Common refactor
This commit is contained in:
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4de8759ea2
commit
cb13b42960
@ -20,6 +20,7 @@
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#include "graphics/ImageData.h"
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#include "frontend/gui/GUI.h"
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#include "frontend/screens.h"
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#include "frontend/menu.h"
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#include "util/platform.h"
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#include "coders/json.h"
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@ -67,7 +68,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
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if (settings.ui.language == "auto") {
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settings.ui.language = platform::detect_locale();
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}
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langs::setup(resdir, settings.ui.language, contentPacks);
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setLanguage(settings.ui.language);
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std::cout << "-- initializing finished" << std::endl;
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}
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@ -153,4 +154,10 @@ vector<ContentPack>& Engine::getContentPacks() {
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EnginePaths* Engine::getPaths() {
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return paths;
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}
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}
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void Engine::setLanguage(string locale) {
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settings.ui.language = locale;
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langs::setup(paths->getResources(), locale, contentPacks);
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menus::create_menus(this, gui->getMenu());
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}
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@ -53,6 +53,7 @@ public:
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EnginePaths* getPaths();
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const Content* getContent() const;
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std::vector<ContentPack>& getContentPacks();
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void setLanguage(std::string locale);
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};
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#endif // SRC_ENGINE_H_
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@ -218,14 +218,6 @@ path WorldFiles::getIndicesFile() const {
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return directory/path("indices.json");
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}
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path WorldFiles::getOldPlayerFile() const {
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return directory/path("player.bin");
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}
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path WorldFiles::getOldWorldFile() const {
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return directory/path("world.bin");
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}
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ubyte* WorldFiles::getChunk(int x, int z){
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return getData(regions, getRegionsFolder(), x, z);
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}
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@ -405,74 +397,9 @@ void WorldFiles::writeWorldInfo(const World* world) {
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files::write_string(getWorldFile(), json::stringify(&root, true, " "));
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}
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// TODO: remove in v0.16
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bool WorldFiles::readOldWorldInfo(World* world) {
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size_t length = 0;
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ubyte* data = (ubyte*)files::read_bytes(getOldWorldFile(), length);
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assert(data != nullptr);
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BinaryReader inp(data, length);
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inp.checkMagic(WORLD_FORMAT_MAGIC, 8);
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/*ubyte version = */inp.get();
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while (inp.hasNext()) {
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ubyte section = inp.get();
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switch (section) {
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case WORLD_SECTION_MAIN:
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world->seed = inp.getInt64();
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world->name = inp.getString();
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break;
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case WORLD_SECTION_DAYNIGHT:
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world->daytime = inp.getFloat32();
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world->daytimeSpeed = inp.getFloat32();
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break;
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}
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}
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return true;
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}
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bool WorldFiles::readOldPlayer(Player* player) {
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size_t length = 0;
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ubyte* data = (ubyte*)files::read_bytes(getOldPlayerFile(), length);
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if (data == nullptr){
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std::cerr << "could not to read player.bin (ignored)" << std::endl;
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return false;
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}
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vec3 position = player->hitbox->position;
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BinaryReader inp(data, length);
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while (inp.hasNext()) {
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ubyte section = inp.get();
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switch (section) {
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case SECTION_POSITION:
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position.x = inp.getFloat32();
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position.y = inp.getFloat32();
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position.z = inp.getFloat32();
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break;
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case SECTION_ROTATION:
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player->camX = inp.getFloat32();
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player->camY = inp.getFloat32();
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break;
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case SECTION_FLAGS:
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{
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ubyte flags = inp.get();
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player->flight = flags & PLAYER_FLAG_FLIGHT;
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player->noclip = flags & PLAYER_FLAG_NOCLIP;
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}
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break;
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}
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}
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player->hitbox->position = position;
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player->camera->position = position + vec3(0, 1, 0);
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return true;
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}
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// ----- // ----- //
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bool WorldFiles::readWorldInfo(World* world) {
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path file = getWorldFile();
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if (!fs::is_regular_file(file)) {
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// TODO: remove in v0.16
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file = getOldWorldFile();
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if (fs::is_regular_file(file)) {
