This commit is contained in:
DanielProl1xy 2024-02-21 14:19:40 +03:00
commit ae330a9165
27 changed files with 498 additions and 168 deletions

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@ -1,42 +0,0 @@
name: C/C++ AppImage (wayland)
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build-appimage:
strategy:
matrix:
include:
- os: ubuntu-latest
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: install dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential libglfw3-wayland libglfw3-dev libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev cmake squashfs-tools
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
- name: configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_APPDIR=1
- name: build
run: cmake --build build -t install
- name: Build AppImage
uses: AppImageCrafters/build-appimage-action@fe2205a4d6056be47051f7b1b3811106e9814910
env:
UPDATE_INFO: gh-releases-zsync|MihailRis|VoxelEngine-Cpp|latest|*x86_64.AppImage.zsync
with:
recipe: dev/AppImageBuilder.yml
- uses: actions/upload-artifact@v2
with:
name: AppImage
path: './*.AppImage*'

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@ -1,8 +1,8 @@
# Run with compiled executable file:
[Windows 64 bit](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v18/voxelengine_v18_win64.zip)
[Windows 64 bit](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v19/voxelengine_v19_win64.zip)
[Linux x86_64 (.AppImage)](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v18/VoxelEngine-0.18-x86_64.AppImage)
[Linux x86_64 (.AppImage)](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v19/VoxelEngine-0.19-x86_64.AppImage)
# Controls:

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@ -1,4 +1,4 @@
<inventory color="#1F1F1FE0">
<inventory>
<slots-grid pos="0, 164" rows="1" count="10" sharefunc="inventory_share_func"/>
<slots-grid rows="3" start-index="10" count="30" sharefunc="inventory_share_func"/>
</inventory>

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@ -20,8 +20,10 @@ function parse_path(path)
return string.sub(path, 1, index-1), string.sub(path, index+1, -1)
end
package = {
loaded={}
}
local __cached_scripts = {}
local __cached_results = {}
-- Load script with caching
--
@ -31,38 +33,44 @@ local __cached_results = {}
-- nocache - ignore cached script, load anyway
function load_script(path, nocache)
local packname, filename = parse_path(path)
local fullpath = file.resolve(path);
-- __cached_scripts used in condition because cached result may be nil
if not nocache and __cached_scripts[fullpath] ~= nil then
return __cached_results[fullpath]
if not nocache and __cached_scripts[path] ~= nil then
return package.loaded[path]
end
if not file.isfile(path) then
error("script '"..filename.."' not found in '"..packname.."'")
end
local script, err = loadfile(fullpath)
local script, err = loadfile(file.resolve(path))
if script == nil then
error(err)
end
local result = script()
if not nocache then
__cached_scripts[fullpath] = script
__cached_results[fullpath] = result
__cached_scripts[path] = script
package.loaded[path] = result
end
return result
end
function __scripts_cleanup()
print("cleaning scripts cache")
for k, v in pairs(__cached_scripts) do
local packname, _ = parse_path(k)
if packname ~= "core" then
print("unloaded "..k)
__cached_scripts[k] = nil
package.loaded[k] = nil
end
end
end
function require(path)
local prefix, file = parse_path(path)
return load_script(prefix..":modules/"..file..".lua")
end
function __reset_scripts_cache()
__cached_scripts = {}
__cached_results = {}
end
function sleep(timesec)
local start = time.uptime()
while time.uptime() - start < timesec do

