIndices.size();
|
||||
itemDefsIndices.push_back(def);
|
||||
}
|
||||
|
||||
auto indices = new ContentIndices(blockDefsIndices, itemDefsIndices);
|
||||
return new Content(indices, groups, blockDefs);
|
||||
}
|
||||
|
||||
ContentIndices::ContentIndices(vector<Block*> blockDefs)
|
||||
: blockDefs(blockDefs) {
|
||||
ContentIndices::ContentIndices(
|
||||
std::vector<Block*> blockDefs,
|
||||
std::vector<ItemDef*> itemDefs)
|
||||
: blockDefs(blockDefs),
|
||||
itemDefs(itemDefs) {
|
||||
}
|
||||
|
||||
Content::Content(ContentIndices* indices, DrawGroups* drawGroups,
|
||||
@ -80,3 +112,19 @@ Block* Content::requireBlock(string id) const {
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
ItemDef* Content::findItem(string id) const {
|
||||
auto found = itemDefs.find(id);
|
||||
if (found == itemDefs.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
ItemDef* Content::requireItem(string id) const {
|
||||
auto found = itemDefs.find(id);
|
||||
if (found == itemDefs.end()) {
|
||||
throw std::runtime_error("missing item "+id);
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../typedefs.h"
|
||||
@ -10,23 +11,47 @@
|
||||
typedef std::set<unsigned char> DrawGroups;
|
||||
|
||||
class Block;
|
||||
class ItemDef;
|
||||
class Content;
|
||||
|
||||
enum class contenttype {
|
||||
none, block, item
|
||||
};
|
||||
|
||||
class contentindexreuse_error: public std::runtime_error {
|
||||
contenttype type;
|
||||
public:
|
||||
contentindexreuse_error(const std::string& msg, contenttype type)
|
||||
: std::runtime_error(msg), type(type) {}
|
||||
|
||||
inline contenttype getType() const {
|
||||
return type;
|
||||
}
|
||||
};
|
||||
|
||||
class ContentBuilder {
|
||||
std::unordered_map<std::string, Block*> blockDefs;
|
||||
std::vector<std::string> blockIds;
|
||||
|
||||
std::unordered_map<std::string, ItemDef*> itemDefs;
|
||||
std::vector<std::string> itemIds;
|
||||
public:
|
||||
void add(Block* def);
|
||||
void add(ItemDef* def);
|
||||
|
||||
void checkIdentifier(std::string id);
|
||||
contenttype checkContentType(std::string id);
|
||||
|
||||
Content* build();
|
||||
};
|
||||
|
||||
/* Runtime defs cache: indices */
|
||||
class ContentIndices {
|
||||
// blockDefs must be a plain vector with block id used as index
|
||||
std::vector<Block*> blockDefs;
|
||||
std::vector<ItemDef*> itemDefs;
|
||||
public:
|
||||
ContentIndices(std::vector<Block*> blockDefs);
|
||||
ContentIndices(std::vector<Block*> blockDefs,
|
||||
std::vector<ItemDef*> itemDefs);
|
||||
|
||||
inline Block* getBlockDef(blockid_t id) const {
|
||||
if (id >= blockDefs.size())
|
||||
@ -34,19 +59,34 @@ public:
|
||||
return blockDefs[id];
|
||||
}
|
||||
|
||||
inline ItemDef* getItemDef(itemid_t id) const {
|
||||
if (id >= itemDefs.size())
|
||||
return nullptr;
|
||||
return itemDefs[id];
|
||||
}
|
||||
|
||||
inline size_t countBlockDefs() const {
|
||||
return blockDefs.size();
|
||||
}
|
||||
|
||||
inline size_t countItemDefs() const {
|
||||
return itemDefs.size();
|
||||
}
|
||||
|
||||
// use this for critical spots to prevent range check overhead
|
||||
const Block* const* getBlockDefs() const {
|
||||
return blockDefs.data();
|
||||
}
|
||||
|
||||
const ItemDef* const* getItemDefs() const {
|
||||
return itemDefs.data();
|
||||
}
|
||||
};
|
||||
|
||||
/* Content is a definitions repository */
|
||||
class Content {
|
||||
std::unordered_map<std::string, Block*> blockDefs;
|
||||
std::unordered_map<std::string, ItemDef*> itemDefs;
|
||||
public:
|
||||
ContentIndices* const indices;
|
||||
DrawGroups* const drawGroups;
|
||||
@ -57,6 +97,9 @@ public:
|
||||
|
||||
Block* findBlock(std::string id) const;
|
||||
Block* requireBlock(std::string id) const;
|
||||
|
||||
ItemDef* findItem(std::string id) const;
|
||||
ItemDef* requireItem(std::string id) const;
|
||||
};
|
||||
|
||||
#endif // CONTENT_CONTENT_H_
|
||||
@ -7,6 +7,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Content.h"
|
||||
#include "ItemDef.h"
|
||||
#include "../util/listutil.h"
|
||||
#include "../voxels/Block.h"
|
||||
#include "../files/files.h"
|
||||
@ -21,10 +22,56 @@ namespace fs = std::filesystem;
|
||||
ContentLoader::ContentLoader(ContentPack* pack) : pack(pack) {
|
||||
}
|
||||
|
||||
bool ContentLoader::fixPackIndices(fs::path folder,
|
||||
json::JObject* indicesRoot,
|
||||
std::string contentSection) {
|
||||
|
||||
std::vector<std::string> detected;
|
||||
std::vector<std::string> indexed;
|
||||
if (fs::is_directory(folder)) {
|
||||
for (auto entry : fs::directory_iterator(folder)) {
|
||||
fs::path file = entry.path();
|
||||
if (fs::is_regular_file(file) && file.extension() == ".json") {
|
||||
std::string name = file.stem().string();
|
||||
if (name[0] == '_')
|
||||
continue;
|
||||
detected.push_back(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool modified = false;
|
||||
if (!indicesRoot->has(contentSection)) {
