rename keycode, mousecode enumerations
This commit is contained in:
parent
9843a1fc27
commit
881edb7b28
@ -42,13 +42,13 @@ public:
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: Setting(format), initial(value), value(value) {
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}
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observer_handler observe(consumer<T> callback, bool callOnStart = false) {
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ObserverHandler observe(consumer<T> callback, bool callOnStart = false) {
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const int id = nextid++;
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observers.emplace(id, callback);
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if (callOnStart) {
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callback(value);
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}
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return observer_handler([this, id]() {
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return ObserverHandler([this, id]() {
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observers.erase(id);
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});
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}
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@ -174,13 +174,13 @@ void Engine::loadControls() {
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}
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void Engine::updateHotkeys() {
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if (input->jpressed(keycode::F2)) {
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if (input->jpressed(Keycode::F2)) {
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saveScreenshot();
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}
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if (input->jpressed(keycode::F8)) {
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if (input->jpressed(Keycode::F8)) {
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gui->toggleDebug();
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}
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if (input->jpressed(keycode::F11)) {
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if (input->jpressed(Keycode::F11)) {
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settings.display.fullscreen.toggle();
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}
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}
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@ -252,15 +252,15 @@ void Hud::updateHotbarControl() {
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player.setChosenSlot(slot);
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}
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for (
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int i = static_cast<int>(keycode::NUM_1);
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i <= static_cast<int>(keycode::NUM_9);
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int i = static_cast<int>(Keycode::NUM_1);
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i <= static_cast<int>(Keycode::NUM_9);
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i++
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) {
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if (input.jpressed(static_cast<keycode>(i))) {
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player.setChosenSlot(i - static_cast<int>(keycode::NUM_1));
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if (input.jpressed(static_cast<Keycode>(i))) {
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player.setChosenSlot(i - static_cast<int>(Keycode::NUM_1));
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}
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}
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if (input.jpressed(keycode::NUM_0)) {
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if (input.jpressed(Keycode::NUM_0)) {
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player.setChosenSlot(9);
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}
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}
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@ -180,13 +180,13 @@ void LevelScreen::saveWorldPreview() {
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void LevelScreen::updateHotkeys() {
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auto& settings = engine.getSettings();
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if (input.jpressed(keycode::O)) {
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if (input.jpressed(Keycode::O)) {
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settings.graphics.frustumCulling.toggle();
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}
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if (input.jpressed(keycode::F1)) {
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if (input.jpressed(Keycode::F1)) {
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hudVisible = !hudVisible;
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}
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if (input.jpressed(keycode::F3)) {
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if (input.jpressed(Keycode::F3)) {
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debug = !debug;
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hud->setDebug(debug);
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renderer->setDebug(debug);
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@ -135,7 +135,7 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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}
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this->hover = hover;
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if (input.jclicked(mousecode::BUTTON_1)) {
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if (input.jclicked(Mousecode::BUTTON_1)) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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if (doubleClickTimer < doubleClickDelay) {
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@ -158,13 +158,13 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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focus->defocus();
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focus = nullptr;
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}