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@ -150,6 +150,14 @@ std::wstring Button::getText() const {
return L"";
}
glm::vec4 Button::getPressedColor() const {
return pressedColor;
}
void Button::setPressedColor(glm::vec4 color) {
pressedColor = color;
}
Button* Button::textSupplier(wstringsupplier supplier) {
if (label) {
label->textSupplier(supplier);
@ -402,6 +410,7 @@ TrackBar::TrackBar(double min,
step(step),
trackWidth(trackWidth) {
setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
setHoverColor(glm::vec4(0.01f, 0.02f, 0.03f, 0.5f));
}
void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
@ -444,6 +453,55 @@ void TrackBar::mouseMove(GUI*, int x, int y) {
}
}
double TrackBar::getValue() const {
return value;
}
double TrackBar::getMin() const {
return min;
}
double TrackBar::getMax() const {
return max;
}
double TrackBar::getStep() const {
return step;
}
int TrackBar::getTrackWidth() const {
return trackWidth;
}
glm::vec4 TrackBar::getTrackColor() const {
return trackColor;
}
void TrackBar::setValue(double x) {
value = x;
}
void TrackBar::setMin(double x) {
min = x;
}
void TrackBar::setMax(double x) {
max = x;
}
void TrackBar::setStep(double x) {
step = x;
}
void TrackBar::setTrackWidth(int width) {
trackWidth = width;
}
void TrackBar::setTrackColor(glm::vec4 color) {
trackColor = color;
}
// ================================ CheckBox ==================================
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));

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@ -72,6 +72,9 @@ namespace gui {
virtual void setText(std::wstring text);
virtual std::wstring getText() const;
virtual glm::vec4 getPressedColor() const;
virtual void setPressedColor(glm::vec4 color);
virtual Button* textSupplier(wstringsupplier supplier);
virtual void refresh() override;
@ -144,7 +147,6 @@ namespace gui {
class TrackBar : public UINode {
protected:
glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
doublesupplier supplier = nullptr;
doubleconsumer consumer = nullptr;
@ -165,6 +167,20 @@ namespace gui {
virtual void setConsumer(doubleconsumer consumer);
virtual void mouseMove(GUI*, int x, int y) override;
virtual double getValue() const;
virtual double getMin() const;
virtual double getMax() const;
virtual double getStep() const;
virtual int getTrackWidth() const;
virtual glm::vec4 getTrackColor() const;
virtual void setValue(double);
virtual void setMin(double);
virtual void setMax(double);
virtual void setStep(double);
virtual void setTrackWidth(int);
virtual void setTrackColor(glm::vec4);
};
class CheckBox : public UINode {

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@ -32,7 +32,13 @@ static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& no
node.setSize(element->attr("size").asVec2());
}
if (element->has("color")) {
node.setColor(element->attr("color").asColor());
glm::vec4 color = element->attr("color").asColor();
glm::vec4 hoverColor = color;
if (element->has("hover-color")) {
hoverColor = node.getHoverColor();
}
node.setColor(color);
node.setHoverColor(hoverColor);
}
if (element->has("margin")) {
node.setMargin(element->attr("margin").asVec4());
@ -54,6 +60,9 @@ static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& no
);
node.setPositionFunc(supplier);
}
if (element->has("hover-color")) {
node.setHoverColor(element->attr("hover-color").asColor());
}
std::string alignName = element->attr("align", "").getText();
node.setAlign(align_from_string(alignName, node.getAlign()));
}
@ -163,9 +172,38 @@ static std::shared_ptr<UINode> readButton(UiXmlReader& reader, xml::xmlelement e
if (element->has("text-align")) {
button->setTextAlign(align_from_string(element->attr("text-align").getText(), button->getTextAlign()));
}
if (element->has("pressed-color")) {
button->setPressedColor(element->attr("pressed-color").asColor());
}
return button;
}
static std::shared_ptr<UINode> readCheckBox(UiXmlReader& reader, xml::xmlelement element) {
auto text = readAndProcessInnerText(element);
bool checked = element->attr("checked", "false").asBool();
auto checkbox = std::make_shared<FullCheckBox>(text, glm::vec2(), checked);
_readPanel(reader, element, *checkbox);
if (element->has("consumer")) {
auto consumer = scripting::create_bool_consumer(
reader.getEnvironment().getId(),
element->attr("consumer").getText(),
reader.getFilename()+".lua"
);
checkbox->setConsumer(consumer);
}
if (element->has("supplier")) {
auto supplier = scripting::create_bool_supplier(
reader.getEnvironment().getId(),
element->attr("supplier").getText(),
reader.getFilename()+".lua"
);
checkbox->setSupplier(supplier);
}
return checkbox;
}
static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement element) {
auto placeholder = util::str2wstr_utf8(element->attr("placeholder", "").getText());
auto text = readAndProcessInnerText(element);
@ -181,6 +219,15 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
);
textbox->setTextConsumer(consumer);
}
if (element->has("supplier")) {
auto supplier = scripting::create_wstring_supplier(
reader.getEnvironment().getId(),
element->attr("consumer").getText(),
reader.getFilename()+".lua"
);
textbox->setTextSupplier(supplier);
}
return textbox;
}
@ -216,6 +263,9 @@ static std::shared_ptr<UINode> readTrackBar(UiXmlReader& reader, xml::xmlelement
);
bar->setSupplier(supplier);
}
if (element->has("track-color")) {
bar->setTrackColor(element->attr("track-color").asColor());
}
return bar;
}
@ -227,6 +277,7 @@ UiXmlReader::UiXmlReader(const scripting::Environment& env, AssetsLoader& assets
add("panel", readPanel);
add("button", readButton);
add("textbox", readTextBox);
add("chackbox", readCheckBox);
add("trackbar", readTrackBar);
add("container", readContainer);
}

