2024-02-19 23:56:39 +03:00

287 lines
7.0 KiB
C++

#include "LuaState.h"
#include <iostream>
#include "lua_util.h"
#include "api_lua.h"
#include "libgui.h"
#include "libplayer.h"
#include "libinventory.h"
#include "../../../util/stringutil.h"
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
}
lua::LuaState::LuaState() {
L = luaL_newstate();
if (L == nullptr) {
throw lua::luaerror("could not to initialize Lua");
}
// Allowed standard libraries
luaopen_base(L);
luaopen_math(L);
luaopen_string(L);
luaopen_table(L);
luaopen_debug(L);
luaopen_jit(L);
luaopen_bit(L);
std::cout << LUA_VERSION << std::endl;
std::cout << LUAJIT_VERSION << std::endl;
createFuncs();
lua_pushvalue(L, LUA_GLOBALSINDEX);
setglobal(envName(0));
}
const std::string lua::LuaState::envName(int env) {
return "_ENV"+util::mangleid(env);
}
lua::LuaState::~LuaState() {
lua_close(L);
}
void lua::LuaState::logError(const std::string& text) {
std::cerr << text << std::endl;
}
void lua::LuaState::addfunc(const std::string& name, lua_CFunction func) {
lua_pushcfunction(L, func);
lua_setglobal(L, name.c_str());
}
bool lua::LuaState::getglobal(const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
return true;
}
bool lua::LuaState::hasglobal(const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
lua_pop(L, lua_gettop(L));
return true;
}
void lua::LuaState::setglobal(const std::string& name) {
lua_setglobal(L, name.c_str());
}
bool lua::LuaState::rename(const std::string& from, const std::string& to) {
const char* src = from.c_str();
lua_getglobal(L, src);
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
lua_setglobal(L, to.c_str());
// remove previous
lua_pushnil(L);
lua_setglobal(L, src);
return true;
}
void lua::LuaState::remove(const std::string& name) {
lua_pushnil(L);
lua_setglobal(L, name.c_str());
}
void lua::LuaState::createFuncs() {
openlib("pack", packlib, 0);
openlib("world", worldlib, 0);
openlib("player", playerlib, 0);
openlib("inventory", inventorylib, 0);
openlib("item", itemlib, 0);
openlib("time", timelib, 0);
openlib("file", filelib, 0);
openlib("gui", guilib, 0);
addfunc("print", lua_wrap_errors<l_print>);
addfunc("block_index", lua_wrap_errors<l_block_index>);
addfunc("block_name", lua_wrap_errors<l_block_name>);
addfunc("blocks_count", lua_wrap_errors<l_blocks_count>);
addfunc("is_solid_at", lua_wrap_errors<l_is_solid_at>);
addfunc("is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>);
addfunc("set_block", lua_wrap_errors<l_set_block>);
addfunc("get_block", lua_wrap_errors<l_get_block>);
addfunc("get_block_X", lua_wrap_errors<l_get_block_x>);
addfunc("get_block_Y", lua_wrap_errors<l_get_block_y>);
addfunc("get_block_Z", lua_wrap_errors<l_get_block_z>);
addfunc("get_block_states", lua_wrap_errors<l_get_block_states>);
addfunc("set_block_states", lua_wrap_errors<l_set_block_states>);
addfunc("get_block_rotation", lua_wrap_errors<l_get_block_rotation>);
addfunc("set_block_rotation", lua_wrap_errors<l_set_block_rotation>);
addfunc("get_block_user_bits", lua_wrap_errors<l_get_block_user_bits>);
addfunc("set_block_user_bits", lua_wrap_errors<l_set_block_user_bits>);
}
void lua::LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
throw lua::luaerror(lua_tostring(L, -1));
}
if (env && getglobal(envName(env))) {
lua_setfenv(L, -2);
}
}
int lua::LuaState::call(int argc) {
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
throw lua::luaerror(lua_tostring(L, -1));
}
return 1;
}
int lua::LuaState::callNoThrow(int argc) {
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
logError(lua_tostring(L, -1));
return 0;
}
return 1;
}
int lua::LuaState::eval(int env, const std::string& src, const std::string& file) {
auto srcText = "return ("+src+")";
loadbuffer(env, srcText, file);
return call(0);
}
int lua::LuaState::execute(int env, const std::string& src, const std::string& file) {
loadbuffer(env, src, file);
return callNoThrow(0);
}
int lua::LuaState::gettop() const {
return lua_gettop(L);
}
int lua::LuaState::pushinteger(luaint x) {
lua_pushinteger(L, x);
return 1;
}
int lua::LuaState::pushnumber(luanumber x) {
lua_pushnumber(L, x);
return 1;
}
int lua::LuaState::pushboolean(bool x) {
lua_pushboolean(L, x);
return 1;
}
int lua::LuaState::pushivec3(luaint x, luaint y, luaint z) {
lua::pushivec3(L, x, y, z);
return 3;
}
int lua::LuaState::pushstring(const std::string& str) {
lua_pushstring(L, str.c_str());
return 1;
}
int lua::LuaState::pushenv(int env) {
if (getglobal(envName(env))) {
return 1;
}
return 0;
}
int lua::LuaState::pushvalue(int idx) {
lua_pushvalue(L, idx);
return 1;
}
int lua::LuaState::pushglobals() {
lua_pushvalue(L, LUA_GLOBALSINDEX);
return 1;
}
void lua::LuaState::pop(int n) {
lua_pop(L, n);
}
int lua::LuaState::pushnil() {
lua_pushnil(L);
return 1;
}
bool lua::LuaState::getfield(const std::string& name) {
lua_getfield(L, -1, name.c_str());
if (lua_isnil(L, -1)) {
lua_pop(L, -1);
return false;
}
return true;
}
void lua::LuaState::setfield(const std::string& name, int idx) {
lua_setfield(L, idx, name.c_str());
}
bool lua::LuaState::toboolean(int idx) {
return lua_toboolean(L, idx);
}
lua::luaint lua::LuaState::tointeger(int idx) {
return lua_tointeger(L, idx);
}
lua::luanumber lua::LuaState::tonumber(int idx) {
return lua_tonumber(L, idx);
}
const char* lua::LuaState::tostring(int idx) {
return lua_tostring(L, idx);
}
void lua::LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs, int nup) {
lua_newtable(L);
luaL_setfuncs(L, libfuncs, nup);
lua_setglobal(L, name.c_str());
}
const std::string lua::LuaState::storeAnonymous() {
auto funcId = uintptr_t(lua_topointer(L, lua_gettop(L)));
auto funcName = "F$"+util::mangleid(funcId);
lua_setglobal(L, funcName.c_str());
return funcName;
}
int lua::LuaState::createEnvironment(int parent) {
int id = nextEnvironment++;
// local env = {}
lua_createtable(L, 0, 1);
// setmetatable(env, {__index=_G})
lua_createtable(L, 0, 1);
if (parent == 0 || true) {
lua_pushvalue(L, LUA_GLOBALSINDEX);
} else {
if (pushenv(parent) == 0) {
lua_pushvalue(L, LUA_GLOBALSINDEX);
}
}
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
// envname = env
setglobal(envName(id));
return id;
}
void lua::LuaState::removeEnvironment(int id) {
lua_pushnil(L);
setglobal(envName(id));
}