Merge branch 'main' into devtools
This commit is contained in:
commit
c1bd61db82
@ -33,8 +33,10 @@ ContentLUT::ContentLUT(const Content* content, size_t blocksCount, size_t itemsC
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}
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}
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ContentLUT* ContentLUT::create(const fs::path& filename,
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const Content* content) {
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std::shared_ptr<ContentLUT> ContentLUT::create(
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const fs::path& filename,
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const Content* content
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) {
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auto root = files::read_json(filename);
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auto blocklist = root->list("blocks");
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auto itemlist = root->list("items");
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@ -47,7 +49,7 @@ ContentLUT* ContentLUT::create(const fs::path& filename,
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? std::max(itemlist->size(), indices->countItemDefs())
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: indices->countItemDefs();
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auto lut = std::make_unique<ContentLUT>(content, blocks_c, items_c);
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auto lut = std::make_shared<ContentLUT>(content, blocks_c, items_c);
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if (blocklist) {
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for (size_t i = 0; i < blocklist->size(); i++) {
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@ -74,7 +76,7 @@ ContentLUT* ContentLUT::create(const fs::path& filename,
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}
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if (lut->hasContentReorder() || lut->hasMissingContent()) {
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return lut.release();
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return lut;
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} else {
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return nullptr;
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}
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@ -70,7 +70,7 @@ public:
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}
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}
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static ContentLUT* create(
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static std::shared_ptr<ContentLUT> create(
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const fs::path& filename,
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const Content* content
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);
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@ -3,6 +3,7 @@
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#include <ctime>
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#include <iomanip>
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#include <chrono>
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#include <iostream>
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using namespace debug;
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@ -3,7 +3,6 @@
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#include <sstream>
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#include <fstream>
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#include <iostream>
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#include <mutex>
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namespace debug {
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@ -74,7 +74,8 @@ void langs::loadLocalesInfo(const fs::path& resdir, std::string& fallback) {
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auto langs = root->map("langs");
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if (langs) {
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std::cout << "locales ";
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auto logline = logger.info();
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logline << "locales ";
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for (auto& entry : langs->values) {
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auto langInfo = entry.second;
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@ -84,10 +85,10 @@ void langs::loadLocalesInfo(const fs::path& resdir, std::string& fallback) {
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} else {
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continue;
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}
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std::cout << "[" << entry.first << " (" << name << ")] ";
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logline << "[" << entry.first << " (" << name << ")] ";
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langs::locales_info[entry.first] = LocaleInfo {entry.first, name};
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}
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std::cout << "added" << std::endl;
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logline << "added";
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}
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}
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@ -97,17 +98,17 @@ std::string langs::locale_by_envlocale(const std::string& envlocale, const fs::p
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loadLocalesInfo(resdir, fallback);
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}
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if (locales_info.find(envlocale) != locales_info.end()) {
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std::cout << "locale " << envlocale << " is automatically selected" << std::endl;
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logger.info() << "locale " << envlocale << " is automatically selected";
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return envlocale;
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}
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else {
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for (const auto& loc : locales_info) {
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if (loc.first.find(envlocale.substr(0, 2)) != std::string::npos) {
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std::cout << "locale " << loc.first << " is automatically selected" << std::endl;
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logger.info() << "locale " << loc.first << " is automatically selected";
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return loc.first;
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}
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}
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std::cout << "locale " << fallback << " is automatically selected" << std::endl;
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logger.info() << "locale " << fallback << " is automatically selected";