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@ -1,5 +1,7 @@
#include "hud.h"
// TODO: refactor this garbage
#include <iostream>
#include <sstream>
#include <memory>
@ -27,6 +29,7 @@
#include "../window/input.h"
#include "../voxels/Chunks.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../world/World.h"
#include "../world/Level.h"
#include "../objects/Player.h"
@ -365,11 +368,22 @@ void Hud::update(bool visible) {
Events::toggleCursor();
}
if (blockUI) {
voxel* vox = level->chunks->get(currentblock.x, currentblock.y, currentblock.z);
if (vox == nullptr || vox->id != currentblockid) {
closeInventory();
}
}
for (auto& element : elements) {
element.getNode()->setVisible(visible);
}
glm::vec2 invSize = contentAccessPanel->getSize();
contentAccessPanel->setVisible(inventoryOpen);
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
contentAccess->setMinSize(glm::vec2(1, Window::height));
// hotbarView->setVisible(visible && !inventoryOpen);
hotbarView->setVisible(visible);
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
if (Events::jpressed(i)) {
@ -388,10 +402,12 @@ void Hud::update(bool visible) {
player->setChosenSlot(slot);
}
for (auto& element : elements) {
element.update(pause, inventoryOpen, player->debug);
if (element.isRemoved()) {
remove(element);
if (visible) {
for (auto& element : elements) {
element.update(pause, inventoryOpen, player->debug);
if (element.isRemoved()) {
remove(element);
}
}
}
cleanup();
@ -431,12 +447,12 @@ void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inven
}
openInventory();
if (blockinv == nullptr) {
Events::toggleCursor();
abort();
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
blockUI->bind(blockinv, frontend, interaction.get());
currentblock = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
}

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@ -90,6 +90,7 @@ class Hud {
std::shared_ptr<InventoryView> inventoryView = nullptr;
std::shared_ptr<InventoryView> blockUI = nullptr;
glm::ivec3 currentblock {};
blockid_t currentblockid = 0;
std::shared_ptr<gui::UINode> createDebugPanel(Engine* engine);
std::shared_ptr<InventoryView> createContentAccess();