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} else if (!input.clicked(mousecode::BUTTON_1) && pressed) {
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} else if (!input.clicked(Mousecode::BUTTON_1) && pressed) {
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pressed->mouseRelease(cursor.pos.x, cursor.pos.y);
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pressed = nullptr;
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}
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if (hover) {
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for (mousecode code : MOUSECODES_ALL) {
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for (Mousecode code : MOUSECODES_ALL) {
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if (input.jclicked(code)) {
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hover->clicked(code);
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}
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@ -173,7 +173,7 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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}
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void GUI::actFocused() {
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if (input.jpressed(keycode::ESCAPE)) {
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if (input.jpressed(Keycode::ESCAPE)) {
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focus->defocus();
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focus = nullptr;
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return;
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@ -187,8 +187,8 @@ void GUI::actFocused() {
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const auto& cursor = input.getCursor();
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if (!cursor.locked) {
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if (input.clicked(mousecode::BUTTON_1) &&
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(input.jclicked(mousecode::BUTTON_1) || cursor.delta.x ||
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if (input.clicked(Mousecode::BUTTON_1) &&
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(input.jclicked(Mousecode::BUTTON_1) || cursor.delta.x ||
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cursor.delta.y)) {
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if (!doubleClicked) {
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focus->mouseMove(cursor.pos.x, cursor.pos.y);
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@ -25,15 +25,15 @@ void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) {
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label->setText(util::str2wstr_utf8(binding.text()));
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}
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void InputBindBox::clicked(mousecode button) {
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void InputBindBox::clicked(Mousecode button) {
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if (isFocused()) {
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binding.reset(button);
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defocus();
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}
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}
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void InputBindBox::keyPressed(keycode key) {
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if (key != keycode::ESCAPE) {
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void InputBindBox::keyPressed(Keycode key) {
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if (key != Keycode::ESCAPE) {
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binding.reset(key);
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}
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defocus();
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@ -19,8 +19,8 @@ namespace gui {
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const DrawContext& pctx, const Assets& assets
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) override;
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virtual void clicked(mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual void clicked(Mousecode button) override;
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virtual void keyPressed(Keycode key) override;
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virtual bool isFocuskeeper() const override {
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return true;
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}
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@ -281,7 +281,7 @@ bool SlotView::isHighlighted() const {
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void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
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const auto& input = gui.getInput();
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if (layout.taking && input.pressed(keycode::LEFT_SHIFT)) {
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if (layout.taking && input.pressed(Keycode::LEFT_SHIFT)) {
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if (layout.shareFunc) {
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layout.shareFunc(layout.index, stack);
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}
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@ -348,7 +348,7 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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}
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}
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void SlotView::clicked(mousecode button) {
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void SlotView::clicked(Mousecode button) {
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if (bound == nullptr)
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return;
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auto exchangeSlot =
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@ -359,9 +359,9 @@ void SlotView::clicked(mousecode button) {
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ItemStack& grabbed = exchangeSlot->getStack();
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ItemStack& stack = *bound;
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if (button == mousecode::BUTTON_1) {