|
||||
indicesRoot->putArray(contentSection);
|
||||
}
|
||||
json::JArray* arr = indicesRoot->arr(contentSection);
|
||||
if (arr) {
|
||||
for (uint i = 0; i < arr->size(); i++) {
|
||||
std::string name = arr->str(i);
|
||||
if (!util::contains(detected, name)) {
|
||||
arr->remove(i);
|
||||
i--;
|
||||
modified = true;
|
||||
continue;
|
||||
}
|
||||
indexed.push_back(name);
|
||||
}
|
||||
}
|
||||
for (auto name : detected) {
|
||||
if (!util::contains(indexed, name)) {
|
||||
arr->put(name);
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
void ContentLoader::fixPackIndices() {
|
||||
auto folder = pack->folder;
|
||||
auto indexFile = pack->getContentFile();
|
||||
auto blocksFolder = folder/ContentPack::BLOCKS_FOLDER;
|
||||
auto itemsFolder = folder/ContentPack::ITEMS_FOLDER;
|
||||
|
||||
std::unique_ptr<json::JObject> root;
|
||||
if (fs::is_regular_file(indexFile)) {
|
||||
root.reset(files::read_json(indexFile));
|
||||
@ -32,43 +79,11 @@ void ContentLoader::fixPackIndices() {
|
||||
root.reset(new json::JObject());
|
||||
}
|
||||
|
||||
std::vector<std::string> detectedBlocks;
|
||||
std::vector<std::string> indexedBlocks;
|
||||
if (fs::is_directory(blocksFolder)) {
|
||||
for (auto entry : fs::directory_iterator(blocksFolder)) {
|
||||
fs::path file = entry.path();
|
||||
if (fs::is_regular_file(file) && file.extension() == ".json") {
|
||||
std::string name = file.stem().string();
|
||||
if (name[0] == '_')
|
||||
continue;
|
||||
detectedBlocks.push_back(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool modified = false;
|
||||
if (!root->has("blocks")) {
|
||||
root->putArray("blocks");
|
||||
}
|
||||
json::JArray* blocksarr = root->arr("blocks");
|
||||
if (blocksarr) {
|
||||
for (uint i = 0; i < blocksarr->size(); i++) {
|
||||
std::string name = blocksarr->str(i);
|
||||
if (!util::contains(detectedBlocks, name)) {
|
||||
blocksarr->remove(i);
|
||||
i--;
|
||||
modified = true;
|
||||
continue;
|
||||
}
|
||||
indexedBlocks.push_back(name);
|
||||
}
|
||||
}
|
||||
for (auto name : detectedBlocks) {
|
||||
if (!util::contains(indexedBlocks, name)) {
|
||||
blocksarr->put(name);
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
modified |= fixPackIndices(blocksFolder, root.get(), "blocks");
|
||||
modified |= fixPackIndices(itemsFolder, root.get(), "items");
|
||||
|
||||
if (modified){
|
||||
// rewrite modified json
|
||||
std::cout << indexFile << std::endl;
|
||||
@ -165,6 +180,39 @@ Block* ContentLoader::loadBlock(std::string name, fs::path file) {
|
||||
return def.release();
|
||||
}
|
||||
|
||||
ItemDef* ContentLoader::loadItem(std::string name, std::filesystem::path file) {
|
||||
std::unique_ptr<json::JObject> root(files::read_json(file));
|
||||
std::unique_ptr<ItemDef> def(new ItemDef(name));
|
||||
|
||||
return def.release();
|
||||
}
|
||||
|
||||
Block* ContentLoader::loadBlock(std::string name) {
|
||||
auto folder = pack->folder;
|
||||
|
||||
std::string prefix = pack->id+":"+name;
|
||||
fs::path configFile = folder/fs::path("blocks/"+name+".json");
|
||||
fs::path scriptfile = folder/fs::path("scripts/"+name+".lua");
|
||||
Block* def = loadBlock(prefix, configFile);
|
||||
if (fs::is_regular_file(scriptfile)) {
|
||||
scripting::load_block_script(prefix, scriptfile, &def->rt.funcsset);
|
||||
}
|
||||
return def;
|
||||
}
|
||||
|
||||
ItemDef* ContentLoader::loadItem(std::string name) {
|
||||
auto folder = pack->folder;
|
||||
|
||||
std::string prefix = pack->id+":"+name;
|
||||
fs::path configFile = folder/fs::path("items/"+name+".json");
|
||||
fs::path scriptfile = folder/fs::path("scripts/"+name+".lua");
|
||||
ItemDef* def = loadItem(prefix, configFile);
|
||||
if (fs::is_regular_file(scriptfile)) {
|
||||
scripting::load_item_script(prefix, scriptfile, &def->rt.funcsset);
|
||||
}
|
||||
return def;
|
||||
}
|
||||
|
||||
void ContentLoader::load(ContentBuilder* builder) {
|
||||
std::cout << "-- loading pack [" << pack->id << "]" << std::endl;
|
||||
|
||||
@ -178,15 +226,14 @@ void ContentLoader::load(ContentBuilder* builder) {
|
||||
json::JArray* blocksarr = root->arr("blocks");
|
||||
if (blocksarr) {
|
||||
for (uint i = 0; i < blocksarr->size(); i++) {
|
||||
std::string name = blocksarr->str(i);
|
||||
std::string prefix = pack->id+":"+name;
|
||||
fs::path blockfile = folder/fs::path("blocks/"+name+".json");
|
||||
Block* block = loadBlock(prefix, blockfile);
|
||||
builder->add(block);
|
||||
fs::path scriptfile = folder/fs::path("scripts/"+name+".lua");
|
||||
if (fs::is_regular_file(scriptfile)) {
|
||||
scripting::load_block_script(prefix, scriptfile, &block->rt.funcsset);
|
||||
}
|
||||
builder->add(loadBlock(blocksarr->str(i)));
|
||||
}
|
||||
}
|
||||
|
||||
json::JArray* itemsarr = root->arr("items");
|
||||
if (itemsarr) {
|
||||
for (uint i = 0; i < itemsarr->size(); i++) {
|
||||
