Sky lights data saving (optimization)

This commit is contained in:
MihailRis 2023-12-06 16:15:44 +03:00
parent 6b423b441f
commit a102821076
12 changed files with 147 additions and 38 deletions

View File

@ -13,6 +13,7 @@
#include "../typedefs.h"
#include "../maths/voxmaths.h"
#include "../world/World.h"
#include "../lighting/Lightmap.h"
#include "../util/data_io.h"
#include "../coders/json.h"
@ -87,8 +88,10 @@ uint WorldRegion::getSize(uint x, uint z) {
return sizes[z * REGION_SIZE + x];
}
WorldFiles::WorldFiles(path directory, bool generatorTestMode)
: directory(directory), generatorTestMode(generatorTestMode) {
WorldFiles::WorldFiles(path directory, const DebugSettings& settings)
: directory(directory),
generatorTestMode(settings.generatorTestMode),
doWriteLights(settings.doWriteLights) {
compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
}
@ -108,6 +111,17 @@ WorldRegion* WorldFiles::getRegion(unordered_map<ivec2, WorldRegion*>& regions,
return found->second;
}
WorldRegion* WorldFiles::getOrCreateRegion(
unordered_map<ivec2, WorldRegion*>& regions,
int x, int z) {
WorldRegion* region = getRegion(regions, x, z);
if (region == nullptr) {
region = new WorldRegion();
regions[ivec2(x, z)] = region;
}
return region;
}
ubyte* WorldFiles::compress(ubyte* src, size_t srclen, size_t& len) {
len = extrle::encode(src, srclen, compressionBuffer);
ubyte* data = new ubyte[len];
@ -128,30 +142,38 @@ void WorldFiles::put(Chunk* chunk){
int regionX = floordiv(chunk->x, REGION_SIZE);
int regionZ = floordiv(chunk->z, REGION_SIZE);
WorldRegion* region = getRegion(regions, regionX, regionZ);
if (region == nullptr) {
region = new WorldRegion();
regions[ivec2(regionX, regionZ)] = region;
}
region->setUnsaved(true);
int localX = chunk->x - (regionX * REGION_SIZE);
int localZ = chunk->z - (regionZ * REGION_SIZE);
unique_ptr<ubyte[]> chunk_data (chunk->encode());
size_t compressedSize;
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
/* Writing Voxels */ {
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
unique_ptr<ubyte[]> chunk_data (chunk->encode());
size_t compressedSize;
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
if (doWriteLights) {
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
region->setUnsaved(true);
unique_ptr<ubyte[]> light_data (chunk->lightmap->encode());
size_t compressedSize;
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
}
path WorldFiles::getRegionsFolder() const {
return directory/path("regions");
}
path WorldFiles::getRegionFile(int x, int y) const {
path WorldFiles::getLightsFolder() const {
return directory/path("lights");
}
path WorldFiles::getRegionFilename(int x, int y) const {
string filename = std::to_string(x) + "_" + std::to_string(y) + ".bin";
return getRegionsFolder()/path(filename);
return path(filename);
}
path WorldFiles::getPlayerFile() const {
@ -175,6 +197,19 @@ path WorldFiles::getOldWorldFile() const {
}
ubyte* WorldFiles::getChunk(int x, int z){
return getData(regions, getRegionsFolder(), x, z);
}
light_t* WorldFiles::getLights(int x, int z) {
ubyte* data = getData(lights, getLightsFolder(), x, z);
if (data == nullptr)
return nullptr;
return Lightmap::decode(data);
}
ubyte* WorldFiles::getData(unordered_map<ivec2, WorldRegion*>& regions,
const path& folder,
int x, int z) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
@ -190,7 +225,8 @@ ubyte* WorldFiles::getChunk(int x, int z){
ubyte* data = region->get(localX, localZ);
if (data == nullptr) {
uint32_t size;
data = readChunkData(x, z, size, getRegionFile(regionX, regionZ));
data = readChunkData(x, z, size,
folder/getRegionFilename(regionX, regionZ));
if (data) {
region->put(localX, localZ, data, size);
}
@ -278,21 +314,36 @@ void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, path filename){
}
}
void WorldFiles::writeRegions(unordered_map<ivec2, WorldRegion*>& regions,
const path& folder) {
for (auto it : regions){
WorldRegion* region = it.second;
if (region->getChunks() == nullptr || !region->isUnsaved())
continue;
ivec2 key = it.first;
writeRegion(key.x, key.y, region, folder/getRegionFilename(key.x, key.y));
}
}
void WorldFiles::write(const World* world, const Content* content) {
path directory = getRegionsFolder();
if (!fs::is_directory(directory)) {
fs::create_directories(directory);
{
path directory = getRegionsFolder();
if (!fs::is_directory(directory)) {
fs::create_directories(directory);
}
}
{
path directory = getLightsFolder();
if (!fs::is_directory(directory)) {
fs::create_directories(directory);
}
}
writeWorldInfo(world);
if (generatorTestMode)
return;
writeIndices(content->indices);
for (auto it = regions.begin(); it != regions.end(); it++){
if (it->second->getChunks() == nullptr || !it->second->isUnsaved())
continue;
ivec2 key = it->first;
writeRegion(key.x, key.y, it->second, getRegionFile(key.x, key.y));
}
writeRegions(regions, getRegionsFolder());
writeRegions(lights, getLightsFolder());
}
void WorldFiles::writeIndices(const ContentIndices* indices) {