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if (button == Mousecode::BUTTON_1) {
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performLeftClick(stack, grabbed);
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} else if (button == mousecode::BUTTON_2) {
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} else if (button == Mousecode::BUTTON_2) {
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performRightClick(stack, grabbed);
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}
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if (layout.updateFunc) {
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@ -370,7 +370,7 @@ void SlotView::clicked(mousecode button) {
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}
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void SlotView::onFocus() {
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clicked(mousecode::BUTTON_1);
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clicked(Mousecode::BUTTON_1);
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}
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const std::wstring& SlotView::getTooltip() const {
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@ -93,7 +93,7 @@ namespace gui {
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void setHighlighted(bool flag);
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bool isHighlighted() const;
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virtual void clicked(mousecode) override;
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virtual void clicked(Mousecode) override;
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virtual void onFocus() override;
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virtual const std::wstring& getTooltip() const override;
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@ -824,10 +824,10 @@ void TextBox::onInput() {
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refreshSyntax();
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}
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void TextBox::performEditingKeyboardEvents(keycode key) {
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bool shiftPressed = gui.getInput().pressed(keycode::LEFT_SHIFT);
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void TextBox::performEditingKeyboardEvents(Keycode key) {
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bool shiftPressed = gui.getInput().pressed(Keycode::LEFT_SHIFT);
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bool breakSelection = getSelectionLength() != 0 && !shiftPressed;
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if (key == keycode::BACKSPACE) {
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if (key == Keycode::BACKSPACE) {
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if (!eraseSelected() && caret > 0 && input.length() > 0) {
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if (caret > input.length()) {
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caret = input.length();
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@ -839,7 +839,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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onInput();
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}
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}
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} else if (key == keycode::DELETE) {
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} else if (key == Keycode::DELETE) {
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if (!eraseSelected() && caret < input.length()) {
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historian->onErase(caret, input.substr(caret, 1));
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input = input.substr(0, caret) + input.substr(caret + 1);
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@ -847,7 +847,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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onInput();
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}
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}
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} else if (key == keycode::ENTER) {
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} else if (key == Keycode::ENTER) {
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if (multiline) {
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paste(L"\n");
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} else {
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@ -856,42 +856,42 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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consumer(getText());
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}
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}
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} else if (key == keycode::TAB) {
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} else if (key == Keycode::TAB) {
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paste(L" ");
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} else if (key == keycode::LEFT) {
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} else if (key == Keycode::LEFT) {
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stepLeft(shiftPressed, breakSelection);
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} else if (key == keycode::RIGHT) {
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} else if (key == Keycode::RIGHT) {
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stepRight(shiftPressed, breakSelection);
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} else if (key == keycode::UP && onUpPressed) {
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} else if (key == Keycode::UP && onUpPressed) {
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onUpPressed();
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} else if (key == keycode::DOWN && onDownPressed) {
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} else if (key == Keycode::DOWN && onDownPressed) {
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onDownPressed();
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}
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}
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void TextBox::keyPressed(keycode key) {
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void TextBox::keyPressed(Keycode key) {
