Merge branch 'main' into main
This commit is contained in:
commit
12e6a92798
42
.github/workflows/appimage-wayland.yml
vendored
42
.github/workflows/appimage-wayland.yml
vendored
@ -1,42 +0,0 @@
|
||||
name: C/C++ AppImage (wayland)
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
jobs:
|
||||
build-appimage:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- name: install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential libglfw3-wayland libglfw3-dev libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev cmake squashfs-tools
|
||||
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
|
||||
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
|
||||
- name: configure
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_APPDIR=1
|
||||
- name: build
|
||||
run: cmake --build build -t install
|
||||
- name: Build AppImage
|
||||
uses: AppImageCrafters/build-appimage-action@fe2205a4d6056be47051f7b1b3811106e9814910
|
||||
env:
|
||||
UPDATE_INFO: gh-releases-zsync|MihailRis|VoxelEngine-Cpp|latest|*x86_64.AppImage.zsync
|
||||
with:
|
||||
recipe: dev/AppImageBuilder.yml
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AppImage
|
||||
path: './*.AppImage*'
|
||||
@ -20,8 +20,10 @@ function parse_path(path)
|
||||
return string.sub(path, 1, index-1), string.sub(path, index+1, -1)
|
||||
end
|
||||
|
||||
package = {
|
||||
loaded={}
|
||||
}
|
||||
local __cached_scripts = {}
|
||||
local __cached_results = {}
|
||||
|
||||
-- Load script with caching
|
||||
--
|
||||
@ -31,38 +33,44 @@ local __cached_results = {}
|
||||
-- nocache - ignore cached script, load anyway
|
||||
function load_script(path, nocache)
|
||||
local packname, filename = parse_path(path)
|
||||
local fullpath = file.resolve(path);
|
||||
|
||||
-- __cached_scripts used in condition because cached result may be nil
|
||||
if not nocache and __cached_scripts[fullpath] ~= nil then
|
||||
return __cached_results[fullpath]
|
||||
if not nocache and __cached_scripts[path] ~= nil then
|
||||
return package.loaded[path]
|
||||
end
|
||||
if not file.isfile(path) then
|
||||
error("script '"..filename.."' not found in '"..packname.."'")
|
||||
end
|
||||
|
||||
local script, err = loadfile(fullpath)
|
||||
local script, err = loadfile(file.resolve(path))
|
||||
if script == nil then
|
||||
error(err)
|
||||
end
|
||||
local result = script()
|
||||
if not nocache then
|
||||
__cached_scripts[fullpath] = script
|
||||
__cached_results[fullpath] = result
|
||||
__cached_scripts[path] = script
|
||||
package.loaded[path] = result
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function __scripts_cleanup()
|
||||
print("cleaning scripts cache")
|
||||
for k, v in pairs(__cached_scripts) do
|
||||
local packname, _ = parse_path(k)
|
||||
if packname ~= "core" then
|
||||
print("unloaded "..k)
|
||||
__cached_scripts[k] = nil
|
||||
package.loaded[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function require(path)
|
||||
local prefix, file = parse_path(path)
|
||||
return load_script(prefix..":modules/"..file..".lua")
|
||||
end
|
||||
|
||||
function __reset_scripts_cache()
|
||||
__cached_scripts = {}
|
||||
__cached_results = {}
|
||||
end
|
||||
|
||||
function sleep(timesec)
|
||||
local start = time.uptime()
|
||||
while time.uptime() - start < timesec do
|
||||
|
||||
@ -559,11 +559,11 @@ bool WorldFiles::readWorldInfo(World* world) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldFiles::writePlayer(Player* player) {
|
||||
void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
|
||||
files::write_json(getPlayerFile(), player->serialize().release());
|
||||
}
|
||||
|
||||
bool WorldFiles::readPlayer(Player* player) {