builder->add(loadItem(itemsarr->str(i)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,16 +5,28 @@
|
||||
#include <filesystem>
|
||||
|
||||
class Block;
|
||||
class ItemDef;
|
||||
class ContentPack;
|
||||
class ContentBuilder;
|
||||
|
||||
namespace json {
|
||||
class JObject;
|
||||
}
|
||||
|
||||
class ContentLoader {
|
||||
const ContentPack* pack;
|
||||
|
||||
Block* loadBlock(std::string name);
|
||||
ItemDef* loadItem(std::string name);
|
||||
public:
|
||||
ContentLoader(ContentPack* pack);
|
||||
|
||||
bool fixPackIndices(std::filesystem::path folder,
|
||||
json::JObject* indicesRoot,
|
||||
std::string contentSection);
|
||||
void fixPackIndices();
|
||||
Block* loadBlock(std::string name, std::filesystem::path file);
|
||||
ItemDef* loadItem(std::string name, std::filesystem::path file);
|
||||
void load(ContentBuilder* builder);
|
||||
};
|
||||
|
||||
|
||||
@ -11,6 +11,7 @@ namespace fs = std::filesystem;
|
||||
const std::string ContentPack::PACKAGE_FILENAME = "package.json";
|
||||
const std::string ContentPack::CONTENT_FILENAME = "content.json";
|
||||
const fs::path ContentPack::BLOCKS_FOLDER = "blocks";
|
||||
const fs::path ContentPack::ITEMS_FOLDER = "items";
|
||||
|
||||
contentpack_error::contentpack_error(
|
||||
std::string packId,
|
||||
|
||||
@ -31,6 +31,7 @@ struct ContentPack {
|
||||
static const std::string PACKAGE_FILENAME;
|
||||
static const std::string CONTENT_FILENAME;
|
||||
static const std::filesystem::path BLOCKS_FOLDER;
|
||||
static const std::filesystem::path ITEMS_FOLDER;
|
||||
|
||||
static bool is_pack(std::filesystem::path folder);
|
||||
static ContentPack read(std::filesystem::path folder);
|
||||
|
||||
4
src/content/ItemDef.cpp
Normal file
4
src/content/ItemDef.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
#include "ItemDef.h"
|
||||
|
||||
ItemDef::ItemDef(std::string name) : name(name) {
|
||||
}
|
||||
25
src/content/ItemDef.h
Normal file
25
src/content/ItemDef.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef CONTENT_ITEM_DEF_H_
|
||||
#define CONTENT_ITEM_DEF_H_
|
||||
|
||||
#include <string>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../typedefs.h"
|
||||
|
||||
struct item_funcs_set {
|
||||
bool init: 1;
|
||||
};
|
||||
|
||||
class ItemDef {
|
||||
public:
|
||||
std::string name;
|
||||
|
||||
struct {
|
||||
itemid_t id;
|
||||
item_funcs_set funcsset {};
|
||||
} rt;
|
||||
|
||||
ItemDef(std::string name);
|
||||
};
|
||||
|
||||
#endif //CONTENT_ITEM_DEF_H_
|
||||
@ -18,6 +18,8 @@
|
||||
#include "../coders/json.h"
|
||||
#include "../constants.h"
|
||||
|
||||
#include "../content/ItemDef.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <cstdint>
|
||||
@ -461,12 +463,21 @@ void WorldFiles::writePacks(const World* world) {
|
||||
|
||||
void WorldFiles::writeIndices(const ContentIndices* indices) {
|
||||
json::JObject root;
|
||||
uint count;
|
||||
json::JArray& blocks = root.putArray("blocks");
|
||||
uint count = indices->countBlockDefs();
|
||||
count = indices->countBlockDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const Block* def = indices->getBlockDef(i);
|
||||
blocks.put(def->name);
|
||||
}
|
||||
|
||||
json::JArray& items = root.putArray("items");
|
||||
count = indices->countItemDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const ItemDef* def = indices->getItemDef(i);
|
||||
items.put(def->name);
|
||||
}
|
||||
|
||||
files::write_string(getIndicesFile(), json::stringify(&root, true, " "));
|
||||
}
|
||||
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
#include <glm/ext.hpp>
|
||||
|
||||
#include "../assets/Assets.h"
|
||||
#include "../graphics/Viewport.h"
|
||||
#include "../graphics/Shader.h"
|
||||
#include "../graphics/Texture.h"
|
||||
@ -11,10 +12,10 @@
|
||||
#include "../voxels/Block.h"
|
||||
#include "ContentGfxCache.h"
|
||||
|
||||
BlocksPreview::BlocksPreview(Shader* shader,
|
||||
Atlas* atlas,
|
||||
const ContentGfxCache* cache)
|
||||
: shader(shader), atlas(atlas), cache(cache) {
|
||||
BlocksPreview::BlocksPreview(Assets* assets, const ContentGfxCache* cache)
|
||||
: shader(assets->getShader("ui3d")),
|
||||
atlas(assets->getAtlas("blocks")),
|
||||
cache(cache) {
|
||||
batch = std::make_unique<Batch3D>(1024);
|
||||
}
|
||||
|
||||
@ -37,9 +38,8 @@ void BlocksPreview::draw(const Block* def, int x, int y, int size, glm::vec4 tin
|
||||
uint width = viewport->getWidth();
|
||||
uint height = viewport->getHeight();
|
||||
|
||||
y = height - y - 1;
|
||||
y = height - y - 1 - 35 /* magic garbage */;
|
||||
x += 2;
|
||||
y -= 35;
|
||||
|
||||
glm::vec3 offset (x/float(width) * 2, y/float(height) * 2, 0.0f);
|
||||
shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
|
||||
class Assets;
|
||||
class Viewport;
|
||||
class Shader;
|
||||
class Atlas;
|
||||
@ -19,11 +20,11 @@ class BlocksPreview {
|
||||
const ContentGfxCache* const cache;
|
||||
const Viewport* viewport;
|
||||
public:
|
||||
