Merge branch 'main' into main
This commit is contained in:
commit
a78b5213e3
@ -1,6 +1,6 @@
|
||||
{
|
||||
"id": "base",
|
||||
"title": "Base",
|
||||
"version": "0.19",
|
||||
"version": "0.20",
|
||||
"description": "basic content package"
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ function load_script(path, nocache)
|
||||
error("script '"..filename.."' not found in '"..packname.."'")
|
||||
end
|
||||
|
||||
local script, err = loadfile(file.resolve(path))
|
||||
local script, err = load(file.read(path), path)
|
||||
if script == nil then
|
||||
error(err)
|
||||
end
|
||||
|
||||
@ -2,10 +2,13 @@
|
||||
#define SRC_CONSTANTS_H_
|
||||
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include "typedefs.h"
|
||||
|
||||
const int ENGINE_VERSION_MAJOR = 0;
|
||||
const int ENGINE_VERSION_MINOR = 19;
|
||||
const int ENGINE_VERSION_MINOR = 20;
|
||||
const bool ENGINE_VERSION_INDEV = true;
|
||||
#define ENGINE_VERSION_STRING "0.20"
|
||||
|
||||
const int BLOCK_AIR = 0;
|
||||
const int ITEM_EMPTY = 0;
|
||||
|
||||
@ -75,6 +75,9 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
|
||||
gui = std::make_unique<gui::GUI>();
|
||||
if (settings.ui.language == "auto") {
|
||||
settings.ui.language = langs::locale_by_envlocale(platform::detect_locale(), paths->getResources());
|
||||
}
|
||||
if (ENGINE_VERSION_INDEV) {
|
||||
menus::create_version_label(this);
|
||||
}
|
||||
setLanguage(settings.ui.language);
|
||||
}
|
||||
|
||||
@ -36,6 +36,14 @@ std::wstring Label::getText() const {
|
||||
return text;
|
||||
}
|
||||
|
||||
void Label::setFontName(std::string name) {
|
||||
this->fontName = name;
|
||||
}
|
||||
|
||||
const std::string& Label::getFontName() const {
|
||||
return fontName;
|
||||
}
|
||||
|
||||
void Label::draw(const GfxContext* pctx, Assets* assets) {
|
||||
if (supplier) {
|
||||
setText(supplier());
|
||||
@ -246,6 +254,25 @@ TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
|
||||
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
|
||||
}
|
||||
|
||||
void TextBox::draw(const GfxContext* pctx, Assets* assets) {
|
||||
Panel::draw(pctx, assets);
|
||||
|
||||
font = assets->getFont(label->getFontName());
|
||||
|
||||
if (!isFocused())
|
||||
return;
|
||||
|
||||
if (int((Window::time() - caretLastMove) * 2) % 2 == 0) {
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = glm::vec4(1.0f);
|
||||
|
||||
glm::vec2 lcoord = label->calcCoord();
|
||||
int width = font->calcWidth(input.substr(0, caret));
|
||||
batch->rect(lcoord.x + width, lcoord.y, 2, font->getLineHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
glm::vec2 coord = calcCoord();
|
||||
|
||||
@ -279,11 +306,22 @@ void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
setScrollable(false);
|
||||
}
|
||||
|
||||
void TextBox::typed(unsigned int codepoint) {
|
||||
input += std::wstring({(wchar_t)codepoint});
|
||||
void TextBox::paste(const std::wstring& text) {
|
||||
if (caret >= input.length()) {
|
||||
input += text;
|
||||
} else {
|
||||
auto left = input.substr(0, caret);
|
||||
auto right = input.substr(caret);
|
||||
input = left + text + right;
|
||||
}
|
||||
setCaret(caret + text.length());
|
||||
validate();
|
||||
}
|
||||
|
||||
void TextBox::typed(unsigned int codepoint) {
|
||||
paste(std::wstring({(wchar_t)codepoint}));
|
||||
}
|
||||
|
||||
bool TextBox::validate() {
|
||||
if (validator) {
|
||||
valid = validator(getText());
|
||||
@ -308,6 +346,7 @@ void TextBox::setOnEditStart(runnable oneditstart) {
|
||||
void TextBox::focus(GUI* gui) {
|
||||
Panel::focus(gui);
|
||||
if (onEditStart){
|
||||
setCaret(input.size());
|
||||
onEditStart();
|
||||
}
|
||||
}
|
||||
@ -317,24 +356,60 @@ void TextBox::refresh() {
|
||||
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