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@ -102,13 +102,9 @@ void BlocksRenderer::face(const vec3& coord,
void BlocksRenderer::vertex(const vec3& coord,
float u, float v,
const vec4& tint,
const vec3& X,
const vec3& Y,
const vec3& Z) {
// TODO: optimize
vec3 axisX = glm::normalize(X);
vec3 axisY = glm::normalize(Y);
vec3 axisZ = glm::normalize(Z);
const vec3& axisX,
const vec3& axisY,
const vec3& axisZ) {
vec3 pos = coord+axisZ*0.5f+(axisX+axisY)*0.5f;
vec4 light = pickSoftLight(ivec3(round(pos.x), round(pos.y), round(pos.z)), axisX, axisY);
vertex(coord, u, v, light * tint);
@ -130,11 +126,15 @@ void BlocksRenderer::face(const vec3& coord,
float d = glm::dot(Z, SUN_VECTOR);
d = 0.8f + d * 0.2f;
vec3 axisX = glm::normalize(X);
vec3 axisY = glm::normalize(Y);
vec3 axisZ = glm::normalize(Z);
vec4 tint(d);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, X, Y, Z);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, X, Y, Z);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, X, Y, Z);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, X, Y, Z);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, axisX, axisY, axisZ);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, axisX, axisY, axisZ);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, axisX, axisY, axisZ);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, axisX, axisY, axisZ);
} else {
vec4 tint(1.0f);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint);
@ -142,7 +142,7 @@ void BlocksRenderer::face(const vec3& coord,
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint);
}
index(0, 1, 2, 0, 2, 3);
index(0, 1, 2, 0, 2, 3);
}
void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,

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@ -51,6 +51,7 @@ std::shared_ptr<Inventory> Inventories::clone(int64_t id) {
auto origptr = reinterpret_cast<const Inventory*>(original.get());
auto clone = std::make_shared<Inventory>(*origptr);
clone->setId(level.getWorld()->getNextInventoryId());
store(clone);
return clone;
}

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@ -5,6 +5,10 @@
Inventory::Inventory(int64_t id, size_t size) : id(id), slots(size) {
}
Inventory::Inventory(const Inventory& orig) {
this->slots = orig.slots;
}
ItemStack& Inventory::getSlot(size_t index) {
return slots.at(index);
}

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@ -19,6 +19,8 @@ class Inventory : public Serializable {
public:
Inventory(int64_t id, size_t size);
Inventory(const Inventory& orig);
ItemStack& getSlot(size_t index);
size_t findEmptySlot(size_t begin=0, size_t end=-1) const;
size_t findSlotByItem(itemid_t id, size_t begin=0, size_t end=-1);

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@ -4,6 +4,7 @@
#include "lua_util.h"
#include "api_lua.h"
#include "libgui.h"
#include "libplayer.h"
#include "libinventory.h"
#include "../../../util/stringutil.h"
@ -33,7 +34,7 @@ lua::LuaState::LuaState() {
setglobal(envName(0));
}
const std::string lua::LuaState::envName(int env) const {
const std::string lua::LuaState::envName(int env) {
return "_ENV"+util::mangleid(env);
}
@ -172,6 +173,11 @@ int lua::LuaState::pushnumber(luanumber x) {
return 1;
}
int lua::LuaState::pushboolean(bool x) {
lua_pushboolean(L, x);
return 1;
}
int lua::LuaState::pushivec3(luaint x, luaint y, luaint z) {
lua::pushivec3(L, x, y, z);
return 3;
@ -233,6 +239,10 @@ lua::luanumber lua::LuaState::tonumber(int idx) {
return lua_tonumber(L, idx);
}
const char* lua::LuaState::tostring(int idx) {
return lua_tostring(L, idx);
}
void lua::LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs, int nup) {
lua_newtable(L);
luaL_setfuncs(L, libfuncs, nup);

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@ -25,12 +25,13 @@ namespace lua {
LuaState();
~LuaState();
const std::string envName(int env) const;
static const std::string envName(int env);
void loadbuffer(int env, const std::string& src, const std::string& file);
int gettop() const;
int pushivec3(luaint x, luaint y, luaint z);
int pushinteger(luaint x);
int pushnumber(luanumber x);
int pushboolean(bool x);
int pushstring(const std::string& str);
int pushenv(int env);
int pushvalue(int idx);
@ -42,6 +43,7 @@ namespace lua {
bool toboolean(int idx);
luaint tointeger(int idx);
luanumber tonumber(int idx);
const char* tostring(int idx);
int call(int argc);
int callNoThrow(int argc);
int execute(int env, const std::string& src, const std::string& file="<string>");

