add input.is_active and .is_pressed
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77c9c5cdb7
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85c485c9a3
@ -61,12 +61,40 @@ static int l_get_bindings(lua::State* L) {
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return 1;
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}
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static int l_is_active(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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const auto& bind = Events::bindings.find(bindname);
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if (bind == Events::bindings.end()) {
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throw std::runtime_error("unknown binding "+util::quote(bindname));
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}
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return lua::pushboolean(L, bind->second.active());
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}
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static int l_is_pressed(lua::State* L) {
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std::string code = lua::require_string(L, 1);
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size_t sep = code.find(':');
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if (sep == std::string::npos) {
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throw std::runtime_error("expected 'input_type:key' format");
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}
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auto prefix = code.substr(0, sep);
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auto name = code.substr(sep+1);
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if (prefix == "key") {
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return lua::pushboolean(L, Events::pressed(static_cast<int>(input_util::keycode_from(name))));
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} else if (prefix == "mouse") {
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return lua::pushboolean(L, Events::clicked(static_cast<int>(input_util::mousecode_from(name))));
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} else {
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throw std::runtime_error("unknown input type "+util::quote(code));
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}
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}
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const luaL_Reg inputlib [] = {
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{"keycode", lua::wrap<l_keycode>},
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{"mousecode", lua::wrap<l_mousecode>},
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"is_active", lua::wrap<l_is_active>},
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{"is_pressed", lua::wrap<l_is_pressed>},
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{NULL, NULL}
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};
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