added hash-comments, customfaces introduced

This commit is contained in:
A-lex-Ra 2024-01-08 12:36:04 +06:00
parent f53e45486c
commit 82851fec83
6 changed files with 105 additions and 3 deletions

View File

@ -465,6 +465,10 @@ JObject* Parser::parseObject() {
unique_ptr<JObject> obj(new JObject());
unordered_map<string, Value*>& map = obj->map;
while (peek() != '}') {
if (peek() == '#') {
skipLine();
continue;
}
string key = parseName();
char next = peek();
if (next != ':') {
@ -490,6 +494,10 @@ JArray* Parser::parseArray() {
unique_ptr<JArray> arr(new JArray());
vector<Value*>& values = arr->values;
while (peek() != ']') {
if (peek() == '#') {
skipLine();
continue;
}
values.push_back(parseValue());
char next = peek();

View File

@ -85,13 +85,18 @@ Block* ContentLoader::loadBlock(std::string name, fs::path file) {
if (root->has("texture")) {
std::string texture;
root->str("texture", texture);
for (uint i = 0; i < 6; i++)
for (uint i = 0; i < 6; i++) {
def->textureFaces[i] = texture;
}
} else if (root->has("texture-faces")) {
json::JArray* texarr = root->arr("texture-faces");
for (uint i = 0; i < 6; i++) {
def->textureFaces[i] = texarr->str(i);
}
for (uint i = 6; i < texarr->values.size(); i++)
{
def->textureMoreFaces.push_back(texarr->str(i));
}
}
// block model
@ -99,6 +104,16 @@ Block* ContentLoader::loadBlock(std::string name, fs::path file) {
root->str("model", model);
if (model == "block") def->model = BlockModel::block;
else if (model == "aabb") def->model = BlockModel::aabb;
else if (model == "custom") {
def->model = BlockModel::customfaces;
json::JArray* pointarr = root->arr("faces-points");
for (uint i = 0; i < pointarr->values.size(); i+=3)
{
def->customfacesPoints.push_back(glm::vec3(pointarr->num(i),
pointarr->num(i+1),
pointarr->num(i + 2)));
}
}
else if (model == "X") def->model = BlockModel::xsprite;
else if (model == "none") def->model = BlockModel::none;
else {

View File

@ -23,6 +23,16 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
sideregions[i * 6 + side] = atlas->get("notfound");
}
}
for (uint side = 0; side < def->textureMoreFaces.size(); side++)
{
std::string tex = def->textureMoreFaces[side];
if (atlas->has(tex)) {
def->customfacesExtraUVs.push_back(atlas->get(tex));
} else {
if (atlas->has("notfound"))
def->customfacesExtraUVs.push_back(atlas->get("notfound"));
}
}
}
}