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@ -142,61 +142,6 @@ int l_world_get_seed(lua_State* L) {
return 1;
}
/* == player library ==*/
int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 pos = scripting::level->player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
lua_pushnumber(L, pos.z);
return 3;
}
int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec2 rot = scripting::level->player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
}
int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
glm::vec2& cam = scripting::level->player->cam;
cam.x = x;
cam.y = y;
return 0;
}
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
auto player = scripting::level->player;
lua_pushinteger(L, player->getInventory()->getId());
lua_pushinteger(L, player->getChosenSlot());
return 2;
}
/* == item library == */
int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();

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@ -58,22 +58,6 @@ static const luaL_Reg worldlib [] = {
{NULL, NULL}
};
/* == player library ==*/
extern int l_player_get_pos(lua_State* L);
extern int l_player_get_rot(lua_State* L);
extern int l_player_set_rot(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_inv(lua_State* L);
static const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{NULL, NULL}
};
/* == item library == */
extern int l_item_name(lua_State* L);
extern int l_item_index(lua_State* L);

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@ -3,6 +3,7 @@
#include <iostream>
#include "../scripting.h"
#include "lua_util.h"
#include "LuaState.h"
#include "../../../engine.h"
#include "../../../assets/Assets.h"
@ -23,12 +24,61 @@ static gui::UINode* getDocumentNode(lua_State* L, const std::string& name, const
return node.get();
}
static bool getattr(lua_State* L, gui::TrackBar* bar, const std::string& attr) {
if (bar == nullptr)
return false;
if (attr == "value") {
lua_pushnumber(L, bar->getValue()); return true;
} else if (attr == "min") {
lua_pushnumber(L, bar->getMin()); return true;
} else if (attr == "max") {
lua_pushnumber(L, bar->getMax());
return true;
} else if (attr == "step") {
lua_pushnumber(L, bar->getStep());
return true;
} else if (attr == "trackWidth") {
lua_pushnumber(L, bar->getTrackWidth());
return true;
} else if (attr == "trackColor") {
return lua::pushcolor_arr(L, bar->getTrackColor());
}
return false;
}
static bool setattr(lua_State* L, gui::TrackBar* bar, const std::string& attr) {
if (bar == nullptr)
return false;
if (attr == "value") {
bar->setValue(lua_tonumber(L, 4));
return true;
} else if (attr == "min") {
bar->setMin(lua_tonumber(L, 4));
return true;
} else if (attr == "max") {
bar->setMax(lua_tonumber(L, 4));
return true;
} else if (attr == "step") {
bar->setStep(lua_tonumber(L, 4));
return true;
} else if (attr == "trackWidth") {
bar->setTrackWidth(lua_tonumber(L, 4));
return true;
} else if (attr == "trackColor") {
bar->setTrackColor(lua::tocolor(L, 4));
return true;
}
return false;
}
static bool getattr(lua_State* L, gui::Button* button, const std::string& attr) {
if (button == nullptr)
return false;
if (attr == "text") {
lua_pushstring(L, util::wstr2str_utf8(button->getText()).c_str());
return true;
} else if (attr == "pressedColor") {
return lua::pushcolor_arr(L, button->getPressedColor());
}
return false;
}
@ -43,12 +93,34 @@ static bool getattr(lua_State* L, gui::Label* label, const std::string& attr) {
return false;
}
static bool getattr(lua_State* L, gui::FullCheckBox* box, const std::string& attr) {
if (box == nullptr)
return false;
if (attr == "checked") {
lua_pushboolean(L, box->isChecked());
return true;
}
return false;
}
static bool setattr(lua_State* L, gui::Button* button, const std::string& attr) {
if (button == nullptr)
return false;
if (attr == "text") {
button->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
return true;
} else if (attr == "pressedColor") {
button->setPressedColor(lua::tocolor(L, 4));
}
return false;
}
static bool setattr(lua_State* L, gui::FullCheckBox* box, const std::string& attr) {
if (box == nullptr)
return false;
if (attr == "checked") {
box->setChecked(lua_toboolean(L, 4));
return true;
}
return false;
}
@ -75,12 +147,24 @@ int l_gui_getattr(lua_State* L) {
return lua::pushvec2_arr(L, node->getCoord());
} else if (attr == "size") {
return lua::pushvec2_arr(L, node->getSize());
} else if (attr == "hoverColor") {
return lua::pushcolor_arr(L, node->getHoverColor());
} else if (attr == "interactive") {
lua_pushboolean(L, node->isInteractive());
return 1;
} else if (attr == "visible") {
lua_pushboolean(L, node->isVisible());
return 1;
}
if (getattr(L, dynamic_cast<gui::Button*>(node), attr))
return 1;
if (getattr(L, dynamic_cast<gui::Label*>(node), attr))
return 1;
if (getattr(L, dynamic_cast<gui::TrackBar*>(node), attr))
return 1;
if (getattr(L, dynamic_cast<gui::FullCheckBox*>(node), attr))
return 1;
return 0;
}
@ -97,14 +181,36 @@ int l_gui_setattr(lua_State* L) {
auto node = getDocumentNode(L, docname, element);
if (attr == "pos") {
node->setCoord(lua::tovec2(L, 1));
node->setCoord(lua::tovec2(L, 4));
} else if (attr == "size") {
node->setSize(lua::tovec2(L, 1));
node->setSize(lua::tovec2(L, 4));
} else if (attr == "color") {
node->setColor(lua::tocolor(L, 4));
} else if (attr == "hoverColor") {
node->setHoverColor(lua::tocolor(L, 4));
} else if (attr == "interactive") {
node->setInteractive(lua_toboolean(L, 4));
} else if (attr == "visible") {
node->setVisible(lua_toboolean(L, 4));
} else {
if (setattr(L, dynamic_cast<gui::Button*>(node), attr))
return 0;
if (setattr(L, dynamic_cast<gui::Label*>(node), attr))
return 0;
if (setattr(L, dynamic_cast<gui::TrackBar*>(node), attr))
return 0;
if (setattr(L, dynamic_cast<gui::FullCheckBox*>(node), attr))
return 0;
}
return 0;
}
int l_gui_get_env(lua_State* L) {
auto name = lua_tostring(L, 1);
auto doc = scripting::engine->getAssets()->getLayout(name);
if (doc == nullptr) {
luaL_error(L, "document '%s' not found", name);
}
lua_getglobal(L, lua::LuaState::envName(doc->getEnvironment()).c_str());
return 1;
}

