Merge pull request #325 from MihailRis/optimize-ChunksRenderer
Optimize ChunksRenderer
This commit is contained in:
commit
9157012cdb
@ -272,15 +272,15 @@ public:
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LoaderWorker(AssetsLoader* loader) : loader(loader) {
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}
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assetload::postfunc operator()(const std::shared_ptr<aloader_entry>& entry
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assetload::postfunc operator()(const aloader_entry& entry
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) override {
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aloader_func loadfunc = loader->getLoader(entry->tag);
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aloader_func loadfunc = loader->getLoader(entry.tag);
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return loadfunc(
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loader,
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loader->getPaths(),
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entry->filename,
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entry->alias,
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entry->config
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entry.filename,
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entry.alias,
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entry.config
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);
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}
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};
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@ -290,14 +290,13 @@ std::shared_ptr<Task> AssetsLoader::startTask(runnable onDone) {
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std::make_shared<util::ThreadPool<aloader_entry, assetload::postfunc>>(
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"assets-loader-pool",
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[=]() { return std::make_shared<LoaderWorker>(this); },
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[=](assetload::postfunc& func) { func(assets); }
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[=](const assetload::postfunc& func) { func(assets); }
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);
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pool->setOnComplete(std::move(onDone));
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while (!entries.empty()) {
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const aloader_entry& entry = entries.front();
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auto ptr = std::make_shared<aloader_entry>(entry);
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pool->enqueueJob(ptr);
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aloader_entry entry = std::move(entries.front());
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entries.pop();
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pool->enqueueJob(std::move(entry));
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}
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return pool;
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}
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@ -43,8 +43,8 @@ using aloader_func = std::function<
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struct aloader_entry {
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AssetType tag;
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const std::string filename;
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const std::string alias;
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std::string filename;
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std::string alias;
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std::shared_ptr<AssetCfg> config;
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};
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@ -27,8 +27,8 @@ public:
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: converter(std::move(converter)) {
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}
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int operator()(const std::shared_ptr<ConvertTask>& task) override {
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converter->convert(*task);
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int operator()(const ConvertTask& task) override {
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converter->convert(task);
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return 0;
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}
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};
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@ -169,10 +169,10 @@ std::shared_ptr<Task> WorldConverter::startTask(
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);
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auto& converterTasks = converter->tasks;
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while (!converterTasks.empty()) {
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const ConvertTask& task = converterTasks.front();
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auto ptr = std::make_shared<ConvertTask>(task);
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pool->enqueueJob(ptr);
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ConvertTask task = std::move(converterTasks.front());
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converterTasks.pop();
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pool->enqueueJob(std::move(task));
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}
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pool->setOnComplete([=]() {
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converter->write();
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@ -4,6 +4,21 @@
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int Mesh::meshesCount = 0;
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int Mesh::drawCalls = 0;
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inline size_t calc_vertex_size(const vattr* attrs) {
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size_t vertexSize = 0;
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for (int i = 0; attrs[i].size; i++) {
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vertexSize += attrs[i].size;
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}
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return vertexSize;
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}
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Mesh::Mesh(const MeshData& data)
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: Mesh(data.vertices.data(),
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data.vertices.size() / calc_vertex_size(data.attrs.data()),
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data.indices.data(),
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data.indices.size(),
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data.attrs.data()) {}
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Mesh::Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs) :
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ibo(0),
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vertices(vertices),
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@ -1,11 +1,9 @@
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#pragma once
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#include <stdlib.h>
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#include "typedefs.hpp"
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struct vattr {
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ubyte size;
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};
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#include "typedefs.hpp"
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#include "MeshData.hpp"
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class Mesh {
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unsigned int vao;
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@ -15,6 +13,7 @@ class Mesh {
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size_t indices;
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size_t vertexSize;
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public:
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Mesh(const MeshData& data);
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Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs);
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Mesh(const float* vertexBuffer, size_t vertices, const vattr* attrs) :
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Mesh(vertexBuffer, vertices, nullptr, 0, attrs) {};
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31
src/graphics/core/MeshData.hpp
Normal file
31
src/graphics/core/MeshData.hpp
Normal file
