small lights update
This commit is contained in:
parent
5d7c4d1e38
commit
9c3052ecd0
@ -128,7 +128,7 @@ void BlocksRenderer::face(const vec3& coord,
|
||||
float s = 0.5f;
|
||||
if (lights) {
|
||||
float d = glm::dot(Z, SUN_VECTOR);
|
||||
d = 0.7f + d * 0.3f;
|
||||
d = 0.8f + d * 0.2f;
|
||||
|
||||
vec4 tint(d);
|
||||
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, X, Y, Z);
|
||||
@ -164,7 +164,7 @@ void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,
|
||||
vec3 normal = glm::normalize(dir);
|
||||
|
||||
float d = glm::dot(normal, SUN_VECTOR);
|
||||
d = 0.7f + d * 0.3f;
|
||||
d = 0.8f + d * 0.2f;
|
||||
tint *= d;
|
||||
tint *= pickLight(coord);
|
||||
// debug normal
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user