View File

@ -147,6 +147,19 @@ void BlocksRenderer::face(const vec3& coord,
index(0, 1, 2, 0, 2, 3);
}
void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,
const vec3& p2, const vec3& p3, const vec3& p4,
const vec3& X,
const vec3& Y,
const vec3& Z,
const UVRegion& texreg,
const vec4& tint) {
vertex(coord + (p1.x - 0.5f) * X + (p1.y - 0.5f) * Y + (p1.z - 0.5f) * Z, texreg.u1, texreg.v1, tint);
vertex(coord + (p2.x - 0.5f) * X + (p2.y - 0.5f) * Y + (p2.z - 0.5f) * Z, texreg.u2, texreg.v1, tint);
vertex(coord + (p3.x - 0.5f) * X + (p3.y - 0.5f) * Y + (p3.z - 0.5f) * Z, texreg.u2, texreg.v2, tint);
vertex(coord + (p4.x - 0.5f) * X + (p4.y - 0.5f) * Y + (p4.z - 0.5f) * Z, texreg.u1, texreg.v2, tint);
index(0, 1, 3, 1, 2, 3);
}
void BlocksRenderer::blockXSprite(int x, int y, int z,
const vec3& size,
@ -217,6 +230,38 @@ void BlocksRenderer::blockAABB(const ivec3& icoord,
face(coord, Z*size.z, Y*size.y, -X*size.x, texfaces[0], lights); // east
}
void BlocksRenderer::blockCustomFaces(const ivec3& icoord, const UVRegion(&texfaces)[6],
const Block* block, ubyte rotation, bool lights) {
const float tint = 1.0f;
vec3 X(1, 0, 0);
vec3 Y(0, 1, 0);
vec3 Z(0, 0, 1);
vec3 coord(icoord);
if (block->rotatable) {
auto& rotations = block->rotations;
auto& orient = rotations.variants[rotation];
X = orient.axisX;
Y = orient.axisY;
Z = orient.axisZ;
}
for (uint i = 0; i < 6; i++)
{
tetragonicFace(coord,
block->customfacesPoints[i * 4 + 0],
block->customfacesPoints[i * 4 + 1],
block->customfacesPoints[i * 4 + 2],
block->customfacesPoints[i * 4 + 3],X,Y,Z, texfaces[i], vec4(tint));
}
for (uint i = 0; i < block->textureMoreFaces.size(); i++) {
tetragonicFace(coord,
block->customfacesPoints[i * 4 + 24],
block->customfacesPoints[i * 4 + 25],
block->customfacesPoints[i * 4 + 26],
block->customfacesPoints[i * 4 + 27], X, Y, Z, block->customfacesExtraUVs[i], vec4(tint));
}
}
/* Fastest solid shaded blocks render method */
void BlocksRenderer::blockCube(int x, int y, int z,
const UVRegion(&texfaces)[6],
@ -327,7 +372,7 @@ void BlocksRenderer::render(const voxel* voxels) {
const voxel& vox = voxels[i];
blockid_t id = vox.id;
const Block& def = *blockDefsCache[id];
if (!id || def.drawGroup != drawGroup)
if (id == 0 || def.drawGroup != drawGroup)
continue;
const UVRegion texfaces[6]{ cache->getRegion(id, 0),
cache->getRegion(id, 1),
@ -351,6 +396,10 @@ void BlocksRenderer::render(const voxel* voxels) {
blockAABB(ivec3(x,y,z), texfaces, &def, vox.rotation(), !def.rt.emissive);
break;
}
case BlockModel::customfaces: {
blockCustomFaces(ivec3(x, y, z), texfaces, &def, vox.rotation(), !def.rt.emissive);
break;
}
default:
break;
}

View File

@ -2,6 +2,7 @@
#define GRAPHICS_BLOCKS_RENDERER_H
#include <stdlib.h>
#include <vector>
#include <glm/glm.hpp>
#include "UVRegion.h"
#include "../typedefs.h"
@ -59,6 +60,15 @@ class BlocksRenderer {
const glm::vec3& axisZ,
const UVRegion& region,
bool lights);
void tetragonicFace(const glm::vec3& coord,
const glm::vec3& p1, const glm::vec3& p2,
const glm::vec3& p3, const glm::vec3& p4,
const glm::vec3& X,
const glm::vec3& Y,
const glm::vec3& Z,
const UVRegion& texreg,
const glm::vec4& tint);
void blockCube(int x, int y, int z, const UVRegion(&faces)[6], const Block* block, ubyte states, bool lights);
void blockAABB(const glm::ivec3& coord,
@ -67,6 +77,10 @@ class BlocksRenderer {
ubyte rotation,
bool lights);
void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
void blockCustomFaces(const glm::ivec3& icoord,
const UVRegion(&texfaces)[6],
const Block* block, ubyte rotation,
bool lights);
bool isOpenForLight(int x, int y, int z) const;
bool isOpen(int x, int y, int z, ubyte group) const;

View File

@ -2,7 +2,9 @@
#define VOXELS_BLOCK_H_
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include "../graphics/UVRegion.h"
#include "../maths/aabb.h"
#include "../typedefs.h"
@ -61,7 +63,8 @@ enum class BlockModel {
none, // invisible
block, // default shape
xsprite, // X-shape (grass)
aabb // box shaped as block hitbox
aabb, // box shaped as block hitbox
customfaces // set of paired triangles (usual faces)
};
class Block {
@ -69,6 +72,9 @@ public:
std::string const name;
// 0 1 2 3 4 5
std::string textureFaces[6]; // -x,x, -y,y, -z,z
std::vector<std::string> textureMoreFaces = {};
std::vector<glm::vec3> customfacesPoints = {};
std::vector<UVRegion> customfacesExtraUVs = {};
unsigned char emission[4] {0, 0, 0, 0};
unsigned char drawGroup = 0;
BlockModel model = BlockModel::block;