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const auto& inputEvents = gui.getInput();
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if (editable) {
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performEditingKeyboardEvents(key);
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}
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if (inputEvents.pressed(keycode::LEFT_CONTROL) && key != keycode::LEFT_CONTROL) {
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if (inputEvents.pressed(Keycode::LEFT_CONTROL) && key != Keycode::LEFT_CONTROL) {
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if (controlCombinationsHandler) {
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if (controlCombinationsHandler(static_cast<int>(key))) {
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return;
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}
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}
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// Copy selected text to clipboard
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if (key == keycode::C || key == keycode::X) {
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if (key == Keycode::C || key == Keycode::X) {
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std::string text = util::wstr2str_utf8(getSelection());
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if (!text.empty()) {
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gui.getInput().setClipboardText(text.c_str());
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}
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if (editable && key == keycode::X) {
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if (editable && key == Keycode::X) {
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eraseSelected();
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}
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}
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// Paste text from clipboard
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if (key == keycode::V && editable) {
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if (key == Keycode::V && editable) {
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const char* text = inputEvents.getClipboardText();
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if (text) {
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historian->sync(); // flush buffer before combination
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@ -902,18 +902,18 @@ void TextBox::keyPressed(keycode key) {
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}
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}
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// Select/deselect all
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if (key == keycode::A) {
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if (key == Keycode::A) {
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if (selectionStart == selectionEnd) {
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select(0, input.length());
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} else {
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resetSelection();
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}
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}
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if (key == keycode::Z) {
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if (key == Keycode::Z) {
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historian->undo();
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refreshSyntax();
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}
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if (key == keycode::Y) {
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if (key == Keycode::Y) {
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historian->redo();
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refreshSyntax();
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}
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@ -948,11 +948,11 @@ std::shared_ptr<UINode> TextBox::getAt(const glm::vec2& pos) {
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void TextBox::setOnUpPressed(const runnable& callback) {
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if (callback == nullptr) {
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onUpPressed = [this]() {
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if (inputEvents.pressed(keycode::LEFT_CONTROL)) {
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if (inputEvents.pressed(Keycode::LEFT_CONTROL)) {
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scrolled(1);
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return;
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}
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bool shiftPressed = inputEvents.pressed(keycode::LEFT_SHIFT);
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bool shiftPressed = inputEvents.pressed(Keycode::LEFT_SHIFT);
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bool breakSelection = getSelectionLength() != 0 && !shiftPressed;
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stepDefaultUp(shiftPressed, breakSelection);
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};
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@ -964,11 +964,11 @@ void TextBox::setOnUpPressed(const runnable& callback) {
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void TextBox::setOnDownPressed(const runnable& callback) {
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if (callback == nullptr) {
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onDownPressed = [this]() {
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if (inputEvents.pressed(keycode::LEFT_CONTROL)) {
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if (inputEvents.pressed(Keycode::LEFT_CONTROL)) {
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scrolled(-1);
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return;
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}
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bool shiftPressed = inputEvents.pressed(keycode::LEFT_SHIFT);
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bool shiftPressed = inputEvents.pressed(Keycode::LEFT_SHIFT);