@ -0,0 +1,31 @@
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#pragma once
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#include <vector>
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#include "typedefs.hpp"
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#include "util/Buffer.hpp"
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/// @brief Vertex attribute info
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struct vattr {
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ubyte size;
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};
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/// @brief Raw mesh data structure
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struct MeshData {
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util::Buffer<float> vertices;
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util::Buffer<int> indices;
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util::Buffer<vattr> attrs;
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MeshData() = default;
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/// @param vertices vertex data buffer
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/// @param indices nullable indices buffer
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/// @param attrs vertex attribute sizes (must be null-terminated)
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MeshData(
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util::Buffer<float> vertices,
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util::Buffer<int> indices,
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util::Buffer<vattr> attrs
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) : vertices(std::move(vertices)),
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indices(std::move(indices)),
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attrs(std::move(attrs)) {}
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};
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@ -531,7 +531,18 @@ void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
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render(voxels);
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}
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std::shared_ptr<Mesh> BlocksRenderer::createMesh() {
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MeshData BlocksRenderer::createMesh() {
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const vattr attrs[]{ {3}, {2}, {1}, {0} };
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return MeshData(
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util::Buffer<float>(vertexBuffer.get(), vertexOffset),
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util::Buffer<int>(indexBuffer.get(), indexSize),
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util::Buffer<vattr>({{3}, {2}, {1}, {0}})
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);
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}
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std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
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build(chunk, chunks);
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const vattr attrs[]{ {3}, {2}, {1}, {0} };
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size_t vcount = vertexOffset / BlocksRenderer::VERTEX_SIZE;
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return std::make_shared<Mesh>(
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@ -539,11 +550,6 @@ std::shared_ptr<Mesh> BlocksRenderer::createMesh() {
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);
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}
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std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
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build(chunk, chunks);
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return createMesh();
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}
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VoxelsVolume* BlocksRenderer::getVoxelsBuffer() const {
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return voxelsBuffer.get();
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}
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@ -10,6 +10,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/VoxelsVolume.hpp"
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#include "graphics/core/MeshData.hpp"
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class Content;
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class Mesh;
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@ -148,7 +149,7 @@ public:
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void build(const Chunk* chunk, const ChunksStorage* chunks);
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std::shared_ptr<Mesh> render(const Chunk* chunk, const ChunksStorage* chunks);
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std::shared_ptr<Mesh> createMesh();
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MeshData createMesh();
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VoxelsVolume* getVoxelsBuffer() const;
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bool isCancelled() const {
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@ -12,7 +12,7 @@
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static debug::Logger logger("chunks-render");
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class RendererWorker : public util::Worker<Chunk, RendererResult> {
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class RendererWorker : public util::Worker<std::shared_ptr<Chunk>, RendererResult> {
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Level* level;
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BlocksRenderer renderer;
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public:
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@ -27,7 +27,13 @@ public:
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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renderer.build(chunk.get(), level->chunksStorage.get());
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return RendererResult {glm::ivec2(chunk->x, chunk->z), &renderer};
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if (renderer.isCancelled()) {
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return RendererResult {
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glm::ivec2(chunk->x, chunk->z), true, MeshData()};
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}
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auto meshData = renderer.createMesh();
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return RendererResult {
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glm::ivec2(chunk->x, chunk->z), false, std::move(meshData)};
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}
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};
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@ -39,14 +45,13 @@ ChunksRenderer::ChunksRenderer(
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threadPool(
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"chunks-render-pool",
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[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
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[=](RendererResult& mesh){
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if (!mesh.renderer->isCancelled()) {
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meshes[mesh.key] = mesh.renderer->createMesh();
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[=](RendererResult& result){
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if (!result.cancelled) {
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meshes[result.key] = std::make_shared<Mesh>(result.meshData);
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}
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inwork.erase(mesh.key);
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inwork.erase(result.key);
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}, settings->graphics.chunkMaxRenderers.get())
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{
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threadPool.setStandaloneResults(false);
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threadPool.setStopOnFail(false);
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renderer = std::make_unique<BlocksRenderer>(
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settings->graphics.chunkMaxVertices.get(),
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@ -9,6 +9,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "util/ThreadPool.hpp"
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#include "graphics/core/MeshData.hpp"
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class Mesh;