|
||||
bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
|
||||
fs::path file = getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
|
||||
@ -143,13 +143,13 @@ public:
|
||||
chunk_inventories_map fetchInventories(int x, int z);
|
||||
|
||||
bool readWorldInfo(World* world);
|
||||
bool readPlayer(Player* player);
|
||||
bool readPlayer(std::shared_ptr<Player> player);
|
||||
|
||||
void writeRegion(int x, int y,
|
||||
WorldRegion* entry,
|
||||
fs::path file,
|
||||
int layer);
|
||||
void writePlayer(Player* player);
|
||||
void writePlayer(std::shared_ptr<Player> player);
|
||||
/* @param world world info to save (nullable) */
|
||||
void write(const World* world, const Content* content);
|
||||
void writePacks(const World* world);
|
||||
|
||||
@ -361,10 +361,18 @@ std::wstring TextBox::getText() const {
|
||||
return input;
|
||||
}
|
||||
|
||||
void TextBox::setText(std::wstring value) {
|
||||
void TextBox::setText(const std::wstring value) {
|
||||
this->input = value;
|
||||
}
|
||||
|
||||
std::wstring TextBox::getPlaceholder() const {
|
||||
return placeholder;
|
||||
}
|
||||
|
||||
void TextBox::setPlaceholder(const std::wstring& placeholder) {
|
||||
this->placeholder = placeholder;
|
||||
}
|
||||
|
||||
// ============================== InputBindBox ================================
|
||||
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
|
||||
: Panel(glm::vec2(100,32), padding, 0),
|
||||
|
||||
@ -122,6 +122,8 @@ namespace gui {
|
||||
virtual std::wstring getText() const;
|
||||
/* Set TextBox content text */
|
||||
virtual void setText(std::wstring value);
|
||||
virtual std::wstring getPlaceholder() const;
|
||||
virtual void setPlaceholder(const std::wstring&);
|
||||
virtual bool validate();
|
||||
virtual void setValid(bool valid);
|
||||
virtual bool isValid() const;
|
||||
|
||||
@ -645,6 +645,6 @@ void Hud::setPause(bool pause) {
|
||||
menu->setVisible(pause);
|
||||
}
|
||||
|
||||
Player* Hud::getPlayer() const {
|
||||
std::shared_ptr<Player> Hud::getPlayer() const {
|
||||
return frontend->getLevel()->player;
|
||||
}
|
||||
|
||||
@ -118,7 +118,7 @@ public:
|
||||
void remove(HudElement& element);
|
||||
void remove(std::shared_ptr<gui::UINode> node);
|
||||
|
||||
Player* getPlayer() const;
|
||||
std::shared_ptr<Player> getPlayer() const;
|
||||
};
|
||||
|
||||
#endif /* SRC_HUD_H_ */
|
||||
|
||||
@ -102,13 +102,9 @@ void BlocksRenderer::face(const vec3& coord,
|
||||
void BlocksRenderer::vertex(const vec3& coord,
|
||||
float u, float v,
|
||||
const vec4& tint,
|
||||
const vec3& X,
|
||||
const vec3& Y,
|
||||
const vec3& Z) {
|
||||
// TODO: optimize
|
||||
vec3 axisX = glm::normalize(X);
|
||||
vec3 axisY = glm::normalize(Y);
|
||||
vec3 axisZ = glm::normalize(Z);
|
||||
const vec3& axisX,
|
||||
const vec3& axisY,
|
||||
const vec3& axisZ) {
|
||||
vec3 pos = coord+axisZ*0.5f+(axisX+axisY)*0.5f;
|
||||
vec4 light = pickSoftLight(ivec3(round(pos.x), round(pos.y), round(pos.z)), axisX, axisY);
|
||||
vertex(coord, u, v, light * tint);
|
||||
@ -130,11 +126,15 @@ void BlocksRenderer::face(const vec3& coord,
|
||||
float d = glm::dot(Z, SUN_VECTOR);
|
||||
d = 0.8f + d * 0.2f;
|
||||
|
||||
vec3 axisX = glm::normalize(X);
|
||||
vec3 axisY = glm::normalize(Y);
|
||||
vec3 axisZ = glm::normalize(Z);
|
||||
|
||||
vec4 tint(d);
|
||||
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, X, Y, Z);
|
||||
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, X, Y, Z);
|
||||
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, X, Y, Z);
|
||||
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, X, Y, Z);
|
||||
