Merge branch 'main' into devtools

This commit is contained in:
MihailRis 2024-05-13 03:41:07 +03:00
commit 7ade504ec0
16 changed files with 53 additions and 27 deletions

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@ -1,14 +1,14 @@
#ifndef FRONTEND_LOCALES_HPP_
#define FRONTEND_LOCALES_HPP_
#include "../content/ContentPack.hpp"
#include <string>
#include <vector>
#include <memory>
#include <filesystem>
#include <unordered_map>
struct ContentPack;
namespace langs {
const char LANG_FILE_EXT[] = ".txt";
const char TEXTS_FOLDER[] = "texts";

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@ -20,6 +20,7 @@
#include "../../world/World.hpp"
#include "../../window/Camera.hpp"
#include "../../window/Events.hpp"
#include "../../window/Window.hpp"
#include "../../engine.hpp"
static debug::Logger logger("level-screen");

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@ -2,6 +2,7 @@
#include "Mesh.hpp"
#include "Texture.hpp"
#include "gl_util.hpp"
#include "../../maths/UVRegion.hpp"
#include <GL/glew.h>

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@ -6,10 +6,10 @@
#include <glm/glm.hpp>
#include "commons.hpp"
#include "../../maths/UVRegion.hpp"
class Mesh;
class Texture;
struct UVRegion;
class Batch2D {
float* buffer;

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@ -4,6 +4,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include "../../window/Window.hpp"
static void set_blend_mode(BlendMode mode) {
switch (mode) {

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@ -3,7 +3,6 @@
#include "commons.hpp"
#include "Viewport.hpp"
#include "../../window/Window.hpp"
#include "../../typedefs.hpp"
class Batch2D;

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@ -3,6 +3,8 @@
#include "Shader.hpp"
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Viewport.hpp"
#include "DrawContext.hpp"
#include <stdexcept>

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@ -1,14 +1,13 @@
#ifndef GRAPHICS_CORE_POST_PROCESSING_HPP_
#define GRAPHICS_CORE_POST_PROCESSING_HPP_
#include "Viewport.hpp"
#include "DrawContext.hpp"
#include <memory>
class Mesh;
class Shader;
class Framebuffer;
class DrawContext;
class ImageData;
/// @brief Framebuffer with blitting with shaders.
/// @attention Current implementation does not support multiple render passes

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@ -1,5 +1,4 @@
#include "Texture.hpp"
#include "ImageData.hpp"
#include "gl_util.hpp"
#include <GL/glew.h>

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@ -1,11 +1,12 @@
#ifndef GRAPHICS_CORE_TEXTURE_HPP_
#define GRAPHICS_CORE_TEXTURE_HPP_
#include <string>
#include <memory>
#include "../../typedefs.hpp"
#include "ImageData.hpp"
#include <string>
#include <memory>
class Texture {
protected:
uint id;

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@ -8,6 +8,7 @@
#include "../../graphics/core/Shader.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include "../../window/Events.hpp"
#include "../../window/Window.hpp"
#include "../../window/input.hpp"
#include "../../window/Camera.hpp"

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@ -7,6 +7,7 @@
#include "../../../assets/Assets.hpp"
#include "../../../util/stringutil.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
using namespace gui;

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@ -233,6 +233,14 @@ void UINode::setPositionFunc(vec2supplier func) {
positionfunc = func;
}
vec2supplier UINode::getSizeFunc() const {
return sizefunc;
}
void UINode::setSizeFunc(vec2supplier func) {
sizefunc = func;
}
void UINode::setId(const std::string& id) {
this->id = id;
}
@ -245,6 +253,9 @@ void UINode::reposition() {
if (positionfunc) {
setPos(positionfunc());
}
if (sizefunc) {
setSize(sizefunc());
}
}
void UINode::setGravity(Gravity gravity) {

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@ -84,6 +84,8 @@ namespace gui {
UINode* parent = nullptr;
/// @brief position supplier for the element (called on parent element size update)
vec2supplier positionfunc = nullptr;
/// @brief size supplier for the element (called on parent element size update)
vec2supplier sizefunc = nullptr;
/// @brief 'onclick' callbacks
std::vector<onaction> actions;
@ -148,25 +150,25 @@ namespace gui {
void defocus();
bool isFocused() const;
/** Check if element catches all user input when focused */
/// @brief Check if element catches all user input when focused
virtual bool isFocuskeeper() const {return false;}
virtual void typed(unsigned int codepoint) {};
virtual void keyPressed(keycode key) {};
/** Check if screen position is inside of the element
* @param pos screen position */
/// @brief Check if screen position is inside of the element
/// @param pos screen position
virtual bool isInside(glm::vec2 pos);
/** Get element under the cursor.
* @param pos cursor screen position
* @param self shared pointer to element
* @return self, sub-element or nullptr if element is not interractive */
/// @brief Get element under the cursor.
/// @param pos cursor screen position
/// @param self shared pointer to element
/// @return self, sub-element or nullptr if element is not interractive
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
/* Check if element is opaque for cursor */
/// @brief Check if element is opaque for cursor
virtual bool isInteractive() const;
/* Make the element opaque (true) or transparent (false) for cursor */
/// @brief Make the element opaque (true) or transparent (false) for cursor
virtual void setInteractive(bool flag);
virtual void setResizing(bool flag);
@ -174,9 +176,9 @@ namespace gui {
virtual glm::vec4 calcColor() const;
/* Get inner content offset. Used for scroll */
/// @brief Get inner content offset. Used for scroll
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
/* Calculate screen position of the element */
/// @brief Calculate screen position of the element
virtual glm::vec2 calcPos() const;
virtual void setPos(glm::vec2 pos);
virtual glm::vec2 getPos() const;
@ -184,7 +186,7 @@ namespace gui {
virtual void setSize(glm::vec2 size);
virtual glm::vec2 getMinSize() const;
virtual void setMinSize(glm::vec2 size);
/* Called in containers when new element added */
/// @brief Called in containers when new element added
virtual void refresh() {};
virtual void fullRefresh() {
if (parent) {
@ -199,15 +201,18 @@ namespace gui {
virtual vec2supplier getPositionFunc() const;
virtual void setPositionFunc(vec2supplier);
virtual vec2supplier getSizeFunc() const;
virtual void setSizeFunc(vec2supplier);
void setId(const std::string& id);
const std::string& getId() const;
/* Fetch pos from positionfunc if assigned */
/// @brief Fetch pos from positionfunc if assigned
void reposition();
virtual void setGravity(Gravity gravity);
// @brief collect all nodes having id
/// @brief collect all nodes having id
static void getIndices(
std::shared_ptr<UINode> node,
std::unordered_map<std::string, std::shared_ptr<UINode>>& map

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@ -94,7 +94,14 @@ static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& no
node.setPositionFunc(scripting::create_vec2_supplier(
reader.getEnvironment(),
element->attr("position-func").getText(),
reader.getFilename()+".lua"
reader.getFilename()
));
}
if (element->has("size-func")) {
node.setSizeFunc(scripting::create_vec2_supplier(
reader.getEnvironment(),
element->attr("size-func").getText(),
reader.getFilename()
));
}
if (element->has("hover-color")) {

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@ -2,9 +2,7 @@
#define TYPEDEFS_HPP_
#include <memory>
#include <stdlib.h>
#include <stdint.h>
#include <variant>
using scriptenv = std::shared_ptr<int>;
using observer_handler = std::shared_ptr<int>;