BlocksPreview(Shader* shader, Atlas* atlas, const ContentGfxCache* cache);
|
||||
BlocksPreview(Assets* assets, const ContentGfxCache* cache);
|
||||
~BlocksPreview();
|
||||
|
||||
void begin(const Viewport* viewport);
|
||||
void draw(const Block* block, int x, int y, int size, glm::vec4 tint);
|
||||
};
|
||||
|
||||
#endif // FRONTEND_BLOCKS_PREVIEW_H_
|
||||
#endif // FRONTEND_BLOCKS_PREVIEW_H_
|
||||
|
||||
@ -19,4 +19,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
|
||||
#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "BlocksPreview.h"
|
||||
#include "LevelFrontend.h"
|
||||
#include "../window/Events.h"
|
||||
#include "../assets/Assets.h"
|
||||
#include "../graphics/Shader.h"
|
||||
@ -15,44 +16,45 @@
|
||||
|
||||
InventoryView::InventoryView(
|
||||
int columns,
|
||||
Player* player,
|
||||
const Assets* assets,
|
||||
const ContentIndices* indices,
|
||||
const ContentGfxCache* cache,
|
||||
std::vector<blockid_t> blocks)
|
||||
: player(player),
|
||||
assets(assets),
|
||||
indices(indices),
|
||||
cache(cache),
|
||||
LevelFrontend* frontend,
|
||||
std::vector<blockid_t> blocks)
|
||||
: indices(indices),
|
||||
blocks(blocks),
|
||||
invColumns(columns) {
|
||||
blocksPreview = new BlocksPreview(assets->getShader("ui3d"),
|
||||
assets->getAtlas("blocks"),
|
||||
cache);
|
||||
frontend(frontend),
|
||||
columns(columns) {
|
||||
}
|
||||
|
||||
InventoryView::~InventoryView() {
|
||||
}
|
||||
|
||||
void InventoryView::setPosition(int x, int y) {
|
||||
this->invX = x;
|
||||
this->invY = y;
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
}
|
||||
|
||||
int InventoryView::getWidth() const {
|
||||
return invColumns * iconSize + (invColumns-1) * interval + padX * 2;
|
||||
return columns * iconSize + (columns-1) * interval + padding.x * 2;
|
||||
}
|
||||
|
||||
int InventoryView::getHeight() const {
|
||||
uint inv_rows = ceildiv(blocks.size(), invColumns);
|
||||
return inv_rows * iconSize + (inv_rows-1) * interval + padY * 2;
|
||||
uint inv_rows = ceildiv(blocks.size(), columns);
|
||||
return inv_rows * iconSize + (inv_rows-1) * interval + padding.y * 2;
|
||||
}
|
||||
|
||||
void InventoryView::setSlotConsumer(slotconsumer consumer) {
|
||||
this->consumer = consumer;
|
||||
}
|
||||
|
||||
void InventoryView::actAndDraw(const GfxContext* ctx) {
|
||||
Assets* assets = frontend->getAssets();
|
||||
Shader* uiShader = assets->getShader("ui");
|
||||
|
||||
auto viewport = ctx->getViewport();
|
||||
uint inv_w = getWidth();
|
||||
uint inv_h = getHeight();
|
||||
int xs = invX + padX;
|
||||
int ys = invY + padY;
|
||||
int xs = position.x + padding.x;
|
||||
int ys = position.y + padding.y;
|
||||
|
||||
glm::vec4 tint (1.0f);
|
||||
int mx = Events::cursor.x;
|
||||
@ -62,15 +64,17 @@ void InventoryView::actAndDraw(const GfxContext* ctx) {
|
||||
auto batch = ctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = glm::vec4(0.0f, 0.0f, 0.0f, 0.5f);
|
||||
batch->rect(invX, invY, inv_w, inv_h);
|
||||
batch->rect(position.x, position.y, inv_w, inv_h);
|
||||
batch->render();
|
||||
|
||||
// blocks & items
|
||||
if (Events::scroll) {
|
||||
inventoryScroll -= Events::scroll * (iconSize+interval);
|
||||
scroll -= Events::scroll * (iconSize+interval);
|
||||
}
|
||||
inventoryScroll = std::min(inventoryScroll, int(inv_h-viewport.getHeight()));
|
||||
inventoryScroll = std::max(inventoryScroll, 0);
|
||||
scroll = std::min(scroll, int(inv_h-viewport.getHeight()));
|
||||
scroll = std::max(scroll, 0);
|
||||
|
||||
auto blocksPreview = frontend->getBlocksPreview();
|
||||
blocksPreview->begin(&ctx->getViewport());
|
||||
{
|
||||
Window::clearDepth();
|
||||
@ -80,8 +84,8 @@ void InventoryView::actAndDraw(const GfxContext* ctx) {
|
||||
uint index = 0;
|
||||
for (uint i = 0; i < blocks.size(); i++) {
|
||||
Block* cblock = indices->getBlockDef(blocks[i]);
|
||||
int x = xs + (iconSize+interval) * (index % invColumns);
|
||||
int y = ys + (iconSize+interval) * (index / invColumns) - inventoryScroll;
|
||||
int x = xs + (iconSize+interval) * (index % columns);
|
||||
int y = ys + (iconSize+interval) * (index / columns) - scroll;
|
||||
if (y < -int(iconSize+interval) || y >= int(viewport.getHeight())) {
|
||||
index++;
|
||||
continue;
|
||||
@ -91,7 +95,9 @@ void InventoryView::actAndDraw(const GfxContext* ctx) {
|
||||
tint.g *= 1.2f;
|
||||
tint.b *= 1.2f;
|
||||
if (Events::jclicked(mousecode::BUTTON_1)) {
|
||||
player->chosenBlock = blocks[i];
|
||||
if (consumer) {
|
||||
consumer(blocks[i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
tint = glm::vec4(1.0f);
|
||||
|
||||
@ -2,44 +2,45 @@
|
||||
#define FRONTEND_INVENTORY_VIEW_H_
|
||||
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../typedefs.h"
|
||||
|
||||
class Player;
|
||||
class Assets;
|
||||
class GfxContext;
|
||||
class ContentIndices;
|
||||
class BlocksPreview;
|
||||
class ContentGfxCache;
|
||||