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@ -12,6 +12,7 @@
#include "glm/gtx/hash.hpp"
#include "../typedefs.h"
#include "../settings.h"
const uint REGION_SIZE_BIT = 5;
const uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
@ -30,7 +31,7 @@ class World;
class WorldRegion {
ubyte** chunksData;
uint32_t* sizes;
bool unsaved = true;
bool unsaved = false;
public:
WorldRegion();
~WorldRegion();
@ -49,7 +50,8 @@ public:
class WorldFiles {
void writeWorldInfo(const World* world);
std::filesystem::path getRegionsFolder() const;
std::filesystem::path getRegionFile(int x, int y) const;
std::filesystem::path getLightsFolder() const;
std::filesystem::path getRegionFilename(int x, int y) const;
std::filesystem::path getPlayerFile() const;
std::filesystem::path getWorldFile() const;
std::filesystem::path getIndicesFile() const;
@ -64,6 +66,10 @@ class WorldFiles {
WorldRegion* getRegion(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
int x, int z);
WorldRegion* getOrCreateRegion(
std::unordered_map<glm::ivec2, WorldRegion*>& regions,
int x, int z);
/* Compress buffer with extrle
@param src source buffer
@param srclen length of source buffer
@ -80,18 +86,27 @@ class WorldFiles {
ubyte* readChunkData(int x, int y,
uint32_t& length,
std::filesystem::path file);
void writeRegions(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
const std::filesystem::path& folder);
ubyte* getData(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
const std::filesystem::path& folder,
int x, int z);
public:
std::unordered_map<glm::ivec2, WorldRegion*> regions;
std::unordered_map<glm::ivec2, WorldRegion*> lights;
std::filesystem::path directory;
ubyte* compressionBuffer;
bool generatorTestMode;
bool doWriteLights;
WorldFiles(std::filesystem::path directory, bool generatorTestMode);
WorldFiles(std::filesystem::path directory, const DebugSettings& settings);
~WorldFiles();
void put(Chunk* chunk);
ubyte* getChunk(int x, int y);
light_t* getLights(int x, int y);
bool readWorldInfo(World* world);
bool readPlayer(Player* player);

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@ -38,6 +38,7 @@ toml::Wrapper create_wrapper(EngineSettings& settings) {
toml::Section& debug = wrapper.add("debug");
debug.add("generator-test-mode", &settings.debug.generatorTestMode);
debug.add("show-chunk-borders", &settings.debug.showChunkBorders);
debug.add("do-write-lights", &settings.debug.doWriteLights);
return wrapper;
}

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@ -20,12 +20,27 @@ void Lightmap::set(const Lightmap* lightmap) {
}
}
void Lightmap::set(light_t* map) {
delete[] this->map;
this->map = map;
}
static_assert(sizeof(light_t) == 2, "replace dataio calls to new light_t");
ubyte* Lightmap::encode() const {
ubyte* buffer = new ubyte[CHUNK_VOL * sizeof(light_t)];
for (uint i = 0; i < CHUNK_VOL; i++) {
dataio::write_int16_big(map[i], buffer, i * sizeof(light_t));
ubyte* buffer = new ubyte[LIGHTMAP_DATA_LEN];
for (uint i = 0; i < CHUNK_VOL; i+=2) {
buffer[i/2] = ((map[i] >> 12) & 0xF) | ((map[i+1] >> 8) & 0xF0);
}
return buffer;
}
light_t* Lightmap::decode(ubyte* buffer) {
light_t* lights = new light_t[CHUNK_VOL];
for (uint i = 0; i < CHUNK_VOL; i+=2) {
ubyte b = buffer[i/2];
lights[i] = ((b & 0xF) << 12);
lights[i+1] = ((b & 0xF0) << 8);
}
return lights;
}