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bool breakSelection = getSelectionLength() != 0 && !shiftPressed;
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stepDefaultDown(shiftPressed, breakSelection);
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};
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@ -87,7 +87,7 @@ namespace gui {
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/// @brief Set maxLocalCaret to local (line) caret position
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void resetMaxLocalCaret();
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void performEditingKeyboardEvents(keycode key);
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void performEditingKeyboardEvents(Keycode key);
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void refreshLabel();
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@ -238,7 +238,7 @@ namespace gui {
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virtual void draw(const DrawContext& pctx, const Assets& assets) override;
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virtual void drawBackground(const DrawContext& pctx, const Assets& assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(keycode key) override;
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virtual void keyPressed(Keycode key) override;
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virtual std::shared_ptr<UINode> getAt(const glm::vec2& pos) override;
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virtual void setOnUpPressed(const runnable &callback);
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virtual void setOnDownPressed(const runnable &callback);
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@ -175,7 +175,7 @@ namespace gui {
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virtual void onFocus() {focused = true;}
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virtual void doubleClick(int x, int y);
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virtual void click(int x, int y);
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virtual void clicked(mousecode button) {}
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virtual void clicked(Mousecode button) {}
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virtual void mouseMove(int x, int y) {};
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virtual void mouseRelease(int x, int y);
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virtual void scrolled(int value);
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@ -188,7 +188,7 @@ namespace gui {
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virtual bool isFocuskeeper() const {return false;}
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virtual void typed(unsigned int codepoint) {};
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virtual void keyPressed(keycode key) {};
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virtual void keyPressed(Keycode key) {};
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/// @brief Check if screen position is inside of the element
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/// @param pos screen position
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@ -68,11 +68,11 @@ void guiutil::alert(
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panel->refresh();
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auto& input = engine.getInput();
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panel->keepAlive(input.addKeyCallback(keycode::ENTER, [on_hidden_final]() {
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panel->keepAlive(input.addKeyCallback(Keycode::ENTER, [on_hidden_final]() {
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on_hidden_final();
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return true;
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}));
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panel->keepAlive(input.addKeyCallback(keycode::ESCAPE, [on_hidden_final]() {
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panel->keepAlive(input.addKeyCallback(Keycode::ESCAPE, [on_hidden_final]() {
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on_hidden_final();
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return true;
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}));
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@ -138,11 +138,11 @@ void guiutil::confirm(
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}));
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panel->add(subpanel);
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panel->keepAlive(input.addKeyCallback(keycode::ENTER, [=]() {
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panel->keepAlive(input.addKeyCallback(Keycode::ENTER, [=]() {
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on_confirm_final();
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return true;
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}));
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panel->keepAlive(input.addKeyCallback(keycode::ESCAPE, [=]() {
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panel->keepAlive(input.addKeyCallback(Keycode::ESCAPE, [=]() {
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on_deny_final();
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return true;
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}));
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@ -36,7 +36,7 @@ static int l_add_callback(lua::State* L) {
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lua::pushvalue(L, 2);
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auto actual_callback = lua::create_simple_handler(L);
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observer_handler handler;
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ObserverHandler handler;
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auto& gui = engine->getGUI();
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auto& input = engine->getInput();
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@ -5,7 +5,7 @@
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using scriptenv = std::shared_ptr<int>;
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class observer_handler;
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class ObserverHandler;
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/// @brief dynamic integer type (64 bit signed integer)