}
|
||||
|
||||
void TextBox::clicked(GUI*, int button) {
|
||||
|
||||
}
|
||||
|
||||
void TextBox::mouseMove(GUI*, int x, int y) {
|
||||
if (font == nullptr)
|
||||
return;
|
||||
glm::vec2 lcoord = label->calcCoord();
|
||||
uint offset = 0;
|
||||
while (lcoord.x + font->calcWidth(input, offset) < x && offset <= input.length()) {
|
||||
offset++;
|
||||
}
|
||||
setCaret(offset);
|
||||
}
|
||||
|
||||
void TextBox::keyPressed(int key) {
|
||||
if (key == keycode::BACKSPACE) {
|
||||
if (!input.empty()){
|
||||
input = input.substr(0, input.length()-1);
|
||||
if (caret > 0 && input.length() > 0) {
|
||||
if (caret > input.length()) {
|
||||
caret = input.length();
|
||||
}
|
||||
input = input.substr(0, caret-1) + input.substr(caret);
|
||||
setCaret(caret-1);
|
||||
validate();
|
||||
}
|
||||
} else if (key == keycode::DELETE) {
|
||||
if (caret < input.length()) {
|
||||
input = input.substr(0, caret) + input.substr(caret + 1);
|
||||
validate();
|
||||
}
|
||||
} else if (key == keycode::ENTER) {
|
||||
if (validate() && consumer) {
|
||||
consumer(label->getText());
|
||||
}
|
||||
defocus();
|
||||
defocus();
|
||||
} else if (key == keycode::LEFT) {
|
||||
if (caret > 0) {
|
||||
if (caret > input.length()) {
|
||||
setCaret(input.length()-1);
|
||||
} else {
|
||||
setCaret(caret-1);
|
||||
}
|
||||
}
|
||||
} else if (key == keycode::RIGHT) {
|
||||
if (caret < input.length()) {
|
||||
setCaret(caret+1);
|
||||
caretLastMove = Window::time();
|
||||
}
|
||||
}
|
||||
// Pasting text from clipboard
|
||||
if (key == keycode::V && Events::pressed(keycode::LEFT_CONTROL)) {
|
||||
const char* text = Window::getClipboardText();
|
||||
if (text) {
|
||||
input += util::str2wstr_utf8(text);
|
||||
validate();
|
||||
paste(util::str2wstr_utf8(text));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -355,6 +430,22 @@ void TextBox::setTextValidator(wstringchecker validator) {
|
||||
this->validator = validator;
|
||||
}
|
||||
|
||||
void TextBox::setFocusedColor(glm::vec4 color) {
|
||||
this->focusedColor = color;
|
||||
}
|
||||
|
||||
glm::vec4 TextBox::getFocusedColor() const {
|
||||
return focusedColor;
|
||||
}
|
||||
|
||||
void TextBox::setErrorColor(glm::vec4 color) {
|
||||
this->invalidColor = color;
|
||||
}
|
||||
|
||||
glm::vec4 TextBox::getErrorColor() const {
|
||||
return invalidColor;
|
||||
}
|
||||
|
||||
std::wstring TextBox::getText() const {
|
||||
if (input.empty())
|
||||
return placeholder;
|
||||
@ -373,6 +464,15 @@ void TextBox::setPlaceholder(const std::wstring& placeholder) {
|
||||
this->placeholder = placeholder;
|
||||
}
|
||||
|
||||
uint TextBox::getCaret() const {
|
||||
return caret;
|
||||
}
|
||||
|
||||
void TextBox::setCaret(uint position) {
|
||||
this->caret = position;
|
||||
caretLastMove = Window::time();
|
||||
}
|
||||
|
||||
// ============================== InputBindBox ================================
|
||||
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
|
||||
: Panel(glm::vec2(100,32), padding, 0),
|
||||
|
||||
@ -15,6 +15,7 @@
|
||||
|
||||
class Batch2D;
|
||||
class Assets;
|
||||
class Font;
|
||||
|
||||
namespace gui {
|
||||
class Label : public UINode {
|
||||
@ -29,6 +30,9 @@ namespace gui {
|
||||
virtual void setText(std::wstring text);
|
||||
std::wstring getText() const;
|
||||
|
||||
virtual void setFontName(std::string name);
|
||||
const std::string& getFontName() const;
|
||||
|
||||
virtual void draw(const GfxContext* pctx, Assets* assets) override;
|
||||
|
||||
virtual void textSupplier(wstringsupplier supplier);
|
||||
@ -105,12 +109,19 @@ namespace gui {
|
||||
wstringchecker validator = nullptr;
|
||||
runnable onEditStart = nullptr;
|
||||
bool valid = true;
|
||||