View File

@ -1,16 +1,18 @@
#ifndef LOGIC_SCRIPTING_API_LIBGUI_H_
#define LOGIC_SCRIPTING_API_LIBGUI_H_
#include <lua.hpp>
#include "lua_commons.h"
extern int l_gui_getviewport(lua_State* L);
extern int l_gui_getattr(lua_State* L);
extern int l_gui_setattr(lua_State* L);
extern int l_gui_get_env(lua_State* L);
static const luaL_Reg guilib [] = {
{"get_viewport", l_gui_getviewport},
{"getattr", l_gui_getattr},
{"setattr", l_gui_setattr},
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
{"getattr", lua_wrap_errors<l_gui_getattr>},
{"setattr", lua_wrap_errors<l_gui_setattr>},
{"get_env", lua_wrap_errors<l_gui_get_env>},
{NULL, NULL}
};

View File

@ -53,13 +53,6 @@ int l_hud_open_block(lua_State* L) {
}
auto id = scripting::blocks->createBlockInventory(x, y, z);
if (id == 0) {
luaL_error(L,
"block '%s' at %d %d %d has no inventory",
def->name.c_str(),
x, y, z
);
}
scripting::hud->openInventory(
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id)

View File

@ -0,0 +1,64 @@
#include "libplayer.h"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../objects/Player.h"
#include "../../../physics/Hitbox.h"
#include "../../../window/Camera.h"
#include "../../../items/Inventory.h"
#include <glm/glm.hpp>
/* == player library ==*/
int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 pos = scripting::level->player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
lua_pushnumber(L, pos.z);
return 3;
}
int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec2 rot = scripting::level->player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
}
int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
glm::vec2& cam = scripting::level->player->cam;
cam.x = x;
cam.y = y;
return 0;
}
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
auto player = scripting::level->player;
lua_pushinteger(L, player->getInventory()->getId());
lua_pushinteger(L, player->getChosenSlot());
return 2;
}