class LevelFrontend;
|
||||
|
||||
typedef std::function<void(blockid_t)> slotconsumer;
|
||||
|
||||
class InventoryView {
|
||||
Player* player;
|
||||
const Assets* assets;
|
||||
const ContentIndices* indices;
|
||||
const ContentGfxCache* const cache;
|
||||
std::vector<blockid_t> blocks;
|
||||
BlocksPreview* blocksPreview;
|
||||
slotconsumer consumer = nullptr;
|
||||
LevelFrontend* frontend;
|
||||
|
||||
int inventoryScroll = 0;
|
||||
int invColumns;
|
||||
int scroll = 0;
|
||||
int columns;
|
||||
uint iconSize = 48;
|
||||
uint interval = 4;
|
||||
int padX = interval;
|
||||
int padY = interval;
|
||||
int invX = 0;
|
||||
int invY = 0;
|
||||
glm::ivec2 padding {interval, interval};
|
||||
glm::ivec2 position {0, 0};
|
||||
public:
|
||||
InventoryView(
|
||||
int columns,
|
||||
Player* player,
|
||||
const Assets* assets,
|
||||
const ContentIndices* indices,
|
||||
const ContentGfxCache* cache,
|
||||
LevelFrontend* frontend,
|
||||
std::vector<blockid_t> blocks);
|
||||
|
||||
virtual ~InventoryView();
|
||||
|
||||
virtual void actAndDraw(const GfxContext* ctx);
|
||||
|
||||
void setPosition(int x, int y);
|
||||
void actAndDraw(const GfxContext* ctx);
|
||||
int getWidth() const;
|
||||
int getHeight() const;
|
||||
void setSlotConsumer(slotconsumer consumer);
|
||||
};
|
||||
|
||||
#endif // FRONTEND_INVENTORY_VIEW_H_
|
||||
|
||||
33
src/frontend/LevelFrontend.cpp
Normal file
33
src/frontend/LevelFrontend.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
#include "LevelFrontend.h"
|
||||
|
||||
#include "../world/Level.h"
|
||||
#include "../assets/Assets.h"
|
||||
#include "BlocksPreview.h"
|
||||
#include "ContentGfxCache.h"
|
||||
|
||||
LevelFrontend::LevelFrontend(Level* level, Assets* assets)
|
||||
: level(level),
|
||||
assets(assets),
|
||||
contentCache(std::make_unique<ContentGfxCache>(level->content, assets)),
|
||||
blocksPreview(std::make_unique<BlocksPreview>(assets, contentCache.get())) {
|
||||
|
||||
}
|
||||
|
||||
LevelFrontend::~LevelFrontend() {
|
||||
}
|
||||
|
||||
Level* LevelFrontend::getLevel() const {
|
||||
return level;
|
||||
}
|
||||
|
||||
Assets* LevelFrontend::getAssets() const {
|
||||
return assets;
|
||||
}
|
||||
|
||||
BlocksPreview* LevelFrontend::getBlocksPreview() const {
|
||||
return blocksPreview.get();
|
||||
}
|
||||
|
||||
ContentGfxCache* LevelFrontend::getContentGfxCache() const {
|
||||
return contentCache.get();
|
||||
}
|
||||
27
src/frontend/LevelFrontend.h
Normal file
27
src/frontend/LevelFrontend.h
Normal file
@ -0,0 +1,27 @@
|
||||
#ifndef FRONTEND_LEVEL_FRONTEND_H_
|
||||
#define FRONTEND_LEVEL_FRONTEND_H_
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Level;
|
||||
class Assets;
|
||||
class BlocksPreview;
|
||||
class ContentGfxCache;
|
||||
|
||||
class LevelFrontend {
|
||||
Level* level;
|
||||
Assets* assets;
|
||||
std::unique_ptr<ContentGfxCache> contentCache;
|
||||
std::unique_ptr<BlocksPreview> blocksPreview;
|
||||
public:
|
||||
LevelFrontend(Level* level, Assets* assets);
|
||||
~LevelFrontend();
|
||||
|
||||
Level* getLevel() const;
|
||||
Assets* getAssets() const;
|
||||
BlocksPreview* getBlocksPreview() const;
|
||||
ContentGfxCache* getContentGfxCache() const;
|
||||
};
|
||||
|
||||
|
||||
#endif // FRONTEND_LEVEL_FRONTEND_H_
|
||||
@ -27,7 +27,7 @@
|
||||
#include "../maths/voxmaths.h"
|
||||
#include "../settings.h"
|
||||
#include "../engine.h"
|
||||
#include "ContentGfxCache.h"
|
||||
#include "LevelFrontend.h"
|
||||
#include "graphics/Skybox.h"
|
||||
|
||||
using glm::vec3;
|
||||
@ -36,14 +36,14 @@ using glm::mat4;
|
||||
using std::string;
|
||||
using std::shared_ptr;
|
||||
|
||||
WorldRenderer::WorldRenderer(Engine* engine,
|
||||
Level* level,
|
||||
const ContentGfxCache* cache)
|
||||
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
: engine(engine),
|
||||
level(level),
|
||||
level(frontend->getLevel()),
|
||||
frustumCulling(new Frustum()),
|
||||
lineBatch(new LineBatch()),
|
||||
renderer( new ChunksRenderer(level, cache, engine->getSettings())) {
|
||||
renderer(new ChunksRenderer(level,
|
||||
frontend->getContentGfxCache(),
|
||||
engine->getSettings())) {
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
level->events->listen(EVT_CHUNK_HIDDEN,
|
||||
|
||||
@ -21,7 +21,7 @@ class Texture;
|
||||
class Frustum;
|
||||
class Engine;
|
||||
class Chunks;
|
||||
class ContentGfxCache;
|
||||
class LevelFrontend;
|
||||
class Skybox;
|
||||
|
||||
class WorldRenderer {
|
||||
@ -34,7 +34,7 @@ class WorldRenderer {
|
||||
bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
|
||||
void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
|
||||
public:
|
||||
WorldRenderer(Engine* engine, Level* level, const ContentGfxCache* cache);
|
||||
WorldRenderer(Engine* engine, LevelFrontend* frontend);
|
||||
~WorldRenderer();
|
||||
|
||||
void draw(const GfxContext& context, Camera* camera);
