add player entity (draft)
This commit is contained in:
parent
939cfdd851
commit
77c9c5cdb7
@ -242,7 +242,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
|
||||
}
|
||||
updateFootsteps(delta);
|
||||
updateCamera(delta, input);
|
||||
updateControls(delta);
|
||||
updatePlayer(delta);
|
||||
|
||||
}
|
||||
camControl.refresh();
|
||||
@ -288,7 +288,8 @@ void PlayerController::resetKeyboard() {
|
||||
input.jump = false;
|
||||
}
|
||||
|
||||
void PlayerController::updateControls(float delta){
|
||||
void PlayerController::updatePlayer(float delta) {
|
||||
player->updateEntity(level);
|
||||
player->updateInput(level, input, delta);
|
||||
}
|
||||
|
||||
|
||||
@ -65,7 +65,7 @@ class PlayerController {
|
||||
void updateKeyboard();
|
||||
void updateCamera(float delta, bool movement);
|
||||
void resetKeyboard();
|
||||
void updateControls(float delta);
|
||||
void updatePlayer(float delta);
|
||||
void updateInteraction();
|
||||
void onBlockInteraction(
|
||||
glm::ivec3 pos,
|
||||
|
||||
@ -8,6 +8,7 @@
|
||||
#include "../window/Events.hpp"
|
||||
#include "../window/Camera.hpp"
|
||||
#include "../items/Inventory.hpp"
|
||||
#include "../objects/Entities.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <utility>
|
||||
@ -20,10 +21,13 @@ const float FLIGHT_SPEED_MUL = 4.0f;
|
||||
const float CHEAT_SPEED_MUL = 5.0f;
|
||||
const float JUMP_FORCE = 8.0f;
|
||||
|
||||
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv) :
|
||||
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv,
|
||||
entityid_t eid) :
|
||||
speed(speed),
|
||||
chosenSlot(0),
|
||||
position(position),
|
||||
inventory(std::move(inv)),
|
||||
entity(eid),
|
||||
camera(std::make_shared<Camera>(position, glm::radians(90.0f))),
|
||||
spCamera(std::make_shared<Camera>(position, glm::radians(90.0f))),
|
||||
tpCamera(std::make_shared<Camera>(position, glm::radians(90.0f))),
|
||||
@ -35,11 +39,15 @@ Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv)
|
||||
Player::~Player() {
|
||||
}
|
||||
|
||||
void Player::updateInput(
|
||||
Level* level,
|
||||
PlayerInput& input,
|
||||
float delta
|
||||
) {
|
||||
void Player::updateEntity(Level* level) {
|
||||
if (entity == 0) {
|
||||
// spawn entity
|
||||
} else {
|
||||
// check entity, respawn if despawned
|
||||
}
|
||||
}
|
||||
|
||||
void Player::updateInput(Level* level, PlayerInput& input, float delta) {
|
||||
bool crouch = input.shift && hitbox->grounded && !input.sprint;
|
||||
float speed = this->speed;
|
||||
if (flight){
|
||||
@ -185,6 +193,14 @@ void Player::setNoclip(bool flag) {
|
||||
this->noclip = flag;
|
||||
}
|
||||
|
||||
entityid_t Player::getEntity() const {
|
||||
return entity;
|
||||
}
|
||||
|
||||
void Player::setEntity(entityid_t eid) {
|
||||
entity = eid;
|
||||
}
|
||||
|
||||
std::shared_ptr<Inventory> Player::getInventory() const {
|
||||
return inventory;
|
||||
}
|
||||
@ -218,6 +234,7 @@ std::unique_ptr<dynamic::Map> Player::serialize() const {
|
||||
root->put("flight", flight);
|
||||
root->put("noclip", noclip);
|
||||
root->put("chosen-slot", chosenSlot);
|
||||
root->put("entity", entity);
|
||||
root->put("inventory", inventory->serialize());
|
||||
return root;
|
||||
}
|
||||
@ -251,13 +268,13 @@ void Player::deserialize(dynamic::Map *src) {
|
||||
src->flag("flight", flight);
|
||||
src->flag("noclip", noclip);
|
||||
setChosenSlot(src->get("chosen-slot", getChosenSlot()));
|
||||
src->num("enitity", entity);
|
||||
|
||||
if (auto invmap = src->map("inventory")) {
|
||||
getInventory()->deserialize(invmap.get());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
|
||||
auto players = data->list("players");
|
||||
if (players) {
|
||||
|
||||
@ -43,10 +43,12 @@ struct BlockSelection {
|
||||
class Player : public Object, public Serializable {
|
||||
float speed;
|
||||
int chosenSlot;
|
||||
glm::vec3 position;
|
||||
glm::vec3 spawnpoint {};
|
||||
std::shared_ptr<Inventory> inventory;
|
||||
bool flight = false;
|
||||
bool noclip = false;
|
||||
entityid_t entity;
|
||||
public:
|
||||
std::shared_ptr<Camera> camera, spCamera, tpCamera;
|
||||
std::shared_ptr<Camera> currentCamera;
|
||||
@ -55,10 +57,12 @@ public:
|
||||
glm::vec3 cam {};
|
||||
BlockSelection selection {};
|
||||
|
||||
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
|
||||
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv,
|
||||
entityid_t eid);
|
||||
~Player();
|
||||
|
||||
void teleport(glm::vec3 position);
|
||||
void updateEntity(Level* level);
|
||||
void updateInput(Level* level, PlayerInput& input, float delta);
|
||||
|
||||
void attemptToFindSpawnpoint(Level* level);
|
||||
@ -73,6 +77,9 @@ public:
|
||||
|
||||
bool isNoclip() const;
|
||||
void setNoclip(bool flag);
|
||||
|
||||
entityid_t getEntity() const;
|
||||
void setEntity(entityid_t eid);
|
||||
|
||||
std::shared_ptr<Inventory> getInventory() const;
|
||||
|
||||
|
||||
@ -31,7 +31,7 @@ Level::Level(
|
||||
this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
|
||||
);
|
||||
auto player = spawnObject<Player>(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
|
||||
);
|
||||
|
||||
uint matrixSize = (
|
||||
|
||||
@ -111,7 +111,8 @@ std::unique_ptr<Level> World::load(
|
||||
auto player = level->spawnObject<Player>(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0),
|
||||
DEF_PLAYER_SPEED,
|
||||
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
|
||||
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
|
||||
0
|
||||
);
|
||||
player->deserialize(players->map(i).get());
|
||||
level->inventories->store(player->getInventory());
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user