update WorldRenderer::renderHands
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@ -247,12 +247,12 @@ void WorldRenderer::renderHands(
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// prepare modified HUD camera
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Camera hudcam = camera;
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hudcam.far = 100.0f;
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hudcam.setFov(1.2f);
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hudcam.far = 10.0f;
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hudcam.setFov(0.9f);
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hudcam.position = {};
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// configure model matrix
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const glm::vec3 itemOffset(0.08f, 0.035f, -0.1);
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const glm::vec3 itemOffset(0.06f, 0.035f, -0.1);
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static glm::mat4 prevRotation(1.0f);
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