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return readOldWorldInfo(world);
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}
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std::cerr << "warning: world.json does not exists" << std::endl;
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return false;
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}
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@ -519,11 +446,6 @@ void WorldFiles::writePlayer(Player* player){
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bool WorldFiles::readPlayer(Player* player) {
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path file = getPlayerFile();
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if (!fs::is_regular_file(file)) {
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// TODO: remove in v0.16
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file = getOldPlayerFile();
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if (fs::is_regular_file(file)) {
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readOldPlayer(player);
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}
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std::cerr << "warning: player.json does not exists" << std::endl;
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return false;
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}
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@ -54,14 +54,7 @@ class WorldFiles {
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std::filesystem::path getPlayerFile() const;
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std::filesystem::path getWorldFile() const;
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std::filesystem::path getIndicesFile() const;
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// TODO: remove in 0.16
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std::filesystem::path getOldPlayerFile() const;
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std::filesystem::path getOldWorldFile() const;
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bool readOldWorldInfo(World* world);
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bool readOldPlayer(Player* player);
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// --------------------
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WorldRegion* getRegion(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
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int x, int z);
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@ -45,6 +45,19 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu);
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Panel* create_pause_panel(Engine* engine, PagesControl* menu);
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Panel* create_languages_panel(Engine* engine, PagesControl* menu);
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void menus::create_menus(Engine* engine, PagesControl* menu) {
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menu->add("new-world", create_new_world_panel(engine, menu));
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menu->add("settings", create_settings_panel(engine, menu));
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menu->add("controls", create_controls_panel(engine, menu));
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("languages", create_languages_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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void menus::refresh_menus(Engine* engine, PagesControl* menu) {
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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@ -98,15 +111,6 @@ void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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}, L"", langs::get(L"Cancel"));
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}
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void create_menus(Engine* engine, PagesControl* menu) {
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menu->add("new-world", create_new_world_panel(engine, menu));
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menu->add("settings", create_settings_panel(engine, menu));
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menu->add("controls", create_controls_panel(engine, menu));
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("languages", create_languages_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->scrollable(true);
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@ -122,9 +126,7 @@ Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
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button->listenAction([=](GUI*) {
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auto resdir = engine->getPaths()->getResources();
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langs::setup(resdir, name, engine->getContentPacks());
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engine->getSettings().ui.language = name;
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create_menus(engine, menu);
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engine->setLanguage(name);
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menu->back();
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});
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panel->add(button);
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@ -7,6 +7,9 @@ namespace gui {
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class PagesControl;
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}
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void create_menus(Engine* engine, gui::PagesControl* menu);
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namespace menus {
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void create_menus(Engine* engine, gui::PagesControl* menu);
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void refresh_menus(Engine* engine, gui::PagesControl* menu);
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}
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#endif // FRONTEND_MENU_H_
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@ -43,9 +43,7 @@ using std::shared_ptr;
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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auto menu = engine->getGUI()->getMenu();
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// Create pages if not created yet
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create_menus(engine, menu);
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menus::refresh_menus(engine, menu);
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menu->reset();
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menu->set("main");
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@ -125,23 +123,6 @@ void LevelScreen::updateHotkeys() {
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if (Events::jpressed(keycode::F5)) {
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level->chunks->saveAndClear();
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}
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// TODO: remove in v0.16
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if (Events::jpressed(keycode::F9)) {
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blockid_t woodid = level->content->requireBlock("base:wood")->rt.id;
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for (size_t i = 0; i < level->chunks->volume; i++){
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Chunk* chunk = level->chunks->chunks[i].get();
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if (chunk) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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auto& vox = chunk->voxels[i];
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if (vox.id == woodid) {
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vox.states = BLOCK_DIR_UP;
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}
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}
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}
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}
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level->chunks->saveAndClear();
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}
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}
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void LevelScreen::update(float delta) {
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@ -303,78 +303,6 @@ void Batch2D::sprite(float x, float y, float w, float h, int atlasRes, int index
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rect(x, y, w, h, u, v, scale, scale, tint.r, tint.g, tint.b, tint.a);
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}
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#include <iostream>
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void Batch2D::blockSprite(float x, float y, float w, float h, const UVRegion regions[], vec4 tint, vec3 size){
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// TODO: replace it using actual 3D with ortho projection