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, axisX, axisY, axisZ);
|
||||
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, axisX, axisY, axisZ);
|
||||
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, axisX, axisY, axisZ);
|
||||
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, axisX, axisY, axisZ);
|
||||
} else {
|
||||
vec4 tint(1.0f);
|
||||
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint);
|
||||
@ -142,7 +142,7 @@ void BlocksRenderer::face(const vec3& coord,
|
||||
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint);
|
||||
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint);
|
||||
}
|
||||
index(0, 1, 2, 0, 2, 3);
|
||||
index(0, 1, 2, 0, 2, 3);
|
||||
}
|
||||
|
||||
void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,
|
||||
|
||||
25
src/interfaces/Object.h
Normal file
25
src/interfaces/Object.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef OBJECT_H
|
||||
#define OBJECT_H
|
||||
|
||||
#include "stdlib.h"
|
||||
#include <iostream>
|
||||
|
||||
class Level;
|
||||
|
||||
class Object {
|
||||
private:
|
||||
|
||||
public:
|
||||
uint64_t objectUID;
|
||||
bool shouldUpdate = true;
|
||||
|
||||
public:
|
||||
~Object() { destroyed(); }
|
||||
|
||||
public:
|
||||
virtual void spawned() { }
|
||||
virtual void update(float delta) { }
|
||||
virtual void destroyed() { }
|
||||
};
|
||||
|
||||
#endif /* OBJECT_H */
|
||||
@ -4,12 +4,11 @@
|
||||
#include <memory>
|
||||
#include "../coders/json.h"
|
||||
|
||||
class Serializable
|
||||
{
|
||||
class Serializable {
|
||||
public:
|
||||
virtual ~Serializable() { }
|
||||
virtual std::unique_ptr<dynamic::Map> serialize() const = 0;
|
||||
virtual void deserialize(dynamic::Map* src) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif /* SERIALIZABLE_H */
|
||||
@ -13,7 +13,7 @@
|
||||
class ContentLUT;
|
||||
class ContentIndices;
|
||||
|
||||
class Inventory : Serializable {
|
||||
class Inventory : public Serializable {
|
||||
int64_t id;
|
||||
std::vector<ItemStack> slots;
|
||||
public:
|
||||
|
||||
@ -73,11 +73,11 @@ public:
|
||||
return map;
|
||||
}
|
||||
|
||||
static inline light_t combine(int r, int g, int b, int s) {
|
||||
static constexpr light_t combine(int r, int g, int b, int s) {
|
||||
return r | (g << 4) | (b << 8) | (s << 12);
|
||||
}
|
||||
|
||||
static inline light_t extract(light_t light, ubyte channel) {
|
||||
static constexpr light_t extract(light_t light, ubyte channel) {
|
||||
return (light >> (channel << 2)) & 0xF;
|
||||
}
|
||||
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "ChunksController.h"
|
||||
|
||||
#include "scripting/scripting.h"
|
||||
#include "../interfaces/Object.h"
|
||||
|
||||
LevelController::LevelController(EngineSettings& settings, Level* level)
|
||||
: settings(settings), level(level) {
|
||||
@ -23,7 +24,20 @@ void LevelController::update(float delta, bool input, bool pause) {
|
||||
player->update(delta, input, pause);
|
||||
level->update();
|
||||
chunks->update(settings.chunks.loadSpeed);
|
||||
|
||||
// erease null pointers
|
||||
level->objects.remove_if([](auto obj) { return obj == nullptr; });
|
||||
|
||||
if (!pause) {
|
||||
// update all objects that needed
|
||||
for(auto obj : level->objects)
|
||||
{
|
||||
if(obj) {
|
||||
if(obj->shouldUpdate) {
|
||||
obj->update(delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
blocks->update(delta);
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,7 +31,7 @@ const float C_ZOOM = 0.1f;
|
||||
const float CROUCH_SHIFT_Y = -0.2f;
|
||||
|
||||
|
||||
CameraControl::CameraControl(Player* player, const CameraSettings& settings)
|
||||
CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