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return fallback;
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}
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}
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@ -24,7 +24,7 @@
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
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: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
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{
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auto& settings = engine->getSettings();
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@ -32,7 +32,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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controller = std::make_unique<LevelController>(settings, std::move(level));
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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@ -28,7 +28,7 @@ class LevelScreen : public Screen {
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void updateHotkeys();
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void initializeContent();
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public:
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LevelScreen(Engine* engine, Level* level);
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LevelScreen(Engine* engine, std::unique_ptr<Level> level);
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~LevelScreen();
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void update(float delta) override;
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@ -7,25 +7,25 @@ class Chunks;
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class ContentIndices;
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struct lightentry {
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int x;
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int y;
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int z;
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unsigned char light;
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int x;
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int y;
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int z;
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unsigned char light;
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};
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class LightSolver {
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std::queue<lightentry> addqueue;
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std::queue<lightentry> remqueue;
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const ContentIndices* const contentIds;
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Chunks* chunks;
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int channel;
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std::queue<lightentry> addqueue;
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std::queue<lightentry> remqueue;
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const ContentIndices* const contentIds;
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Chunks* chunks;
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int channel;
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public:
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LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel);
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LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel);
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void add(int x, int y, int z);
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void add(int x, int y, int z, int emission);
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void remove(int x, int y, int z);
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void solve();
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void add(int x, int y, int z);
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void add(int x, int y, int z, int emission);
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void remove(int x, int y, int z);
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void solve();
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};
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#endif /* LIGHTING_LIGHTSOLVER_HPP_ */
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#endif // LIGHTING_LIGHTSOLVER_HPP_
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@ -1,5 +1,3 @@
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#include <memory>
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#include "Lighting.hpp"
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#include "LightSolver.hpp"
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#include "Lightmap.hpp"
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@ -9,82 +7,83 @@
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#include "../voxels/voxel.hpp"
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#include "../voxels/Block.hpp"
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#include "../constants.hpp"
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#include "../typedefs.hpp"
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#include "../util/timeutil.hpp"
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#include <memory>
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Lighting::Lighting(const Content* content, Chunks* chunks)
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: content(content), chunks(chunks) {
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auto indices = content->getIndices();
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solverR = std::make_unique<LightSolver>(indices, chunks, 0);
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solverG = std::make_unique<LightSolver>(indices, chunks, 1);
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solverB = std::make_unique<LightSolver>(indices, chunks, 2);
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solverS = std::make_unique<LightSolver>(indices, chunks, 3);
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: content(content), chunks(chunks) {
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auto indices = content->getIndices();
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solverR = std::make_unique<LightSolver>(indices, chunks, 0);
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solverG = std::make_unique<LightSolver>(indices, chunks, 1);
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solverB = std::make_unique<LightSolver>(indices, chunks, 2);
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solverS = std::make_unique<LightSolver>(indices, chunks, 3);
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}
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Lighting::~Lighting(){
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}
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void Lighting::clear(){
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for (size_t index = 0; index < chunks->volume; index++){
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auto chunk = chunks->chunks[index];
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if (chunk == nullptr)
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continue;
