Fix Compile

This commit is contained in:
Denis Sova 2023-12-02 21:39:12 +03:00
parent afa05ca99d
commit 92d2d6e19d

View File

@ -38,7 +38,7 @@ bool assetload::shader(Assets* assets,
string vertexSource = files::read_string(vertexFile); string vertexSource = files::read_string(vertexFile);
string fragmentSource = files::read_string(fragmentFile); string fragmentSource = files::read_string(fragmentFile);
Shader* shader = Shader::loadShader(vertexFile, fragmentFile, Shader* shader = Shader::loadShader(vertexFile.string(), fragmentFile.string(),
vertexSource, fragmentSource); vertexSource, fragmentSource);
if (shader == nullptr) { if (shader == nullptr) {
std::cerr << "failed to load shader '" << name << "'" << std::endl; std::cerr << "failed to load shader '" << name << "'" << std::endl;