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using integer_t = int64_t;
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@ -31,12 +31,12 @@ namespace util {
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nextid = o.nextid;
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}
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observer_handler add(std::function<bool(Types...)> handler) {
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ObserverHandler add(std::function<bool(Types...)> handler) {
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std::lock_guard lock(mutex);
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int id = nextid++;
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handlers[id] = std::move(handler);
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order.push_back(id);
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return observer_handler([this, id]() {
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return ObserverHandler([this, id]() {
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std::lock_guard lock(mutex);
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handlers.erase(id);
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order.erase(
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@ -9,7 +9,7 @@ namespace util {
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/// @brief Keeps shared pointers alive until destruction
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class ObjectsKeeper {
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std::vector<std::shared_ptr<void>> ptrs;
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std::vector<observer_handler> handlers;
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std::vector<ObserverHandler> handlers;
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public:
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ObjectsKeeper() = default;
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@ -29,7 +29,7 @@ namespace util {
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||||
ptrs.push_back(std::move(ptr));
|
||||
}
|
||||
|
||||
virtual void keepAlive(observer_handler&& ptr) {
|
||||
virtual void keepAlive(ObserverHandler&& ptr) {
|
||||
handlers.emplace_back(std::move(ptr));
|
||||
}
|
||||
|
||||
|
||||
@ -26,11 +26,11 @@ namespace util {
|
||||
nextid = o.nextid;
|
||||
}
|
||||
|
||||
observer_handler add(runnable callback) {
|
||||
ObserverHandler add(runnable callback) {
|
||||
std::lock_guard lock(mutex);
|
||||
int id = nextid++;
|
||||
runnables[id] = std::move(callback);
|
||||
return observer_handler(new int(id), [this](int* id) { //-V508
|
||||
return ObserverHandler(new int(id), [this](int* id) { //-V508
|
||||
std::lock_guard lock(mutex);
|
||||
runnables.erase(*id);
|
||||
delete id;
|
||||
|
||||
@ -2,21 +2,21 @@
|
||||
|
||||
#include <functional>
|
||||
|
||||
class observer_handler {
|
||||
class ObserverHandler {
|
||||
public:
|
||||
observer_handler() = default;
|
||||
ObserverHandler() = default;
|
||||
|
||||
observer_handler(std::function<void()> destructor)
|
||||
ObserverHandler(std::function<void()> destructor)
|
||||
: destructor(std::move(destructor)) {
|
||||
}
|
||||
|
||||
observer_handler(const observer_handler&) = delete;
|
||||
ObserverHandler(const ObserverHandler&) = delete;
|
||||
|
||||
observer_handler(observer_handler&& handler) noexcept
|
||||
ObserverHandler(ObserverHandler&& handler) noexcept
|
||||
: destructor(std::move(handler.destructor)) {
|
||||
}
|
||||
|
||||
~observer_handler() {
|
||||
~ObserverHandler() {
|
||||
if (destructor) {
|
||||
destructor();
|
||||
}
|
||||
@ -26,9 +26,9 @@ public:
|
||||
return destructor == nullptr;
|
||||
}
|
||||
|
||||
observer_handler& operator=(const observer_handler& handler) = delete;
|
||||
ObserverHandler& operator=(const ObserverHandler& handler) = delete;
|
||||
|
||||
observer_handler& operator=(observer_handler&& handler) noexcept {
|
||||
ObserverHandler& operator=(ObserverHandler&& handler) noexcept {
|
||||
if (destructor) {
|
||||
destructor();
|
||||
}
|
||||
|
||||
@ -168,10 +168,10 @@ public:
|
||||
uint currentFrame = 0;
|
||||
uint frames[KEYS_BUFFER_SIZE] {};
|
||||
std::vector<uint> codepoints;
|
||||
std::vector<keycode> pressedKeys;
|
||||
std::vector<Keycode> pressedKeys;
|
||||
Bindings bindings;
|
||||
bool keys[KEYS_BUFFER_SIZE] {};
|
||||
std::unordered_map<keycode, util::HandlersList<>> keyCallbacks;
|
||||
std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
|
||||
|
||||
GLFWInput(GLFWwindow* window)
|
||||
: window(window) {
|
||||
@ -196,11 +196,11 @@ public:
|
||||
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard:
|
||||
newstate = pressed(static_cast<keycode>(binding.code));
|
||||
case InputType::KEYBOARD:
|
||||
newstate = pressed(static_cast<Keycode>(binding.code));
|
||||
break;
|
||||
case inputtype::mouse:
|
||||
newstate = clicked(static_cast<mousecode>(binding.code));
|
||||
case InputType::MOUSE:
|
||||
newstate = clicked(static_cast<Mousecode>(binding.code));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -224,13 +224,13 @@ public:
|
||||
keys[key] = pressed;
|
||||
frames[key] = currentFrame;
|
||||
if (pressed && !prevPressed) {
|
||||
const auto& callbacks = keyCallbacks.find(static_cast<keycode>(key));
|
||||
const auto& callbacks = keyCallbacks.find(static_cast<Keycode>(key));
|
||||
if (callbacks != keyCallbacks.end()) {
|
||||
callbacks->second.notify();
|
||||
}
|
||||
}
|
||||
if (pressed) {
|
||||
pressedKeys.push_back(static_cast<keycode>(key));
|
||||
pressedKeys.push_back(static_cast<Keycode>(key));
|
||||
}
|
||||
}
|
||||
|
||||
@ -251,24 +251,24 @@ public:
|
||||
return scroll;
|
||||
}
|
||||
|
||||
bool pressed(keycode key) const override {
|
||||
bool pressed(Keycode key) const override {
|
||||
int keycode = static_cast<int>(key);
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
return false;
|
||||
}
|
||||
return keys[keycode];
|
||||
}
|
||||
bool jpressed(keycode keycode) const override {
|
||||
bool jpressed(Keycode keycode) const override {
|
||||
return pressed(keycode) &&
|
||||
frames[static_cast<int>(keycode)] == currentFrame;
|
||||
}
|
||||
|
||||
bool clicked(mousecode code) const override {
|
||||
bool clicked(Mousecode code) const override {
|
||||
return pressed(
|
||||
static_cast<keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