|
||||
|
||||
@ -39,98 +39,66 @@
|
||||
#include "WorldRenderer.h"
|
||||
#include "BlocksPreview.h"
|
||||
#include "InventoryView.h"
|
||||
#include "LevelFrontend.h"
|
||||
#include "../engine.h"
|
||||
#include "../core_defs.h"
|
||||
|
||||
using std::wstring;
|
||||
using std::shared_ptr;
|
||||
using glm::vec2;
|
||||
using glm::vec3;
|
||||
using glm::vec4;
|
||||
using namespace gui;
|
||||
|
||||
inline Label* create_label(gui::wstringsupplier supplier) {
|
||||
Label* label = new Label(L"-");
|
||||
inline std::shared_ptr<Label> create_label(gui::wstringsupplier supplier) {
|
||||
auto label = std::make_shared<Label>(L"-");
|
||||
label->textSupplier(supplier);
|
||||
return label;
|
||||
}
|
||||
|
||||
HudRenderer::HudRenderer(Engine* engine,
|
||||
Level* level,
|
||||
const ContentGfxCache* cache)
|
||||
: level(level),
|
||||
assets(engine->getAssets()),
|
||||
gui(engine->getGUI()),
|
||||
cache(cache) {
|
||||
auto menu = gui->getMenu();
|
||||
blocksPreview = new BlocksPreview(assets->getShader("ui3d"),
|
||||
assets->getAtlas("blocks"),
|
||||
cache);
|
||||
auto content = level->content;
|
||||
auto indices = content->indices;
|
||||
std::vector<blockid_t> blocks;
|
||||
for (blockid_t id = 1; id < indices->countBlockDefs(); id++) {
|
||||
const Block* def = indices->getBlockDef(id);
|
||||
if (def->hidden)
|
||||
continue;
|
||||
blocks.push_back(id);
|
||||
}
|
||||
contentAccess.reset(new InventoryView(
|
||||
8,
|
||||
level->player,
|
||||
assets,
|
||||
indices,
|
||||
cache,
|
||||
blocks));
|
||||
void HudRenderer::createDebugPanel(Engine* engine) {
|
||||
auto level = frontend->getLevel();
|
||||
|
||||
uicamera = new Camera(vec3(), 1);
|
||||
uicamera->perspective = false;
|
||||
uicamera->flipped = true;
|
||||
|
||||
Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
|
||||
debugPanel = shared_ptr<UINode>(panel);
|
||||
Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
|
||||
debugPanel = std::shared_ptr<UINode>(panel);
|
||||
panel->listenInterval(1.0f, [this]() {
|
||||
fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
|
||||
fpsMin = fps;
|
||||
fpsMax = fps;
|
||||
});
|
||||
panel->setCoord(vec2(10, 10));
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
return L"fps: "+this->fpsString;
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
panel->add(create_label([this](){ return L"fps: "+this->fpsString;}));
|
||||
panel->add(create_label([this](){
|
||||
return L"meshes: " + std::to_wstring(Mesh::meshesCount);
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([=](){
|
||||
}));
|
||||
panel->add(create_label([=](){
|
||||
auto& settings = engine->getSettings();
|
||||
bool culling = settings.graphics.frustumCulling;
|
||||
return L"frustum-culling: "+wstring(culling ? L"on" : L"off");
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([this, level]() {
|
||||
return L"chunks: "+std::to_wstring(this->level->chunks->chunksCount)+
|
||||
return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
|
||||
}));
|
||||
panel->add(create_label([=]() {
|
||||
return L"chunks: "+std::to_wstring(level->chunks->chunksCount)+
|
||||
L" visible: "+std::to_wstring(level->chunks->visible);
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
auto player = this->level->player;
|
||||
auto indices = this->level->content->indices;
|
||||
}));
|
||||
panel->add(create_label([=](){
|
||||
auto player = level->player;
|
||||
auto indices = level->content->indices;
|
||||
auto def = indices->getBlockDef(player->selectedVoxel.id);
|
||||
std::wstringstream stream;
|
||||
stream << std::hex << this->level->player->selectedVoxel.states;
|
||||
stream << std::hex << level->player->selectedVoxel.states;
|
||||
if (def) {
|
||||
stream << L" (" << util::str2wstr_utf8(def->name) << L")";
|
||||
}
|
||||
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
|
||||
L" "+stream.str();
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
return L"seed: "+std::to_wstring(this->level->world->seed);
|
||||
})));
|
||||
}));
|
||||
panel->add(create_label([=](){
|
||||
return L"seed: "+std::to_wstring(level->world->seed);
|
||||
}));
|
||||
|
||||
for (int ax = 0; ax < 3; ax++){
|
||||
Panel* sub = new Panel(vec2(10, 27), vec4(0.0f));
|
||||
sub->orientation(Orientation::horizontal);
|
||||
|
||||
wstring str = L"x: ";
|
||||
std::wstring str = L"x: ";
|
||||
str[0] += ax;
|
||||
Label* label = new Label(str);
|
||||
label->margin(vec4(2, 3, 2, 3));
|
||||
@ -139,15 +107,15 @@ HudRenderer::HudRenderer(Engine* engine,
|
||||
|
||||
// Coord input
|
||||
TextBox* box = new TextBox(L"");
|
||||
box->textSupplier([this, ax]() {
|
||||
Hitbox* hitbox = this->level->player->hitbox;
|
||||
box->textSupplier([=]() {
|
||||
Hitbox* hitbox = level->player->hitbox;
|
||||
return std::to_wstring(hitbox->position[ax]);
|
||||
});
|
||||
box->textConsumer([this, ax](wstring text) {
|
||||
