minimize chunks overdraw
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@ -196,7 +196,7 @@ void ChunksRenderer::drawChunks(
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shader.uniform1i("u_alphaClip", true);
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// TODO: minimize draw calls number
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for (size_t i = 0; i < indices.size(); i++) {
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for (int i = indices.size()-1; i >= 0; i--) {
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auto chunk = chunks.getChunks()[indices[i].index];
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auto mesh = retrieveChunk(indices[i].index, camera, shader, culling);
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