reduce redundancy
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5874abff98
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8edf9440a3
@ -359,7 +359,7 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const st
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for (auto& componentName : def.components) {
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auto scriptfile = folder/fs::path("scripts/components/"+componentName+".lua");
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if (fs::is_regular_file(scriptfile)) {
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scripting::load_entity_component(env, componentName, scriptfile);
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scripting::load_entity_component(componentName, scriptfile);
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}
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}
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}
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@ -514,11 +514,11 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
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funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
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}
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void scripting::load_entity_component(const scriptenv& penv, const std::string& name, const fs::path& file) {
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void scripting::load_entity_component(const std::string& name, const fs::path& file) {
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auto L = lua::get_main_thread();
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std::string src = files::read_string(file);
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logger.info() << "script (component) " << file.u8string();
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lua::loadbuffer(L, *penv, src, file.u8string());
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lua::loadbuffer(L, 0, src, file.u8string());
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lua::store_in(L, lua::CHUNKS_TABLE, name);
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}
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@ -127,7 +127,6 @@ namespace scripting {
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item_funcs_set& funcsset);
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void load_entity_component(
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const scriptenv& env,
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const std::string& name,
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const fs::path& file);
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@ -405,8 +405,8 @@ void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum,
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}
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bool Entities::hasBlockingInside(AABB aabb) {
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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for (auto [entity, eid, transform, body] : view.each()) {
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auto view = registry.view<EntityId, Rigidbody>();
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for (auto [entity, eid, body] : view.each()) {
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if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB())) {
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return true;
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}
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