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Lightmap& lightmap = chunk->lightmap;
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for (int i = 0; i < CHUNK_VOL; i++){
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lightmap.map[i] = 0;
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}
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}
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for (size_t index = 0; index < chunks->volume; index++){
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auto chunk = chunks->chunks[index];
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if (chunk == nullptr)
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continue;
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Lightmap& lightmap = chunk->lightmap;
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for (int i = 0; i < CHUNK_VOL; i++){
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lightmap.map[i] = 0;
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}
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}
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}
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void Lighting::prebuildSkyLight(Chunk* chunk, const ContentIndices* indices){
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auto* blockDefs = indices->getBlockDefs();
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auto* blockDefs = indices->getBlockDefs();
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int highestPoint = 0;
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = CHUNK_H-1; y >= 0; y--){
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int highestPoint = 0;
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = CHUNK_H-1; y >= 0; y--){
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int index = (y * CHUNK_D + z) * CHUNK_W + x;
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voxel& vox = chunk->voxels[index];
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const Block* block = blockDefs[vox.id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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highestPoint = y;
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break;
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}
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chunk->lightmap.setS(x,y,z, 15);
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}
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}
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}
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if (highestPoint < CHUNK_H-1)
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highestPoint++;
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chunk->lightmap.highestPoint = highestPoint;
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voxel& vox = chunk->voxels[index];
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const Block* block = blockDefs[vox.id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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highestPoint = y;
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break;
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}
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chunk->lightmap.setS(x,y,z, 15);
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}
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}
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}
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if (highestPoint < CHUNK_H-1)
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highestPoint++;
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chunk->lightmap.highestPoint = highestPoint;
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}
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void Lighting::buildSkyLight(int cx, int cz){
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const Block* const* blockDefs = content->getIndices()->getBlockDefs();
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const Block* const* blockDefs = content->getIndices()->getBlockDefs();
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Chunk* chunk = chunks->getChunk(cx, cz);
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = chunk->lightmap.highestPoint; y >= 0; y--){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap.getS(x, y, z) != 15) {
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solverS->add(gx,y+1,gz);
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for (; y >= 0; y--){
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solverS->add(gx+1,y,gz);
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solverS->add(gx-1,y,gz);
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solverS->add(gx,y,gz+1);
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solverS->add(gx,y,gz-1);
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}
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}
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}
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}
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}
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solverS->solve();
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Chunk* chunk = chunks->getChunk(cx, cz);
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = chunk->lightmap.highestPoint; y >= 0; y--){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap.getS(x, y, z) != 15) {
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solverS->add(gx,y+1,gz);
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for (; y >= 0; y--){
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solverS->add(gx+1,y,gz);
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solverS->add(gx-1,y,gz);
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solverS->add(gx,y,gz+1);
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solverS->add(gx,y,gz-1);
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}
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}
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}
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}
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}
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solverS->solve();
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}
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void Lighting::onChunkLoaded(int cx, int cz, bool expand){
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@ -93,113 +92,113 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand){
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LightSolver* solverB = this->solverB.get();
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LightSolver* solverS = this->solverS.get();
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const Block* const* blockDefs = content->getIndices()->getBlockDefs();
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const Chunk* chunk = chunks->getChunk(cx, cz);
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const Block* const* blockDefs = content->getIndices()->getBlockDefs();
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const Chunk* chunk = chunks->getChunk(cx, cz);
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for (uint y = 0; y < CHUNK_H; y++){
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for (uint z = 0; z < CHUNK_D; z++){