/// @brief text input pointer, value may be greather than text length
|
||||
uint caret = 0;
|
||||
double caretLastMove = 0.0;
|
||||
Font* font = nullptr;
|
||||
|
||||
void paste(const std::wstring& text);
|
||||
public:
|
||||
TextBox(std::wstring placeholder,
|
||||
glm::vec4 padding=glm::vec4(4.0f));
|
||||
|
||||
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
|
||||
|
||||
virtual void draw(const GfxContext* pctx, Assets* assets) override;
|
||||
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
|
||||
virtual void typed(unsigned int codepoint) override;
|
||||
virtual void keyPressed(int key) override;
|
||||
@ -118,18 +129,26 @@ namespace gui {
|
||||
virtual void setTextConsumer(wstringconsumer consumer);
|
||||
virtual void setTextValidator(wstringchecker validator);
|
||||
virtual bool isFocuskeeper() const override {return true;}
|
||||
virtual void setFocusedColor(glm::vec4 color);
|
||||
virtual glm::vec4 getFocusedColor() const;
|
||||
virtual void setErrorColor(glm::vec4 color);
|
||||
virtual glm::vec4 getErrorColor() const;
|
||||
/* Get TextBox content text or placeholder if empty */
|
||||
virtual std::wstring getText() const;
|
||||
/* Set TextBox content text */
|
||||
virtual void setText(std::wstring value);
|
||||
virtual std::wstring getPlaceholder() const;
|
||||
virtual void setPlaceholder(const std::wstring&);
|
||||
virtual uint getCaret() const;
|
||||
virtual void setCaret(uint position);
|
||||
virtual bool validate();
|
||||
virtual void setValid(bool valid);
|
||||
virtual bool isValid() const;
|
||||
virtual void setOnEditStart(runnable oneditstart);
|
||||
virtual void focus(GUI*) override;
|
||||
virtual void refresh() override;
|
||||
virtual void clicked(GUI*, int button) override;
|
||||
virtual void mouseMove(GUI*, int x, int y) override;
|
||||
};
|
||||
|
||||
class InputBindBox : public Panel {
|
||||
|
||||
@ -228,6 +228,20 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
|
||||
);
|
||||
textbox->setTextSupplier(supplier);
|
||||
}
|
||||
if (element->has("focused-color")) {
|
||||
textbox->setFocusedColor(element->attr("focused-color").asColor());
|
||||
}
|
||||
if (element->has("error-color")) {
|
||||
textbox->setErrorColor(element->attr("error-color").asColor());
|
||||
}
|
||||
if (element->has("validator")) {
|
||||
auto validator = scripting::create_wstring_validator(
|
||||
reader.getEnvironment().getId(),
|
||||
element->attr("validator").getText(),
|
||||
reader.getFilename()+".lua"
|
||||
);
|
||||
textbox->setTextValidator(validator);
|
||||
}
|
||||
return textbox;
|
||||
}
|
||||
|
||||
|
||||
@ -380,18 +380,20 @@ void Hud::update(bool visible) {
|
||||
}
|
||||
|
||||
glm::vec2 invSize = contentAccessPanel->getSize();
|
||||
contentAccessPanel->setVisible(inventoryOpen);
|
||||
contentAccessPanel->setVisible(inventoryView != nullptr);
|
||||
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
|
||||
contentAccess->setMinSize(glm::vec2(1, Window::height));
|
||||
hotbarView->setVisible(visible);
|
||||
|
||||
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
|
||||
if (Events::jpressed(i)) {
|
||||
player->setChosenSlot(i - keycode::NUM_1);
|
||||
if (!gui->isFocusCaught() && !pause) {
|
||||
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
|
||||
if (Events::jpressed(i)) {
|
||||
player->setChosenSlot(i - keycode::NUM_1);
|
||||
}
|
||||
}
|
||||
if (Events::jpressed(keycode::NUM_0)) {
|
||||
player->setChosenSlot(9);
|
||||
}
|
||||
}
|
||||
if (Events::jpressed(keycode::NUM_0)) {
|
||||
player->setChosenSlot(9);
|
||||
}
|
||||
if (!pause && !inventoryOpen && Events::scroll) {
|
||||
int slot = player->getChosenSlot();
|
||||
@ -436,7 +438,7 @@ void Hud::openInventory() {
|
||||
* @param blockinv block inventory.
