Merge pull request #150 from DanielProl1xy/spawn_objects
Spawning objects within the level
This commit is contained in:
commit
6ee63eb717
@ -559,11 +559,11 @@ bool WorldFiles::readWorldInfo(World* world) {
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return true;
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}
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void WorldFiles::writePlayer(Player* player) {
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void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
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files::write_json(getPlayerFile(), player->serialize().release());
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}
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bool WorldFiles::readPlayer(Player* player) {
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bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
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fs::path file = getPlayerFile();
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if (!fs::is_regular_file(file)) {
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std::cerr << "warning: player.json does not exists" << std::endl;
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@ -143,13 +143,13 @@ public:
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chunk_inventories_map fetchInventories(int x, int z);
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bool readWorldInfo(World* world);
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bool readPlayer(Player* player);
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bool readPlayer(std::shared_ptr<Player> player);
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void writeRegion(int x, int y,
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WorldRegion* entry,
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fs::path file,
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int layer);
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void writePlayer(Player* player);
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void writePlayer(std::shared_ptr<Player> player);
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/* @param world world info to save (nullable) */
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void write(const World* world, const Content* content);
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void writePacks(const World* world);
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@ -645,6 +645,6 @@ void Hud::setPause(bool pause) {
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menu->setVisible(pause);
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}
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Player* Hud::getPlayer() const {
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std::shared_ptr<Player> Hud::getPlayer() const {
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return frontend->getLevel()->player;
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}
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@ -118,7 +118,7 @@ public:
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void remove(HudElement& element);
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void remove(std::shared_ptr<gui::UINode> node);
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Player* getPlayer() const;
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std::shared_ptr<Player> getPlayer() const;
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};
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#endif /* SRC_HUD_H_ */
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25
src/interfaces/Object.h
Normal file
25
src/interfaces/Object.h
Normal file
@ -0,0 +1,25 @@
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#ifndef OBJECT_H
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#define OBJECT_H
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#include "stdlib.h"
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#include <iostream>
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class Level;
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class Object {
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private:
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public:
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uint64_t objectUID;
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bool shouldUpdate = true;
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public:
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~Object() { destroyed(); }
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public:
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virtual void spawned() { }
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virtual void update(float delta) { }
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virtual void destroyed() { }
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};
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#endif /* OBJECT_H */
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@ -4,12 +4,11 @@
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#include <memory>
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#include "../coders/json.h"
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class Serializable
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{
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class Serializable {
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public:
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virtual ~Serializable() { }
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virtual std::unique_ptr<dynamic::Map> serialize() const = 0;
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virtual void deserialize(dynamic::Map* src) = 0;
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};
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#endif
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#endif /* SERIALIZABLE_H */
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@ -13,7 +13,7 @@
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class ContentLUT;
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class ContentIndices;
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class Inventory : Serializable {
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class Inventory : public Serializable {
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int64_t id;
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std::vector<ItemStack> slots;
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public:
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@ -6,6 +6,7 @@
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#include "ChunksController.h"
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#include "scripting/scripting.h"
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#include "../interfaces/Object.h"
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LevelController::LevelController(EngineSettings& settings, Level* level)
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: settings(settings), level(level) {
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@ -23,7 +24,20 @@ void LevelController::update(float delta, bool input, bool pause) {
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player->update(delta, input, pause);
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level->update();
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chunks->update(settings.chunks.loadSpeed);
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// erease null pointers
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level->objects.remove_if([](auto obj) { return obj == nullptr; });
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if (!pause) {
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// update all objects that needed
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for(auto obj : level->objects)
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{
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if(obj) {
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if(obj->shouldUpdate) {
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obj->update(delta);
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}
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}
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}
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blocks->update(delta);
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}
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}
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@ -31,7 +31,7 @@ const float C_ZOOM = 0.1f;
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const float CROUCH_SHIFT_Y = -0.2f;
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CameraControl::CameraControl(Player* player, const CameraSettings& settings)
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CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
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: player(player),
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camera(player->camera),
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currentViewCamera(player->currentCamera),
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@ -202,13 +202,13 @@ void PlayerController::resetKeyboard() {
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}
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void PlayerController::updateControls(float delta){
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player->update(level, input, delta);
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player->updateInput(level, input, delta);
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}
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void PlayerController::updateInteraction(){
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auto indices = level->content->getIndices();
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Chunks* chunks = level->chunks;
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Player* player = level->player;
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Player* player = level->player.get();
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Lighting* lighting = level->lighting;
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Camera* camera = player->camera.get();
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glm::vec3 end;
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@ -12,7 +12,7 @@ class Level;
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class BlocksController;
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class CameraControl {
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Player* player;
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std::shared_ptr<Player> player;
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std::shared_ptr<Camera> camera, currentViewCamera;
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const CameraSettings& settings;
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glm::vec3 offset;
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@ -20,7 +20,7 @@ class CameraControl {
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float shakeTimer = 0.0f;
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glm::vec3 interpVel {0.0f};
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public:
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CameraControl(Player* player, const CameraSettings& settings);
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CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput& input, float delta, Chunks* chunks);
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void refresh();
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@ -28,7 +28,7 @@ public:
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class PlayerController {
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Level* level;
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Player* player;
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std::shared_ptr<Player> player;
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PlayerInput input;
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CameraControl camControl;
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BlocksController* blocksController;
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@ -33,7 +33,7 @@ Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv)
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Player::~Player() {
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}
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void Player::update(
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void Player::updateInput(