box->textConsumer([=](std::wstring text) {
|
||||
try {
|
||||
vec3 position = this->level->player->hitbox->position;
|
||||
vec3 position = level->player->hitbox->position;
|
||||
position[ax] = std::stoi(text);
|
||||
this->level->player->teleport(position);
|
||||
level->player->teleport(position);
|
||||
} catch (std::invalid_argument& _){
|
||||
}
|
||||
});
|
||||
@ -155,15 +123,15 @@ HudRenderer::HudRenderer(Engine* engine,
|
||||
sub->add(box);
|
||||
panel->add(sub);
|
||||
}
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
panel->add(create_label([=](){
|
||||
int hour, minute, second;
|
||||
timeutil::from_value(this->level->world->daytime, hour, minute, second);
|
||||
timeutil::from_value(level->world->daytime, hour, minute, second);
|
||||
|
||||
std::wstring timeString =
|
||||
util::lfill(std::to_wstring(hour), 2, L'0') + L":" +
|
||||
util::lfill(std::to_wstring(minute), 2, L'0');
|
||||
return L"time: "+timeString;
|
||||
})));
|
||||
}));
|
||||
{
|
||||
TrackBar* bar = new TrackBar(0.0f, 1.0f, 1.0f, 0.005f, 8);
|
||||
bar->supplier([=]() {
|
||||
@ -203,6 +171,34 @@ HudRenderer::HudRenderer(Engine* engine,
|
||||
panel->add(checkpanel);
|
||||
}
|
||||
panel->refresh();
|
||||
}
|
||||
|
||||
HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
: assets(engine->getAssets()),
|
||||
gui(engine->getGUI()),
|
||||
frontend(frontend) {
|
||||
|
||||
auto level = frontend->getLevel();
|
||||
auto menu = gui->getMenu();
|
||||
auto content = level->content;
|
||||
auto indices = content->indices;
|
||||
std::vector<blockid_t> blocks;
|
||||
for (blockid_t id = 1; id < indices->countBlockDefs(); id++) {
|
||||
const Block* def = indices->getBlockDef(id);
|
||||
if (def->hidden)
|
||||
continue;
|
||||
blocks.push_back(id);
|
||||
}
|
||||
contentAccess.reset(new InventoryView(8, indices, frontend, blocks));
|
||||
contentAccess->setSlotConsumer([=](blockid_t id) {
|
||||
level->player->chosenBlock = id;
|
||||
});
|
||||
|
||||
uicamera = new Camera(vec3(), 1);
|
||||
uicamera->perspective = false;
|
||||
uicamera->flipped = true;
|
||||
|
||||
createDebugPanel(engine);
|
||||
menu->reset();
|
||||
|
||||
gui->add(this->debugPanel);
|
||||
@ -210,7 +206,6 @@ HudRenderer::HudRenderer(Engine* engine,
|
||||
|
||||
HudRenderer::~HudRenderer() {
|
||||
gui->remove(debugPanel);
|
||||
delete blocksPreview;
|
||||
delete uicamera;
|
||||
}
|
||||
|
||||
@ -247,6 +242,7 @@ void HudRenderer::update() {
|
||||
}
|
||||
|
||||
void HudRenderer::draw(const GfxContext& ctx){
|
||||
auto level = frontend->getLevel();
|
||||
const Content* content = level->content;
|
||||
const ContentIndices* contentIds = content->indices;
|
||||
|
||||
@ -274,14 +270,14 @@ void HudRenderer::draw(const GfxContext& ctx){
|
||||
batch->line(width/2-5, height/2-5, width/2+5, height/2+5, 0.9f, 0.9f, 0.9f, 1.0f);
|
||||
batch->line(width/2+5, height/2-5, width/2-5, height/2+5, 0.9f, 0.9f, 0.9f, 1.0f);
|
||||
}
|
||||
|
||||
Player* player = level->player;
|
||||
|
||||
|
||||
batch->color = vec4(0.0f, 0.0f, 0.0f, 0.75f);
|
||||
batch->rect(width - 68, height - 68, 68, 68);
|
||||
batch->color = vec4(1.0f);
|
||||
batch->render();
|
||||
|
||||
auto blocksPreview = frontend->getBlocksPreview();
|
||||
blocksPreview->begin(&ctx.getViewport());
|
||||
{
|
||||
Window::clearDepth();
|
||||
|
||||
@ -15,9 +15,8 @@ class Assets;
|
||||
class Player;
|
||||
class Level;
|
||||
class Engine;
|
||||
class ContentGfxCache;
|
||||
class BlocksPreview;
|
||||
class InventoryView;
|
||||
class LevelFrontend;
|
||||
|
||||
namespace gui {
|
||||
class GUI;
|
||||
@ -25,10 +24,8 @@ namespace gui {
|
||||
}
|
||||
|
||||
class HudRenderer {
|
||||
Level* level;
|
||||
Assets* assets;
|
||||
Camera* uicamera;
|
||||
BlocksPreview* blocksPreview;
|
||||
|
||||
int fps = 60;
|
||||
int fpsMin = 60;
|
||||
@ -40,11 +37,11 @@ class HudRenderer {
|
||||
std::unique_ptr<InventoryView> contentAccess;
|
||||
std::shared_ptr<gui::UINode> debugPanel;
|
||||
gui::GUI* gui;
|
||||
const ContentGfxCache* const cache;
|
||||
LevelFrontend* frontend;
|
||||
|
||||
void createDebugPanel(Engine* engine);
|
||||
public:
|
||||
HudRenderer(Engine* engine,
|
||||
Level* level,
|
||||
const ContentGfxCache* cache);
|
||||
HudRenderer(Engine* engine, LevelFrontend* frontend);
|
||||
~HudRenderer();
|
||||
|
||||
void update();
|
||||
|
||||
@ -28,6 +28,7 @@
|
||||
#include "WorldRenderer.h"
|
||||
#include "hud.h"
|
||||
#include "ContentGfxCache.h"
|
||||
#include "LevelFrontend.h"
|
||||
#include "gui/GUI.h"
|
||||
#include "gui/panels.h"
|
||||
#include "menu.h"
|
||||
@ -47,13 +48,12 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
||||
menu->reset();
|
||||
menu->set("main");
|
||||
|
||||
uicamera = new Camera(glm::vec3(), Window::height);
|
||||
uicamera.reset(new Camera(glm::vec3(), Window::height));
|
||||
uicamera->perspective = false;
|
||||
uicamera->flipped = true;
|
||||
}
|
||||