|
||||
* In case of nullptr a new virtual inventory will be created
|
||||
*/
|
||||
void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockinv) {
|
||||
void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockinv, bool playerInventory) {
|
||||
if (isInventoryOpen()) {
|
||||
closeInventory();
|
||||
}
|
||||
@ -445,7 +447,11 @@ void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inven
|
||||
if (blockUI == nullptr) {
|
||||
throw std::runtime_error("block UI root element must be 'inventory'");
|
||||
}
|
||||
openInventory();
|
||||
if (playerInventory) {
|
||||
openInventory();
|
||||
} else {
|
||||
inventoryOpen = true;
|
||||
}
|
||||
if (blockinv == nullptr) {
|
||||
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
|
||||
}
|
||||
@ -594,25 +600,30 @@ void Hud::draw(const GfxContext& ctx){
|
||||
}
|
||||
|
||||
if (inventoryOpen) {
|
||||
float caWidth = contentAccess->getSize().x;
|
||||
float caWidth = inventoryView ? contentAccess->getSize().x : 0.0f;
|
||||
contentAccessPanel->setCoord(glm::vec2(width-caWidth, 0));
|
||||
|
||||
glm::vec2 invSize = inventoryView->getSize();
|
||||
glm::vec2 invSize = inventoryView ? inventoryView->getSize() : glm::vec2();
|
||||
if (blockUI == nullptr) {
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
height/2-invSize.y/2
|
||||
));
|
||||
if (inventoryView) {
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
height/2-invSize.y/2
|
||||
));
|
||||
}
|
||||
} else {
|
||||
glm::vec2 blockInvSize = blockUI->getSize();
|
||||
int interval = 5;
|
||||
float invwidth = glm::max(invSize.x, blockInvSize.x);
|
||||
int interval = invSize.y > 0.0 ? 5 : 0;
|
||||
float totalHeight = invSize.y + blockInvSize.y + interval;
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
height/2+totalHeight/2-invSize.y
|
||||
));
|
||||
if (inventoryView) {
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invwidth/2, width-caWidth-10-invwidth),
|
||||
height/2+totalHeight/2-invSize.y
|
||||
));
|
||||
}
|
||||
blockUI->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
glm::min(width/2-invwidth/2, width-caWidth-10-invwidth),
|
||||
height/2-totalHeight/2
|
||||
));
|
||||
}
|
||||
|
||||
@ -110,7 +110,7 @@ public:
|
||||
void setPause(bool pause);
|
||||
|
||||
void openInventory();
|
||||
void openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockInv);
|
||||
void openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockInv, bool playerInventory);
|
||||
void closeInventory();
|
||||
void openPermanent(UiDocument* doc);
|
||||
|
||||
|
||||
@ -87,6 +87,20 @@ static std::shared_ptr<Button> create_button(
|
||||
return btn;
|
||||
}
|
||||
|
||||
|
||||
void menus::create_version_label(Engine* engine) {
|
||||
auto gui = engine->getGUI();
|
||||
auto vlabel = std::make_shared<gui::Label>(
|
||||
util::str2wstr_utf8(ENGINE_VERSION_STRING " development build ")
|
||||
);
|
||||
vlabel->setZIndex(1000);
|
||||
vlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
|
||||
vlabel->setPositionFunc([=]() {
|
||||
return glm::vec2(Window::width-vlabel->getSize().x, 2);
|
||||
});
|
||||
gui->add(vlabel);
|
||||
}
|
||||
|
||||
static void show_content_missing(
|
||||
Engine* engine,
|
||||
const Content* content,
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
class Engine;
|
||||
|
||||
namespace menus {
|
||||
void create_version_label(Engine* engine);
|
||||
void create_menus(Engine* engine);
|
||||
void refresh_menus(Engine* engine);
|
||||
}
|
||||
|
||||
@ -34,8 +34,8 @@ bool Font::isPrintableChar(int c) {
|
||||
|
||||
const int RES = 16;
|
||||
|
||||
int Font::calcWidth(std::wstring text) {
|
||||
return text.length() * 8;
|
||||
int Font::calcWidth(std::wstring text, size_t length) {
|
||||
return std::min(text.length(), length) * 8;
|
||||
}
|
||||
|
||||
void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
|
||||
|
||||
@ -23,7 +23,7 @@ public:
|
||||
|
||||
int getLineHeight() const;
|
||||
int getYOffset() const;
|
||||
int calcWidth(std::wstring text);
|
||||
int calcWidth(std::wstring text, size_t length=-1);
|
||||
// int getGlyphWidth(char c);
|
||||
bool isPrintableChar(int c);
|
||||
void draw(Batch2D* batch, std::wstring text, int x, int y);
|
||||
|
||||
@ -11,7 +11,19 @@
|
||||
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
|
||||
}
|
||||
|
||||
void lua::LuaState::removeLibFuncs(const char* libname, const char* funcs[]) {