|
||||
: player(player),
|
||||
camera(player->camera),
|
||||
currentViewCamera(player->currentCamera),
|
||||
@ -202,13 +202,13 @@ void PlayerController::resetKeyboard() {
|
||||
}
|
||||
|
||||
void PlayerController::updateControls(float delta){
|
||||
player->update(level, input, delta);
|
||||
player->updateInput(level, input, delta);
|
||||
}
|
||||
|
||||
void PlayerController::updateInteraction(){
|
||||
auto indices = level->content->getIndices();
|
||||
Chunks* chunks = level->chunks;
|
||||
Player* player = level->player;
|
||||
Player* player = level->player.get();
|
||||
Lighting* lighting = level->lighting;
|
||||
Camera* camera = player->camera.get();
|
||||
glm::vec3 end;
|
||||
|
||||
@ -12,7 +12,7 @@ class Level;
|
||||
class BlocksController;
|
||||
|
||||
class CameraControl {
|
||||
Player* player;
|
||||
std::shared_ptr<Player> player;
|
||||
std::shared_ptr<Camera> camera, currentViewCamera;
|
||||
const CameraSettings& settings;
|
||||
glm::vec3 offset;
|
||||
@ -20,7 +20,7 @@ class CameraControl {
|
||||
float shakeTimer = 0.0f;
|
||||
glm::vec3 interpVel {0.0f};
|
||||
public:
|
||||
CameraControl(Player* player, const CameraSettings& settings);
|
||||
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
|
||||
void updateMouse(PlayerInput& input);
|
||||
void update(PlayerInput& input, float delta, Chunks* chunks);
|
||||
void refresh();
|
||||
@ -28,7 +28,7 @@ public:
|
||||
|
||||
class PlayerController {
|
||||
Level* level;
|
||||
Player* player;
|
||||
std::shared_ptr<Player> player;
|
||||
PlayerInput input;
|
||||
CameraControl camControl;
|
||||
BlocksController* blocksController;
|
||||
|
||||
@ -103,6 +103,29 @@ static bool getattr(lua_State* L, gui::FullCheckBox* box, const std::string& att
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool getattr(lua_State* L, gui::TextBox* box, const std::string& attr) {
|
||||
if (box == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(box->getText()).c_str());
|
||||
return true;
|
||||
} else if (attr == "placeholder") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(box->getPlaceholder()).c_str());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::FullCheckBox* box, const std::string& attr) {
|
||||
if (box == nullptr)
|
||||
return false;
|
||||
if (attr == "checked") {
|
||||
box->setChecked(lua_toboolean(L, 4));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::Button* button, const std::string& attr) {
|
||||
if (button == nullptr)
|
||||
return false;
|
||||
@ -115,11 +138,14 @@ static bool setattr(lua_State* L, gui::Button* button, const std::string& attr)
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::FullCheckBox* box, const std::string& attr) {
|
||||
static bool setattr(lua_State* L, gui::TextBox* box, const std::string& attr) {
|
||||
if (box == nullptr)
|
||||
return false;
|
||||
if (attr == "checked") {
|
||||
box->setChecked(lua_toboolean(L, 4));
|
||||
if (attr == "text") {
|
||||
box->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
} else if (attr == "placeholder") {
|
||||
box->setPlaceholder(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -161,6 +187,8 @@ int l_gui_getattr(lua_State* L) {
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::TextBox*>(node), attr))
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::TrackBar*>(node), attr))
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::FullCheckBox*>(node), attr))
|
||||
@ -197,6 +225,8 @@ int l_gui_setattr(lua_State* L) {
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::TextBox*>(node), attr))
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::TrackBar*>(node), attr))