|
||||
MenuScreen::~MenuScreen() {
|
||||
delete uicamera;
|
||||
}
|
||||
|
||||
void MenuScreen::update(float delta) {
|
||||
@ -84,26 +84,20 @@ static bool backlight;
|
||||
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level)
|
||||
: Screen(engine),
|
||||
level(level) {
|
||||
level(level),
|
||||
frontend(std::make_unique<LevelFrontend>(level, engine->getAssets())),
|
||||
hud(std::make_unique<HudRenderer>(engine, frontend.get())),
|
||||
worldRenderer(std::make_unique<WorldRenderer>(engine, frontend.get())),
|
||||
controller(std::make_unique<LevelController>(engine->getSettings(), level)) {
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
controller = new LevelController(settings, level);
|
||||
cache = new ContentGfxCache(level->content, engine->getAssets());
|
||||
worldRenderer = new WorldRenderer(engine, level, cache);
|
||||
hud = new HudRenderer(engine, level, cache);
|
||||
backlight = settings.graphics.backlight;
|
||||
}
|
||||
|
||||
LevelScreen::~LevelScreen() {
|
||||
delete controller;
|
||||
delete hud;
|
||||
delete worldRenderer;
|
||||
delete cache;
|
||||
|
||||
std::cout << "-- writing world" << std::endl;
|
||||
World* world = level->world;
|
||||
world->write(level);
|
||||
|
||||
delete level;
|
||||
world->write(level.get());
|
||||
delete world;
|
||||
}
|
||||
|
||||
|
||||
@ -11,7 +11,7 @@ class HudRenderer;
|
||||
class Engine;
|
||||
class Camera;
|
||||
class Batch2D;
|
||||
class ContentGfxCache;
|
||||
class LevelFrontend;
|
||||
class LevelController;
|
||||
|
||||
/* Screen is a mainloop state */
|
||||
@ -27,7 +27,7 @@ public:
|
||||
};
|
||||
|
||||
class MenuScreen : public Screen {
|
||||
Camera* uicamera;
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
public:
|
||||
MenuScreen(Engine* engine);
|
||||
~MenuScreen();
|
||||
@ -37,11 +37,11 @@ public:
|
||||
};
|
||||
|
||||
class LevelScreen : public Screen {
|
||||
Level* level;
|
||||
LevelController* controller;
|
||||
WorldRenderer* worldRenderer;
|
||||
HudRenderer* hud;
|
||||
ContentGfxCache* cache;
|
||||
std::unique_ptr<Level> level;
|
||||
std::unique_ptr<LevelFrontend> frontend;
|
||||
std::unique_ptr<HudRenderer> hud;
|
||||
std::unique_ptr<WorldRenderer> worldRenderer;
|
||||
std::unique_ptr<LevelController> controller;
|
||||
|
||||
bool hudVisible = true;
|
||||
void updateHotkeys();
|
||||
@ -53,4 +53,4 @@ public:
|
||||
void draw(float delta) override;
|
||||
};
|
||||
|
||||
#endif // FRONTEND_SCREENS_H_
|
||||
#endif // FRONTEND_SCREENS_H_
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
#include "../../util/timeutil.h"
|
||||
#include "../../world/Level.h"
|
||||
#include "../../voxels/Block.h"
|
||||
#include "../../content/ItemDef.h"
|
||||
#include "api_lua.h"
|
||||
|
||||
using namespace scripting;
|
||||
@ -131,6 +132,8 @@ void scripting::on_block_interact(Player* player, const Block* block, int x, int
|
||||
call_func(L, 3, name);
|
||||
}
|
||||
|
||||
// todo: refactor
|
||||
|
||||
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
@ -147,6 +150,17 @@ void scripting::load_block_script(std::string prefix, fs::path file, block_funcs
|
||||
funcsset->oninteract=rename_global(L, "on_interact", (prefix+".oninteract").c_str());
|
||||
}
|
||||
|
||||
void scripting::load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.size(), file.string().c_str())) {
|
||||
std::cerr << "Lua error:" << lua_tostring(L,-1) << std::endl;
|
||||
return;
|
||||
}
|
||||
call_func(L, 0, "<script>");
|
||||
funcsset->init=rename_global(L, "init", (prefix+".init").c_str());
|
||||
}
|
||||
|
||||
void scripting::close() {
|
||||
lua_close(L);
|
||||
|
||||
|
||||
@ -9,6 +9,7 @@ class Level;
|
||||
class Block;
|
||||
class Player;
|
||||
struct block_funcs_set;
|
||||
struct item_funcs_set;
|
||||
|
||||
namespace scripting {
|
||||
extern const Content* content;
|
||||
@ -23,5 +24,6 @@ namespace scripting {
|
||||
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
|
||||
void on_block_interact(Player* player, const Block* block, int x, int y, int z);
|
||||
void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
|
||||
void load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset);
|
||||
void close();
|
||||
}
|
||||
|
||||
@ -9,7 +9,10 @@ typedef unsigned int uint;
|
||||
// use for bytes arrays
|
||||
typedef uint8_t ubyte;
|
||||
|
||||
// content indices
|
||||
typedef uint32_t itemid_t;
|
||||
typedef uint16_t blockid_t;
|
||||
|
||||
typedef uint16_t blockstate_t;
|
||||
typedef uint16_t light_t;
|
||||
|
||||
|
||||
@ -70,7 +70,7 @@ enum class BlockModel {
|
||||
class Block {
|
||||
public:
|
||||
std::string const name;
|
||||
// 0 1 2 3 4 5
|
||||
// 0 1 2 3 4 5
|
||||
std::string textureFaces[6]; // -x,x, -y,y, -z,z
|
||||
std::vector<std::string> textureMoreFaces = {};
|
||||
std::vector<glm::vec3> customfacesPoints = {};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user