|
||||
if (getglobal(libname)) {
|
||||
for (uint i = 0; funcs[i]; i++) {
|
||||
pushnil();
|
||||
setfield(funcs[i], -2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lua::LuaState::LuaState() {
|
||||
std::cout << LUA_VERSION << std::endl;
|
||||
std::cout << LUAJIT_VERSION << std::endl;
|
||||
|
||||
L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw lua::luaerror("could not to initialize Lua");
|
||||
@ -25,10 +37,19 @@ lua::LuaState::LuaState() {
|
||||
luaopen_jit(L);
|
||||
luaopen_bit(L);
|
||||
|
||||
std::cout << LUA_VERSION << std::endl;
|
||||
std::cout << LUAJIT_VERSION << std::endl;
|
||||
luaopen_os(L);
|
||||
const char* removed_os[] {
|
||||
"execute",
|
||||
"exit",
|
||||
"remove",
|
||||
"rename",
|
||||
"setlocale",
|
||||
"tmpname",
|
||||
nullptr
|
||||
};
|
||||
removeLibFuncs("os", removed_os);
|
||||
|
||||
createFuncs();
|
||||
createLibs();
|
||||
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
setglobal(envName(0));
|
||||
@ -94,7 +115,7 @@ void lua::LuaState::remove(const std::string& name) {
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
void lua::LuaState::createFuncs() {
|
||||
void lua::LuaState::createLibs() {
|
||||
openlib("pack", packlib, 0);
|
||||
openlib("world", worldlib, 0);
|
||||
openlib("player", playerlib, 0);
|
||||
|
||||
@ -21,6 +21,9 @@ namespace lua {
|
||||
|
||||
void logError(const std::string& text);
|
||||
void initEnvironment();
|
||||
|
||||
void removeLibFuncs(const char* libname, const char* funcs[]);
|
||||
void createLibs();
|
||||
public:
|
||||
LuaState();
|
||||
~LuaState();
|
||||
@ -55,7 +58,6 @@ namespace lua {
|
||||
bool hasglobal(const std::string& name);
|
||||
bool rename(const std::string& from, const std::string& to);
|
||||
void remove(const std::string& name);;
|
||||
void createFuncs();
|
||||
int createEnvironment(int parent);
|
||||
void removeEnvironment(int id);
|
||||
const std::string storeAnonymous();
|
||||
|
||||
@ -40,6 +40,7 @@ int l_hud_open_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
bool playerInventory = !lua_toboolean(L, 4);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
@ -55,7 +56,7 @@ int l_hud_open_block(lua_State* L) {
|
||||
auto id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
|
||||
scripting::hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id)
|
||||
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id), playerInventory
|
||||
);
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
|
||||
@ -66,6 +66,21 @@ wstringsupplier scripting::create_wstring_supplier(
|
||||
};
|
||||
}
|
||||
|
||||
wstringchecker scripting::create_wstring_validator(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
if (state->callNoThrow(1))
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
boolconsumer scripting::create_bool_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
|
||||
@ -24,6 +24,12 @@ namespace scripting {
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
wstringchecker create_wstring_validator(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
boolconsumer create_bool_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
|
||||
@ -27,7 +27,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
{
|
||||
objCounter = 0;
|
||||
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
|
||||
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
|
||||
auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
|
||||
player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
|
||||
|
||||
uint matrixSize = (settings.chunks.loadDistance+
|
||||
|
||||
@ -91,7 +91,9 @@ Level* World::create(std::string name,
|
||||
const std::vector<ContentPack>& packs) {
|
||||
auto world = new World(name, type, directory, seed, settings, content, packs);
|
||||
auto level = new Level(world, content, settings);
|
||||
|
||||
auto inventory = level->player->getInventory();
|
||||
inventory->setId(world->getNextInventoryId());
|
||||
level->inventories->store(inventory);
|
||||
return level;
|
||||
}
|
||||
|
||||
@ -110,6 +112,7 @@ Level* World::load(fs::path directory,
|
||||
|
||||
auto level = new Level(world.get(), content, settings);
|
||||
wfile->readPlayer(level->player);
|
||||
level->inventories->store(level->player->getInventory());
|
||||
world.release();
|
||||
return level;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user