refactor: remove unused 'virtual' keywords

This commit is contained in:
MihailRis 2025-04-02 17:54:28 +03:00
parent 881edb7b28
commit 8a74c65812
5 changed files with 11 additions and 4 deletions

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@ -225,11 +225,11 @@ namespace gui {
virtual glm::vec2 calcPos() const;
virtual void setPos(glm::vec2 pos);
virtual glm::vec2 getPos() const;
virtual glm::vec2 getSize() const;
glm::vec2 getSize() const;
virtual void setSize(glm::vec2 size);
virtual glm::vec2 getMinSize() const;
glm::vec2 getMinSize() const;
virtual void setMinSize(glm::vec2 size);
virtual glm::vec2 getMaxSize() const;
glm::vec2 getMaxSize() const;
virtual void setMaxSize(glm::vec2 size);
/// @brief Called in containers when new element added
virtual void refresh() {};

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@ -3,12 +3,16 @@
#include <memory>
#include <string>
#include "GUI.hpp"
#include "delegates.hpp"
#include "typedefs.hpp"
class Engine;
namespace gui {
class GUI;
class UINode;
}
namespace guiutil {
/// @brief Create element from XML
/// @param source XML

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@ -16,6 +16,7 @@
#include "frontend/menu.hpp"
#include "frontend/screens/LevelScreen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/gui_util.hpp"
#include "objects/Players.hpp"

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@ -2,6 +2,7 @@
#include "assets/Assets.hpp"
#include "engine/Engine.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Button.hpp"
#include "graphics/ui/elements/Canvas.hpp"
#include "graphics/ui/elements/CheckBox.hpp"

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@ -9,6 +9,7 @@
#include "content/ContentControl.hpp"
#include "content/PacksManager.hpp"
#include "engine/Engine.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "frontend/locale.hpp"