fix: extra chunk generation when all area chunks are generated

This commit is contained in:
MihailRis 2024-09-30 14:39:16 +03:00
parent e30e0083a0
commit 88752806e6

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@ -61,6 +61,7 @@ bool ChunksController::loadVisible() {
int nearX = 0;
int nearZ = 0;
bool assigned = false;
int minDistance = ((sizeX - padding * 2) / 2) * ((sizeY - padding * 2) / 2);
for (uint z = padding; z < sizeY - padding; z++) {
for (uint x = padding; x < sizeX - padding; x++) {
@ -81,12 +82,13 @@ bool ChunksController::loadVisible() {
minDistance = distance;
nearX = x;
nearZ = z;
assigned = true;
}
}
}
const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
if (chunk != nullptr) {
if (chunk != nullptr || !assigned) {
return false;
}
int offsetX = chunks->getOffsetX();