fix Entities.hasBlockingInside
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@ -405,9 +405,9 @@ void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum,
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}
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bool Entities::hasBlockingInside(AABB aabb) {
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auto view = registry.view<EntityId, Transform>();
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for (auto [entity, eid, transform] : view.each()) {
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if (eid.def.blocking && aabb.contains(transform.pos)) {
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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for (auto [entity, eid, transform, body] : view.each()) {
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if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB())) {
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return true;
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}
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}
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@ -57,6 +57,10 @@ struct Hitbox {
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bool crouching = false;
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Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize);
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AABB getAABB() const {
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return AABB(position-halfsize, position+halfsize);
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}
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};
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#endif // PHYSICS_HITBOX_HPP_
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