|
||||
static_cast<Keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
|
||||
);
|
||||
}
|
||||
bool jclicked(mousecode code) const override {
|
||||
bool jclicked(Mousecode code) const override {
|
||||
return clicked(code) &&
|
||||
frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
|
||||
currentFrame;
|
||||
@ -311,11 +311,11 @@ public:
|
||||
return bindings;
|
||||
}
|
||||
|
||||
observer_handler addKeyCallback(keycode key, KeyCallback callback) override {
|
||||
ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override {
|
||||
return keyCallbacks[key].add(std::move(callback));
|
||||
}
|
||||
|
||||
const std::vector<keycode>& getPressedKeys() const override {
|
||||
const std::vector<Keycode>& getPressedKeys() const override {
|
||||
return pressedKeys;
|
||||
}
|
||||
|
||||
|
||||
@ -56,7 +56,7 @@ static std::unordered_map<std::string, int> mousecodes {
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
static std::unordered_map<int, std::string> buttonsnames{};
|
||||
|
||||
std::string input_util::get_name(mousecode code) {
|
||||
std::string input_util::get_name(Mousecode code) {
|
||||
auto found = buttonsnames.find(static_cast<int>(code));
|
||||
if (found == buttonsnames.end()) {
|
||||
return "unknown";
|
||||
@ -64,7 +64,7 @@ std::string input_util::get_name(mousecode code) {
|
||||
return found->second;
|
||||
}
|
||||
|
||||
std::string input_util::get_name(keycode code) {
|
||||
std::string input_util::get_name(Keycode code) {
|
||||
auto found = keynames.find(static_cast<int>(code));
|
||||
if (found == keynames.end()) {
|
||||
return "unknown";
|
||||
@ -72,17 +72,17 @@ std::string input_util::get_name(keycode code) {
|
||||
return found->second;
|
||||
}
|
||||
|
||||
void Binding::reset(inputtype type, int code) {
|
||||
void Binding::reset(InputType type, int code) {
|
||||
this->type = type;
|
||||
this->code = code;
|
||||
}
|
||||
|
||||
void Binding::reset(keycode code) {
|
||||
reset(inputtype::keyboard, static_cast<int>(code));
|
||||
void Binding::reset(Keycode code) {
|
||||
reset(InputType::KEYBOARD, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void Binding::reset(mousecode code) {
|
||||
reset(inputtype::mouse, static_cast<int>(code));
|
||||
void Binding::reset(Mousecode code) {
|
||||
reset(InputType::MOUSE, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
@ -103,23 +103,23 @@ void input_util::initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
keycode input_util::keycode_from(const std::string& name) {
|
||||
Keycode input_util::keycode_from(const std::string& name) {
|
||||
const auto& found = keycodes.find(name);
|
||||
if (found == keycodes.end()) {
|
||||
return keycode::UNKNOWN;
|
||||
return Keycode::UNKNOWN;
|
||||
}
|
||||
return static_cast<keycode>(found->second);
|
||||
return static_cast<Keycode>(found->second);
|
||||
}
|
||||
|
||||
mousecode input_util::mousecode_from(const std::string& name) {
|
||||
Mousecode input_util::mousecode_from(const std::string& name) {
|
||||
const auto& found = mousecodes.find(name);
|
||||
if (found == mousecodes.end()) {
|
||||
return mousecode::UNKNOWN;
|
||||
return Mousecode::UNKNOWN;
|
||||
}
|
||||
return static_cast<mousecode>(found->second);
|
||||
return static_cast<Mousecode>(found->second);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(keycode code) {
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
int icode_repr = static_cast<int>(code);
|
||||
const char* name =
|
||||
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
@ -212,21 +212,21 @@ std::string input_util::to_string(keycode code) {
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(mousecode code) {
|
||||
std::string input_util::to_string(Mousecode code) {
|
||||
switch (code) {
|
||||
case mousecode::BUTTON_1:
|
||||
case Mousecode::BUTTON_1:
|
||||
return "LMB";
|
||||
case mousecode::BUTTON_2:
|
||||
case Mousecode::BUTTON_2:
|
||||
return "RMB";
|
||||
case mousecode::BUTTON_3:
|
||||
case Mousecode::BUTTON_3:
|
||||
return "MMB";
|
||||
case mousecode::BUTTON_4:
|
||||
case mousecode::BUTTON_5:
|
||||
case mousecode::BUTTON_6:
|
||||
case mousecode::BUTTON_7:
|
||||
case mousecode::BUTTON_8:
|
||||
case Mousecode::BUTTON_4:
|
||||
case Mousecode::BUTTON_5:
|
||||
case Mousecode::BUTTON_6:
|
||||
case Mousecode::BUTTON_7:
|
||||
case Mousecode::BUTTON_8:
|
||||
return "XButton " + std::to_string(static_cast<int>(code) -
|
||||
static_cast<int>(mousecode::BUTTON_3));
|
||||
static_cast<int>(Mousecode::BUTTON_3));
|
||||
default:
|
||||
return "unknown button";
|
||||
}
|
||||
@ -251,13 +251,13 @@ void Bindings::read(const dv::value& map, BindType bindType) {
|
||||
for (auto& [name, value] : section.asObject()) {
|
||||
auto key = sectionName + "." + name;
|
||||
auto [prefix, codename] = util::split_at(value.asString(), ':');
|
||||
inputtype type;
|
||||
InputType type;
|
||||
int code;
|
||||
if (prefix == "key") {
|
||||
type = inputtype::keyboard;
|
||||
type = InputType::KEYBOARD;
|
||||
code = static_cast<int>(input_util::keycode_from(codename));
|
||||
} else if (prefix == "mouse") {
|
||||
type = inputtype::mouse;
|
||||
type = InputType::MOUSE;
|
||||
code = static_cast<int>(input_util::mousecode_from(codename));
|
||||
} else {
|
||||
logger.error()
|
||||
@ -282,15 +282,15 @@ std::string Bindings::write() const {
|
||||
const auto& binding = entry.second;
|
||||
std::string value;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard:
|
||||
case InputType::KEYBOARD:
|
||||
value =
|
||||
"key:" +
|
||||
input_util::get_name(static_cast<keycode>(binding.code));
|
||||
input_util::get_name(static_cast<Keycode>(binding.code));
|
||||
break;
|
||||
case inputtype::mouse:
|
||||
case InputType::MOUSE:
|
||||
value =
|
||||
"mouse:" +
|
||||
input_util::get_name(static_cast<mousecode>(binding.code));
|
||||
input_util::get_name(static_cast<Mousecode>(binding.code));
|
||||
break;
|
||||
default:
|
||||
throw std::runtime_error("unsupported control type");
|
||||
|
||||
@ -15,7 +15,7 @@ enum class BindType {
|
||||
};
|
||||
|
||||
/// @brief Represents glfw3 keycode values.
|
||||
enum class keycode : int {
|
||||
enum class Keycode : int {
|
||||
SPACE = 32,
|
||||
APOSTROPHE = 39,
|
||||
COMMA = 44,
|
||||
@ -108,7 +108,7 @@ enum class keycode : int {
|
||||
|
||||
/// @brief Represents glfw3 mouse button IDs.
|
||||
/// @details There is a subset of glfw3 mouse button IDs.