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Level* level,
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PlayerInput& input,
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float delta) {
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@ -8,6 +8,7 @@
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#include "../voxels/voxel.h"
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#include "../settings.h"
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#include "../interfaces/Serializable.h"
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#include "../interfaces/Object.h"
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class Camera;
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class Hitbox;
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@ -32,7 +33,7 @@ struct PlayerInput {
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bool flight;
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};
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class Player : Serializable {
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class Player : public Object, public Serializable {
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float speed;
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int chosenSlot;
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glm::vec3 spawnpoint {};
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@ -52,7 +53,7 @@ public:
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~Player();
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void teleport(glm::vec3 position);
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void update(Level* level, PlayerInput& input, float delta);
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void updateInput(Level* level, PlayerInput& input, float delta);
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void attemptToFindSpawnpoint(Level* level);
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@ -8,19 +8,27 @@
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#include "../voxels/ChunksStorage.h"
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#include "../physics/Hitbox.h"
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#include "../physics/PhysicsSolver.h"
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#include "../interfaces/Object.h"
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#include "../objects/Player.h"
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#include "../items/Inventory.h"
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#include "../items/Inventories.h"
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Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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const int DEF_PLAYER_INVENTORY_SIZE = 40;
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Level::Level(World* world, const Content* content, EngineSettings& settings)
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: world(world),
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content(content),
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player(player),
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chunksStorage(new ChunksStorage(this)),
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events(new LevelEvents()) ,
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settings(settings)
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{
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objCounter = 0;
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physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
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auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
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player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
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uint matrixSize = (settings.chunks.loadDistance+
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settings.chunks.padding) * 2;
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@ -33,15 +41,20 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
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});
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inventories = std::make_unique<Inventories>(*this);
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inventories->store(player->getInventory());
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}
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Level::~Level(){
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delete chunks;
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delete events;
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delete physics;
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delete player;
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delete lighting;
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delete chunksStorage;
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for(auto obj : objects)
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{
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obj.reset();
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}
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}
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void Level::update() {
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@ -58,3 +71,18 @@ void Level::update() {
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World* Level::getWorld() {
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return world.get();
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}
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template<class T, typename... Args>
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std::shared_ptr<T> Level::spawnObject(Args&&... args)
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{
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static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
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std::shared_ptr<T> tObj = std::make_shared<T>(args...);
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std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
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objects.push_back(obj);
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obj->objectUID = objCounter;
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obj->spawned();
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objCounter += 1;
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return tObj;
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}
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@ -5,10 +5,14 @@
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#include "../typedefs.h"
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#include "../settings.h"
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#include <list>
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#include <vector>
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#include <chrono>
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class Content;
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class World;
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class Player;
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class Object;
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class Chunks;
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class Inventory;
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class Inventories;
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@ -18,10 +22,13 @@ class PhysicsSolver;
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class ChunksStorage;
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class Level {
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private:
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int objCounter;
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public:
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std::unique_ptr<World> world;
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const Content* const content;
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Player* player;
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std::list<std::shared_ptr<Object>> objects;
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std::shared_ptr<Player> player;
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Chunks* chunks;
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ChunksStorage* chunksStorage;
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std::unique_ptr<Inventories> inventories;
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@ -34,13 +41,18 @@ public:
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Level(World* world,
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const Content* content,
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Player* player,
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EngineSettings& settings);
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~Level();
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void update();
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World* getWorld();
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// Spawns object of class T and returns pointer to it.
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// @param T class that derives the Object class
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// @param args pass arguments needed for T class constructor
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template<class T, typename... Args>
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std::shared_ptr<T> spawnObject(Args&&... args);
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};
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#endif /* WORLD_LEVEL_H_ */
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@ -64,10 +64,6 @@ void World::write(Level* level) {
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wfile->writePlayer(level->player);
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}
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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const int DEF_PLAYER_INVENTORY_SIZE = 40;
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Level* World::create(std::string name,
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fs::path directory,
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uint64_t seed,
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@ -75,12 +71,7 @@ Level* World::create(std::string name,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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auto world = new World(name, directory, seed, settings, content, packs);
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auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world, content, player, settings);
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level->inventories->store(player->getInventory());
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auto level = new Level(world, content, settings);
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return level;
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}
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@ -97,13 +88,8 @@ Level* World::load(fs::path directory,
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throw world_load_error("could not to find world.json");
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}
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auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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level->inventories->store(player->getInventory());
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auto level = new Level(world.get(), content, settings);
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wfile->readPlayer(level->player);
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world.release();
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return level;
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}
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@ -26,7 +26,7 @@ public:
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world_load_error(std::string message);
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};
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class World : Serializable {
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class World : public Serializable {
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std::string name;
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uint64_t seed;
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EngineSettings& settings;
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