View File

@ -0,0 +1,22 @@
#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#include "lua_commons.h"
/* == player library ==*/
extern int l_player_get_pos(lua_State* L);
extern int l_player_get_rot(lua_State* L);
extern int l_player_set_rot(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_inv(lua_State* L);
static const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_

View File

@ -25,4 +25,4 @@ template <lua_CFunction func> int lua_wrap_errors(lua_State *L) {
return result;
}
#endif // LOGIC_SCRIPTING_LUA_H_
#endif // LOGIC_SCRIPTING_LUA_H_

View File

@ -87,12 +87,31 @@ namespace lua {
}
inline glm::vec2 tovec2(lua_State* L, int idx) {
lua_rawgeti(L, idx, 1);
lua_pushvalue(L, idx);
lua_rawgeti(L, -1, 1);
lua::luanumber x = lua_tonumber(L, -1); lua_pop(L, -1);
lua_rawgeti(L, idx, 1);
lua_rawgeti(L, -2, 2);
lua::luanumber y = lua_tonumber(L, -1); lua_pop(L, -1);
lua_pop(L, -1);
return glm::vec2(x, y);
}
inline glm::vec4 tocolor(lua_State* L, int idx) {
lua_pushvalue(L, idx);
if (!lua_istable(L, -1)) {
luaL_error(L, "RGBA array required");
}
lua_rawgeti(L, -1, 1);
lua::luanumber r = lua_tonumber(L, -1); lua_pop(L, -1);
lua_rawgeti(L, -2, 2);
lua::luanumber g = lua_tonumber(L, -1); lua_pop(L, -1);
lua_rawgeti(L, -3, 3);
lua::luanumber b = lua_tonumber(L, -1); lua_pop(L, -1);
lua_rawgeti(L, -4, 4);
lua::luanumber a = lua_tonumber(L, -1); lua_pop(L, -1);
lua_pop(L, -1);
return glm::vec4(r/255, g/255, b/255, a/255);
}
}
#endif // LOGIC_SCRIPTING_LUA_UTIL_H_

View File

@ -124,6 +124,9 @@ void scripting::on_world_quit() {
state->callNoThrow(0);
}
}
if (state->getglobal("__scripts_cleanup")) {
state->callNoThrow(0);
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;

View File

@ -17,7 +17,11 @@ runnable scripting::create_runnable(
const std::string& file
) {
return [=](){
state->execute(env, src, file);
try {
state->execute(env, src, file);
} catch (const lua::luaerror& err) {
std::cerr << err.what() << std::endl;
}
};
}
@ -47,6 +51,49 @@ wstringconsumer scripting::create_wstring_consumer(
};
}
wstringsupplier scripting::create_wstring_supplier(
int env,
const std::string& src,
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
state->callNoThrow(0);
auto str = state->tostring(-1); state->pop();
return util::str2wstr_utf8(str);
}
return std::wstring(L"");
};
}
boolconsumer scripting::create_bool_consumer(
int env,
const std::string& src,
const std::string& file
) {
return [=](bool x){
if (processCallback(env, src, file)) {
state->pushboolean(x);
state->callNoThrow(1);
}
};
}
boolsupplier scripting::create_bool_supplier(
int env,
const std::string& src,
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
state->callNoThrow(0);
bool x = state->toboolean(-1); state->pop();
return x;
}
return false;
};
}
doubleconsumer scripting::create_number_consumer(
int env,
const std::string& src,

View File

@ -18,6 +18,24 @@ namespace scripting {
const std::string& file="<string>"
);
wstringsupplier create_wstring_supplier(
int env,
const std::string& src,
const std::string& file="<string>"
);
boolconsumer create_bool_consumer(
int env,
const std::string& src,
const std::string& file="<string>"
);
boolsupplier create_bool_supplier(
int env,
const std::string& src,
const std::string& file="<string>"
);
doubleconsumer create_number_consumer(
int env,
const std::string& src,