|
||||
enum class mousecode : int {
|
||||
enum class Mousecode : int {
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
@ -120,43 +120,49 @@ enum class mousecode : int {
|
||||
UNKNOWN = -1,
|
||||
};
|
||||
|
||||
inline mousecode MOUSECODES_ALL[] {
|
||||
mousecode::BUTTON_1, mousecode::BUTTON_2, mousecode::BUTTON_3, mousecode::BUTTON_4,
|
||||
mousecode::BUTTON_5, mousecode::BUTTON_6, mousecode::BUTTON_7, mousecode::BUTTON_8 };
|
||||
inline Mousecode MOUSECODES_ALL[] {
|
||||
Mousecode::BUTTON_1,
|
||||
Mousecode::BUTTON_2,
|
||||
Mousecode::BUTTON_3,
|
||||
Mousecode::BUTTON_4,
|
||||
Mousecode::BUTTON_5,
|
||||
Mousecode::BUTTON_6,
|
||||
Mousecode::BUTTON_7,
|
||||
Mousecode::BUTTON_8};
|
||||
|
||||
namespace input_util {
|
||||
void initialize();
|
||||
|
||||
keycode keycode_from(const std::string& name);
|
||||
mousecode mousecode_from(const std::string& name);
|
||||
Keycode keycode_from(const std::string& name);
|
||||
Mousecode mousecode_from(const std::string& name);
|
||||
|
||||
/// @return Key label by keycode
|
||||
std::string to_string(keycode code);
|
||||
std::string to_string(Keycode code);
|
||||
/// @return Mouse button label by keycode
|
||||
std::string to_string(mousecode code);
|
||||
std::string to_string(Mousecode code);
|
||||
|
||||
/// @return Key name by keycode
|
||||
std::string get_name(keycode code);
|
||||
std::string get_name(Keycode code);
|
||||
/// @return Mouse button name by keycode
|
||||
std::string get_name(mousecode code);
|
||||
std::string get_name(Mousecode code);
|
||||
}
|
||||
|
||||
enum class inputtype {
|
||||
keyboard,
|
||||
mouse,
|
||||
enum class InputType {
|
||||
KEYBOARD,
|
||||
MOUSE,
|
||||
};
|
||||
|
||||
struct Binding {
|
||||
util::HandlersList<> onactived;
|
||||
|
||||
inputtype type;
|
||||
InputType type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
bool enabled = true;
|
||||
|
||||
Binding() = default;
|
||||
Binding(inputtype type, int code) : type(type), code(code) {
|
||||
Binding(InputType type, int code) : type(type), code(code) {
|
||||
}
|
||||
|
||||
bool active() const {
|
||||
@ -167,17 +173,17 @@ struct Binding {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
void reset(inputtype, int);
|
||||
void reset(keycode);
|
||||
void reset(mousecode);
|
||||
void reset(InputType, int);
|
||||
void reset(Keycode);
|
||||
void reset(Mousecode);
|
||||
|
||||
inline std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
case InputType::KEYBOARD: {
|
||||
return input_util::to_string(static_cast<Keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
case InputType::MOUSE: {
|
||||
return input_util::to_string(static_cast<Mousecode>(code));
|
||||
}
|
||||
}
|
||||
return "<unknown input type>";
|
||||
@ -223,11 +229,11 @@ public:
|
||||
|
||||
const Binding& require(const std::string& name) const;
|
||||
|
||||
void bind(const std::string& name, inputtype type, int code) {
|
||||
void bind(const std::string& name, InputType type, int code) {
|
||||
bindings.try_emplace(name, Binding(type, code));
|
||||
}
|
||||
|
||||
void rebind(const std::string& name, inputtype type, int code) {
|
||||
void rebind(const std::string& name, InputType type, int code) {
|
||||
require(name) = Binding(type, code);
|
||||
}
|
||||
|
||||
@ -262,11 +268,11 @@ public:
|
||||
|
||||
virtual int getScroll() = 0;
|
||||
|
||||
virtual bool pressed(keycode keycode) const = 0;
|
||||
virtual bool jpressed(keycode keycode) const = 0;
|
||||
virtual bool pressed(Keycode keycode) const = 0;
|
||||
virtual bool jpressed(Keycode keycode) const = 0;
|
||||
|
||||
virtual bool clicked(mousecode mousecode) const = 0;
|
||||
virtual bool jclicked(mousecode mousecode) const = 0;
|
||||
virtual bool clicked(Mousecode mousecode) const = 0;
|
||||
virtual bool jclicked(Mousecode mousecode) const = 0;
|
||||
|
||||
virtual CursorState getCursor() const = 0;
|
||||
|
||||
@ -277,12 +283,12 @@ public:
|
||||
|
||||
virtual const Bindings& getBindings() const = 0;
|
||||
|
||||
virtual observer_handler addKeyCallback(keycode key, KeyCallback callback) = 0;
|
||||
virtual ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) = 0;
|
||||
|
||||
virtual const std::vector<keycode>& getPressedKeys() const = 0;
|
||||
virtual const std::vector<Keycode>& getPressedKeys() const = 0;
|
||||
virtual const std::vector<uint>& getCodepoints() const = 0;
|
||||
|
||||
observer_handler addCallback(const std::string& name, KeyCallback callback) {
|
||||
ObserverHandler addCallback(const std::string& name, KeyCallback callback) {
|
||||
return getBindings().require(name).onactived.add(callback);
|
||||
}
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user