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class Chunk;
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@ -19,7 +20,8 @@ struct EngineSettings;
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struct RendererResult {
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glm::ivec2 key;
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BlocksRenderer* renderer;
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bool cancelled;
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MeshData meshData;
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};
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class ChunksRenderer {
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@ -28,7 +30,7 @@ class ChunksRenderer {
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std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
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std::unordered_map<glm::ivec2, bool> inwork;
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util::ThreadPool<Chunk, RendererResult> threadPool;
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util::ThreadPool<std::shared_ptr<Chunk>, RendererResult> threadPool;
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public:
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ChunksRenderer(
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Level* level,
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@ -2,6 +2,7 @@
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#include <memory>
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#include <cstring>
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#include <initializer_list>
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namespace util {
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/// @brief Template similar to std::unique_ptr stores a buffer with its size
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@ -11,6 +12,8 @@ namespace util {
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std::unique_ptr<T[]> ptr;
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size_t length;
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public:
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Buffer() = default;
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Buffer(size_t length)
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: ptr(std::make_unique<T[]>(length)), length(length) {
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}
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@ -23,7 +26,23 @@ namespace util {
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Buffer(const T* src, size_t length)
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: ptr(std::make_unique<T[]>(length)), length(length) {
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std::memcpy(ptr.get(), src, length);
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std::memcpy(ptr.get(), src, length * sizeof(T));
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}
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Buffer(std::initializer_list<T> values)
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: ptr(std::make_unique<T[]>(values.size())),
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length(values.size()) {
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std::copy(values.begin(), values.end(), ptr.get());
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}
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Buffer(std::nullptr_t) noexcept : ptr(nullptr), length(0) {}
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inline bool operator==(std::nullptr_t) const noexcept {
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return ptr == nullptr;
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}
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inline bool operator!=(std::nullptr_t) const noexcept {
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return ptr != nullptr;
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}
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T& operator[](long long index) {
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@ -17,7 +17,7 @@ namespace util {
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template <class J, class T>
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struct ThreadPoolResult {
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std::shared_ptr<J> job;
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J job;
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std::condition_variable& variable;
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int workerIndex;
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bool& locked;
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@ -29,13 +29,13 @@ namespace util {
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public:
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Worker() = default;
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virtual ~Worker() = default;
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virtual R operator()(const std::shared_ptr<T>&) = 0;
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virtual R operator()(const T&) = 0;
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};
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template <class T, class R>
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class ThreadPool : public Task {
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debug::Logger logger;
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std::queue<std::shared_ptr<T>> jobs;
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std::queue<T> jobs;
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std::queue<ThreadPoolResult<T, R>> results;
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std::mutex resultsMutex;
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std::vector<std::thread> threads;
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@ -43,7 +43,7 @@ namespace util {
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std::mutex jobsMutex;
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std::vector<std::unique_lock<std::mutex>> workersBlocked;
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consumer<R&> resultConsumer;
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consumer<std::shared_ptr<T>&> onJobFailed = nullptr;
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consumer<T&> onJobFailed = nullptr;
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runnable onComplete = nullptr;
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std::atomic<int> busyWorkers = 0;
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std::atomic<uint> jobsDone = 0;
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@ -57,7 +57,7 @@ namespace util {
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std::mutex mutex;
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bool locked = false;
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while (working) {
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std::shared_ptr<T> job;
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T job;
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{
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std::unique_lock<std::mutex> lock(jobsMutex);
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jobsMutexCondition.wait(lock, [this] {
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@ -66,7 +66,7 @@ namespace util {
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if (!working || failed) {
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break;
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}
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job = jobs.front();
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job = std::move(jobs.front());
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jobs.pop();
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busyWorkers++;
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@ -229,10 +229,10 @@ namespace util {
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}
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}
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void enqueueJob(const std::shared_ptr<T>& job) {
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void enqueueJob(T job) {
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{
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std::lock_guard<std::mutex> lock(jobsMutex);
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jobs.push(job);
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jobs.push(std::move(job));
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}
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jobsMutexCondition.notify_one();
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}
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