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::FullCheckBox*>(node), attr))
|
||||
|
||||
@ -57,7 +57,7 @@ int l_player_get_inv(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
Player* player = scripting::level->player;
|
||||
auto player = scripting::level->player;
|
||||
lua_pushinteger(L, player->getInventory()->getId());
|
||||
lua_pushinteger(L, player->getChosenSlot());
|
||||
return 2;
|
||||
|
||||
@ -124,6 +124,9 @@ void scripting::on_world_quit() {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
}
|
||||
if (state->getglobal("__scripts_cleanup")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
scripting::level = nullptr;
|
||||
scripting::content = nullptr;
|
||||
scripting::indices = nullptr;
|
||||
|
||||
@ -33,7 +33,7 @@ Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv)
|
||||
Player::~Player() {
|
||||
}
|
||||
|
||||
void Player::update(
|
||||
void Player::updateInput(
|
||||
Level* level,
|
||||
PlayerInput& input,
|
||||
float delta) {
|
||||
|
||||
@ -8,6 +8,7 @@
|
||||
#include "../voxels/voxel.h"
|
||||
#include "../settings.h"
|
||||
#include "../interfaces/Serializable.h"
|
||||
#include "../interfaces/Object.h"
|
||||
|
||||
class Camera;
|
||||
class Hitbox;
|
||||
@ -32,7 +33,7 @@ struct PlayerInput {
|
||||
bool flight;
|
||||
};
|
||||
|
||||
class Player : Serializable {
|
||||
class Player : public Object, public Serializable {
|
||||
float speed;
|
||||
int chosenSlot;
|
||||
glm::vec3 spawnpoint {};
|
||||
@ -52,7 +53,7 @@ public:
|
||||
~Player();
|
||||
|
||||
void teleport(glm::vec3 position);
|
||||
void update(Level* level, PlayerInput& input, float delta);
|
||||
void updateInput(Level* level, PlayerInput& input, float delta);
|
||||
|
||||
void attemptToFindSpawnpoint(Level* level);
|
||||
|
||||
|
||||
@ -9,9 +9,9 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class GLFWwindow;
|
||||
class ImageData;
|
||||
struct DisplaySettings;
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
enum class blendmode {
|
||||
|
||||
@ -8,19 +8,27 @@
|
||||
#include "../voxels/ChunksStorage.h"
|
||||
#include "../physics/Hitbox.h"
|
||||
#include "../physics/PhysicsSolver.h"
|
||||
#include "../interfaces/Object.h"
|
||||
#include "../objects/Player.h"
|
||||
#include "../items/Inventory.h"
|
||||
#include "../items/Inventories.h"
|
||||
|
||||
Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
|
||||
|
||||
const float DEF_PLAYER_Y = 100.0f;
|
||||
const float DEF_PLAYER_SPEED = 4.0f;
|
||||
const int DEF_PLAYER_INVENTORY_SIZE = 40;
|
||||
|
||||
Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
: world(world),
|
||||
content(content),
|
||||
player(player),
|
||||
chunksStorage(new ChunksStorage(this)),
|
||||
events(new LevelEvents()) ,
|
||||
settings(settings)
|
||||
{
|
||||
objCounter = 0;
|
||||
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
|
||||
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
|
||||
player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
|
||||
|
||||
uint matrixSize = (settings.chunks.loadDistance+
|
||||
settings.chunks.padding) * 2;
|
||||
@ -33,15 +41,20 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
|
||||
});
|
||||
|
||||
inventories = std::make_unique<Inventories>(*this);
|
||||
inventories->store(player->getInventory());
|
||||
}
|
||||
|
||||
Level::~Level(){
|
||||
delete chunks;
|
||||
delete events;
|
||||
delete physics;
|
||||
delete player;
|
||||
delete lighting;
|
||||
delete chunksStorage;
|
||||
|
||||
for(auto obj : objects)
|
||||
{
|
||||
obj.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Level::update() {
|
||||
@ -58,3 +71,18 @@ void Level::update() {
|
||||
World* Level::getWorld() {
|
||||