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@ -5,6 +5,8 @@
#include "../typedefs.h"
#include "../voxels/Chunk.h"
const int LIGHTMAP_DATA_LEN = CHUNK_VOL/2;
// Lichtkarte
class Lightmap {
public:
@ -15,6 +17,8 @@ public:
void set(const Lightmap* lightmap);
void set(light_t* map);
inline unsigned short get(int x, int y, int z){
return (map[y*CHUNK_D*CHUNK_W+z*CHUNK_W+x]);
}
@ -81,6 +85,7 @@ public:
}
ubyte* encode() const;
static light_t* decode(ubyte* buffer);
};
#endif /* LIGHTING_LIGHTMAP_H_ */

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@ -79,7 +79,9 @@ bool ChunksController::loadVisible(){
}
chunk->surrounding = surrounding;
if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) {
lighting->buildSkyLight(chunk->x, chunk->z);
if (!chunk->isLoadedLights()) {
lighting->buildSkyLight(chunk->x, chunk->z);
}
lighting->onChunkLoaded(chunk->x, chunk->z);
chunk->setLighted(true);
return true;
@ -123,6 +125,8 @@ bool ChunksController::loadVisible(){
chunk->voxels[i].id = 11;
}
}
lighting->prebuildSkyLight(chunk->x, chunk->z);
if (!chunk->isLoadedLights()) {
lighting->prebuildSkyLight(chunk->x, chunk->z);
}
return true;
}

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@ -58,6 +58,7 @@ struct DebugSettings {
/* Turns off chunks saving/loading */
bool generatorTestMode = false;
bool showChunkBorders = false;
bool doWriteLights = true;
};
struct EngineSettings {

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@ -53,4 +53,4 @@ namespace dataio {
}
}
#endif // UTIL_DATA_IO_H_
#endif // UTIL_DATA_IO_H_

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@ -10,6 +10,7 @@ struct ChunkFlag{
static const int LOADED = 0x4;
static const int LIGHTED = 0x8;
static const int UNSAVED = 0x10;
static const int LOADED_LIGHTS = 0x20;
};
#define CHUNK_DATA_LEN (CHUNK_VOL*2)
@ -57,6 +58,8 @@ public:
inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
inline bool isLoadedLights() const {return flags & ChunkFlag::LOADED_LIGHTS;}
inline bool isReady() const {return flags & ChunkFlag::READY;}
inline void setUnsaved(bool newState) {SETFLAGS(ChunkFlag::UNSAVED, newState);}
@ -65,6 +68,8 @@ public:
inline void setLoaded(bool newState) {SETFLAGS(ChunkFlag::LOADED, newState);}
inline void setLoadedLights(bool newState) {SETFLAGS(ChunkFlag::LOADED_LIGHTS, newState);}
inline void setLighted(bool newState) {SETFLAGS(ChunkFlag::LIGHTED, newState);}
inline void setReady(bool newState) {SETFLAGS(ChunkFlag::READY, newState);}

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@ -50,6 +50,12 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
chunk->decode(data.get());
chunk->setLoaded(true);
}
light_t* lights = level->world->wfile->getLights(chunk->x, chunk->z);
if (lights) {
chunk->lightmap->set(lights);
chunk->setLoadedLights(true);
}
return chunk;
}

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@ -21,8 +21,10 @@ World::World(string name,
path directory,
uint64_t seed,
EngineSettings& settings)
: name(name), seed(seed) {
wfile = new WorldFiles(directory, settings.debug.generatorTestMode);
: settings(settings),
name(name),
seed(seed) {
wfile = new WorldFiles(directory, settings.debug);
}
World::~World(){
@ -41,7 +43,10 @@ void World::write(Level* level) {
for (size_t i = 0; i < chunks->volume; i++) {
shared_ptr<Chunk> chunk = chunks->chunks[i];
if (chunk == nullptr || !chunk->isUnsaved())
if (chunk == nullptr)
continue;
bool lightsUnsaved = !chunk->isLoadedLights() && settings.debug.doWriteLights;
if (!chunk->isUnsaved() && !lightsUnsaved)
continue;
wfile->put(chunk.get());
}

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@ -14,6 +14,7 @@ class Level;
class Player;
class World {
EngineSettings& settings;
public:
std::string name;
WorldFiles* wfile;