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float uu = (regions[3].u1);
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float vu = (regions[3].v1);
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float uf = (regions[0].u1);
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float vf = (regions[0].v1);
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float scalex = regions[3].u2-regions[3].u1;
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float scaley = regions[3].v2-regions[3].v1;
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if (this->index + 18*B2D_VERTEX_SIZE >= capacity)
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render();
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float d = (w + h) * 0.5f;
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float ar = 0.88f;
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float ox = x + (w * 0.5f);
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float sx = w * 0.5f * ar;
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float hh = h * 0.25f;
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float ww = w * 0.25f;
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float dd = d * 0.25f;
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vec3 half = size * h * 0.25f;
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y += hh * 2.0f;
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vec2 points[7] = {vec2(ox-ww+half.x+dd-half.z, y+hh-half.y), // center
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vec2(ox-sx+ww-half.x+dd-half.z, y-half.y+ww-half.x), // left
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vec2(ox+ww-half.x-dd+half.z, y-hh-half.y+ww-half.x+dd-half.z), // top
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vec2(ox+sx-ww+half.x-dd+half.z, y-half.y+dd-half.z), // right
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vec2(ox+sx-ww+half.x-dd+half.z, y+half.y+dd-half.z), // b-right
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vec2(ox-ww+half.x+dd-half.z, y+hh+half.y), // bottom
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vec2(ox-sx+ww-half.x+dd-half.z, y+half.y+ww-half.x)}; // b-left
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vec2 uvpoints[8] = {vec2(uu, vu),
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vec2(uu+scalex, vu),
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vec2(uu+scalex, vu+scalex),
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vec2(uu, vu+scalex),
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vec2(uf, vf),
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vec2(uf+scaley, vf),
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vec2(uf+scaley, vf+scaley),
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vec2(uf, vf+scaley)};
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vertex(points[0], uvpoints[3], tint.r, tint.g, tint.b, tint.a);
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vertex(points[1], uvpoints[0], tint.r, tint.g, tint.b, tint.a);
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vertex(points[2], uvpoints[1], tint.r, tint.g, tint.b, tint.a);
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vertex(points[0], uvpoints[3], tint.r, tint.g, tint.b, tint.a);
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vertex(points[2], uvpoints[1], tint.r, tint.g, tint.b, tint.a);
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vertex(points[3], uvpoints[2], tint.r, tint.g, tint.b, tint.a);
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vertex(points[0], uvpoints[7], tint.r, tint.g, tint.b, tint.a);
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vertex(points[3], uvpoints[6], tint.r, tint.g, tint.b, tint.a);
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vertex(points[4], uvpoints[5], tint.r, tint.g, tint.b, tint.a);
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vertex(points[0], uvpoints[7], tint.r, tint.g, tint.b, tint.a);
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vertex(points[4], uvpoints[5], tint.r, tint.g, tint.b, tint.a);
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vertex(points[5], uvpoints[4], tint.r, tint.g, tint.b, tint.a);
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vertex(points[0], uvpoints[6], tint.r, tint.g, tint.b, tint.a);
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vertex(points[5], uvpoints[5], tint.r, tint.g, tint.b, tint.a);
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vertex(points[6], uvpoints[4], tint.r, tint.g, tint.b, tint.a);
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vertex(points[0], uvpoints[6], tint.r, tint.g, tint.b, tint.a);
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vertex(points[6], uvpoints[4], tint.r, tint.g, tint.b, tint.a);
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vertex(points[1], uvpoints[7], tint.r, tint.g, tint.b, tint.a);
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}
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void Batch2D::render(unsigned int gl_primitive) {
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mesh->reload(buffer, index / B2D_VERTEX_SIZE);
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mesh->draw(gl_primitive);
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@ -38,7 +38,6 @@ public:
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void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
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void sprite(Sprite* sprite);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
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void blockSprite(float x, float y, float w, float h, const UVRegion regions[], glm::vec4 tint, glm::vec3 size=glm::vec3(1.0f, 1.0f, 1.0f));
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void point(float x, float y, float r, float g, float b, float a);
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void line(float x1, float y1, float x2, float y2, float r, float g, float b, float a);
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void rect(float x, float y,
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@ -177,7 +177,7 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
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if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
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chunk->setModified(true);
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}
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#include "../util/timeutil.h"
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voxel* Chunks::rayCast(vec3 start,
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vec3 dir,
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float maxDist,
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@ -321,8 +321,6 @@ vec3 Chunks::rayCastToObstacle(vec3 start, vec3 dir, float maxDist) {
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float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
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float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
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int steppedIndex = -1;
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while (t <= maxDist) {
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voxel* voxel = get(ix, iy, iz);
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if (!voxel) { return vec3(px + t * dx, py + t * dy, pz + t * dz); }
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@ -349,13 +347,11 @@ vec3 Chunks::rayCastToObstacle(vec3 start, vec3 dir, float maxDist) {
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ix += stepx;
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t = txMax;
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txMax += txDelta;
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steppedIndex = 0;
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}
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else {
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iz += stepz;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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}
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else {
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@ -363,13 +359,11 @@ vec3 Chunks::rayCastToObstacle(vec3 start, vec3 dir, float maxDist) {
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iy += stepy;
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t = tyMax;
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tyMax += tyDelta;
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steppedIndex = 1;
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}
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else {
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iz += stepz;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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}
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}
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