return world.get();
|
||||
}
|
||||
|
||||
|
||||
template<class T, typename... Args>
|
||||
std::shared_ptr<T> Level::spawnObject(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
|
||||
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
|
||||
|
||||
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
|
||||
objects.push_back(obj);
|
||||
obj->objectUID = objCounter;
|
||||
obj->spawned();
|
||||
objCounter += 1;
|
||||
return tObj;
|
||||
}
|
||||
|
||||
@ -5,10 +5,14 @@
|
||||
|
||||
#include "../typedefs.h"
|
||||
#include "../settings.h"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
|
||||
class Content;
|
||||
class World;
|
||||
class Player;
|
||||
class Object;
|
||||
class Chunks;
|
||||
class Inventory;
|
||||
class Inventories;
|
||||
@ -18,10 +22,13 @@ class PhysicsSolver;
|
||||
class ChunksStorage;
|
||||
|
||||
class Level {
|
||||
private:
|
||||
int objCounter;
|
||||
public:
|
||||
std::unique_ptr<World> world;
|
||||
const Content* const content;
|
||||
Player* player;
|
||||
std::list<std::shared_ptr<Object>> objects;
|
||||
std::shared_ptr<Player> player;
|
||||
Chunks* chunks;
|
||||
ChunksStorage* chunksStorage;
|
||||
std::unique_ptr<Inventories> inventories;
|
||||
@ -34,13 +41,18 @@ public:
|
||||
|
||||
Level(World* world,
|
||||
const Content* content,
|
||||
Player* player,
|
||||
EngineSettings& settings);
|
||||
~Level();
|
||||
|
||||
void update();
|
||||
|
||||
World* getWorld();
|
||||
|
||||
// Spawns object of class T and returns pointer to it.
|
||||
// @param T class that derives the Object class
|
||||
// @param args pass arguments needed for T class constructor
|
||||
template<class T, typename... Args>
|
||||
std::shared_ptr<T> spawnObject(Args&&... args);
|
||||
};
|
||||
|
||||
#endif /* WORLD_LEVEL_H_ */
|
||||
|
||||
@ -82,10 +82,6 @@ void World::write(Level* level) {
|
||||
wfile->writePlayer(level->player);
|
||||
}
|
||||
|
||||
const float DEF_PLAYER_Y = 100.0f;
|
||||
const float DEF_PLAYER_SPEED = 4.0f;
|
||||
const int DEF_PLAYER_INVENTORY_SIZE = 40;
|
||||
|
||||
Level* World::create(std::string name,
|
||||
std::string type,
|
||||
fs::path directory,
|
||||
@ -94,12 +90,8 @@ Level* World::create(std::string name,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs) {
|
||||
auto world = new World(name, type, directory, seed, settings, content, packs);
|
||||
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
|
||||
auto player = new Player(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
|
||||
);
|
||||
auto level = new Level(world, content, player, settings);
|
||||
level->inventories->store(player->getInventory());
|
||||
auto level = new Level(world, content, settings);
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
@ -116,13 +108,8 @@ Level* World::load(fs::path directory,
|
||||
throw world_load_error("could not to find world.json");
|
||||
}
|
||||
|
||||
auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
|
||||
auto player = new Player(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
|
||||
);
|
||||
auto level = new Level(world.get(), content, player, settings);
|
||||
wfile->readPlayer(player);
|
||||
level->inventories->store(player->getInventory());
|
||||
auto level = new Level(world.get(), content, settings);
|
||||
wfile->readPlayer(level->player);
|
||||
world.release();
|
||||
return level;
|
||||
}
|
||||
|
||||
@ -26,7 +26,7 @@ public:
|
||||
world_load_error(std::string message);
|
||||
};
|
||||
|
||||
class World : Serializable {
|
||||
class World : public Serializable {
|
||||
std::string name;
|
||||
std::string type;
|
||||
uint64_t seed;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user