fix pipe rotation + test blocks
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parent
cb13b42960
commit
ae10ca248d
@ -9,7 +9,7 @@ file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
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add_executable(${PROJECT_NAME} ${HEADERS} ${SOURCES})
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /O2)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /source-charset:UTF-8")
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -lstdc++fs
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16
res/content/base/blocks/torch.json
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16
res/content/base/blocks/torch.json
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@ -0,0 +1,16 @@
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{
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"texture-faces": [
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"torch_side",
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"torch_side",
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"torch_bottom",
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"torch_top",
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"torch_side",
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"torch_side"
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],
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"emission": [13, 13, 12],
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"model": "aabb",
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"hitbox": [0.3, 0.0, 0.7, 0.125, 0.5, 0.125],
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"light-passing": true,
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"obstacle": false,
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"rotation": "pipe"
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}
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16
res/content/base/blocks/wallpaper.json
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res/content/base/blocks/wallpaper.json
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@ -0,0 +1,16 @@
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{
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"texture-faces": [
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"white",
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"white",
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"wallpaper_s",
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"wallpaper_s",
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"white",
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"white"
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],
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"emission": [0, 0, 0],
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"model": "aabb",
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"hitbox": [0.0, 0.0, 0.0, 1.0, 0.01, 1.0],
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"light-passing": true,
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"obstacle": false,
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"rotation": "pipe"
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}
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@ -24,6 +24,8 @@
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"blue_lamp",
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"pane",
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"pipe",
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"lightbulb"
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"lightbulb",
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"torch",
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"wallpaper"
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]
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}
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BIN
res/textures/blocks/torch_bottom.png
Normal file
BIN
res/textures/blocks/torch_bottom.png
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Binary file not shown.
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After Width: | Height: | Size: 129 B |
BIN
res/textures/blocks/torch_side.png
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BIN
res/textures/blocks/torch_side.png
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Binary file not shown.
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After Width: | Height: | Size: 163 B |
BIN
res/textures/blocks/torch_top.png
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BIN
res/textures/blocks/torch_top.png
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Binary file not shown.
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After Width: | Height: | Size: 131 B |
BIN
res/textures/blocks/transparent.png
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BIN
res/textures/blocks/transparent.png
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After Width: | Height: | Size: 126 B |
BIN
res/textures/blocks/wallpaper_s.png
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BIN
res/textures/blocks/wallpaper_s.png
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Binary file not shown.
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After Width: | Height: | Size: 171 KiB |
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res/textures/blocks/white.png
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BIN
res/textures/blocks/white.png
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After Width: | Height: | Size: 139 B |
@ -117,12 +117,12 @@ void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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player->currentViewCamera = camera;
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}
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if (player->currentViewCamera == player->SPCamera) {
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f);
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) - 0.2f*(camera->front);
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player->SPCamera->dir = -camera->dir;
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player->SPCamera->front = -camera->front;
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}
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else if (player->currentViewCamera == player->TPCamera) {
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f);
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) + 0.2f * (camera->front);
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player->TPCamera->dir = camera->dir;
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player->TPCamera->front = camera->front;
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}
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@ -14,11 +14,11 @@ void CoordSystem::transform(AABB& aabb) {
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aabb.b += fix2;
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}
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 0,-1 }, { 0, 1, 0 } }, // North
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{ { 0, 1, 0 }, {-1, 0, 0 }, { 0, 0, 1 }, { 1, 0, 0 }, { 1, 0, 0 } }, // East
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{ { 1, 0, 0 }, { 0, 0,-1 }, { 0, 1, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }, // South
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{ { 0,-1, 0 }, { 1, 0, 0 }, { 0, 0, 1 }, { 0, 1, 0 }, { 0, 1, 0 } }, // West
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {//TODO consexpr or init-time fix and fix2 calculations
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0, -1, 0 }, { 0, 0, -1 }, { 0, 1, 0 } }, // North
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{ { 0, 0, 1 }, {-1, 0, 0 }, { 0, -1, 0 }, { 1, 0, -1 }, { 1, 1, 0 } }, // East
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{ { -1, 0, 0 }, { 0, 0,-1 }, { 0, -1, 0 }, { 1, 0, 0 }, { 1, 1, 1 } }, // South
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{ { 0, 0, -1 }, { 1, 0, 0 }, { 0, -1, 0 }, { 0, 0, 0 }, { 0, 1, 1 } }, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }, { 0, 0, 0 }, { 0, 0, 0 } }, // Up
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{ { 1, 0, 0 }, { 0,-1, 0 }, { 0, 0,-1 }, { 0, 1,-1 }, { 0, 1, 1 } }, // Down
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}};
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