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for (uint x = 0; x < CHUNK_W; x++){
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const voxel& vox = chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x];
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const Block* block = blockDefs[vox.id];
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (block->rt.emissive){
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solverR->add(gx,y,gz,block->emission[0]);
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solverG->add(gx,y,gz,block->emission[1]);
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solverB->add(gx,y,gz,block->emission[2]);
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}
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}
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}
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}
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for (uint y = 0; y < CHUNK_H; y++){
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for (uint z = 0; z < CHUNK_D; z++){
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for (uint x = 0; x < CHUNK_W; x++){
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const voxel& vox = chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x];
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const Block* block = blockDefs[vox.id];
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (block->rt.emissive){
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solverR->add(gx,y,gz,block->emission[0]);
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solverG->add(gx,y,gz,block->emission[1]);
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solverB->add(gx,y,gz,block->emission[2]);
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}
|
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}
|
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}
|
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}
|
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|
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if (expand) {
|
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for (int x = 0; x < CHUNK_W; x += CHUNK_W-1) {
|
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for (int y = 0; y < CHUNK_H; y++) {
|
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for (int z = 0; z < CHUNK_D; z++) {
|
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int gx = x + cx * CHUNK_W;
|
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int gz = z + cz * CHUNK_D;
|
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int rgbs = chunk->lightmap.get(x, y, z);
|
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if (rgbs){
|
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solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
|
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solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
|
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solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
|
||||
solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int z = 0; z < CHUNK_D; z += CHUNK_D-1) {
|
||||
for (int y = 0; y < CHUNK_H; y++) {
|
||||
for (int x = 0; x < CHUNK_W; x++) {
|
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int gx = x + cx * CHUNK_W;
|
||||
int gz = z + cz * CHUNK_D;
|
||||
int rgbs = chunk->lightmap.get(x, y, z);
|
||||
if (rgbs){
|
||||
solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
|
||||
solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
|
||||
solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
|
||||
solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
solverS->solve();
|
||||
if (expand) {
|
||||
for (int x = 0; x < CHUNK_W; x += CHUNK_W-1) {
|
||||
for (int y = 0; y < CHUNK_H; y++) {
|
||||
for (int z = 0; z < CHUNK_D; z++) {
|
||||
int gx = x + cx * CHUNK_W;
|
||||
int gz = z + cz * CHUNK_D;
|
||||
int rgbs = chunk->lightmap.get(x, y, z);
|
||||
if (rgbs){
|
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solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
|
||||
solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
|
||||
solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
|
||||
solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int z = 0; z < CHUNK_D; z += CHUNK_D-1) {
|
||||
for (int y = 0; y < CHUNK_H; y++) {
|
||||
for (int x = 0; x < CHUNK_W; x++) {
|
||||
int gx = x + cx * CHUNK_W;
|
||||
int gz = z + cz * CHUNK_D;
|
||||
int rgbs = chunk->lightmap.get(x, y, z);
|
||||
if (rgbs){
|
||||
solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
|
||||
solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
|
||||
solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
|
||||
solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
solverS->solve();
|
||||
}
|
||||
|
||||
void Lighting::onBlockSet(int x, int y, int z, blockid_t id){
|
||||
Block* block = content->getIndices()->getBlockDef(id);
|
||||
solverR->remove(x,y,z);
|
||||
solverG->remove(x,y,z);
|
||||
solverB->remove(x,y,z);
|
||||
Block* block = content->getIndices()->getBlockDef(id);
|
||||
solverR->remove(x,y,z);
|
||||
solverG->remove(x,y,z);
|
||||
solverB->remove(x,y,z);
|
||||
|
||||
if (id == 0){
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
if (chunks->getLight(x,y+1,z, 3) == 0xF){
|
||||
for (int i = y; i >= 0; i--){
|
||||
voxel* vox = chunks->get(x,i,z);
|
||||
if ((vox == nullptr || vox->id != 0) && block->skyLightPassing)
|
||||
break;
|
||||
solverS->add(x,i,z, 0xF);
|
||||
}
|
||||
}
|
||||
solverR->add(x,y+1,z); solverG->add(x,y+1,z); solverB->add(x,y+1,z); solverS->add(x,y+1,z);
|
||||
solverR->add(x,y-1,z); solverG->add(x,y-1,z); solverB->add(x,y-1,z); solverS->add(x,y-1,z);
|
||||
solverR->add(x+1,y,z); solverG->add(x+1,y,z); solverB->add(x+1,y,z); solverS->add(x+1,y,z);
|
||||
solverR->add(x-1,y,z); solverG->add(x-1,y,z); solverB->add(x-1,y,z); solverS->add(x-1,y,z);
|
||||
solverR->add(x,y,z+1); solverG->add(x,y,z+1); solverB->add(x,y,z+1); solverS->add(x,y,z+1);
|
||||
solverR->add(x,y,z-1); solverG->add(x,y,z-1); solverB->add(x,y,z-1); solverS->add(x,y,z-1);
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
solverS->solve();
|
||||
} else {
|
||||
if (!block->skyLightPassing){
|
||||
solverS->remove(x,y,z);
|
||||
for (int i = y-1; i >= 0; i--){
|
||||
solverS->remove(x,i,z);
|
||||
if (i == 0 || chunks->get(x,i-1,z)->id != 0){
|
||||
break;
|
||||
}
|
||||
}
|
||||
solverS->solve();
|
||||
}
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
if (id == 0){
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
if (chunks->getLight(x,y+1,z, 3) == 0xF){
|
||||
for (int i = y; i >= 0; i--){
|
||||
voxel* vox = chunks->get(x,i,z);
|
||||
if ((vox == nullptr || vox->id != 0) && block->skyLightPassing)
|
||||
break;
|
||||
solverS->add(x,i,z, 0xF);
|
||||
}
|
||||
}
|
||||
solverR->add(x,y+1,z); solverG->add(x,y+1,z); solverB->add(x,y+1,z); solverS->add(x,y+1,z);
|
||||
solverR->add(x,y-1,z); solverG->add(x,y-1,z); solverB->add(x,y-1,z); solverS->add(x,y-1,z);
|
||||
solverR->add(x+1,y,z); solverG->add(x+1,y,z); solverB->add(x+1,y,z); solverS->add(x+1,y,z);
|
||||
solverR->add(x-1,y,z); solverG->add(x-1,y,z); solverB->add(x-1,y,z); solverS->add(x-1,y,z);
|
||||
solverR->add(x,y,z+1); solverG->add(x,y,z+1); solverB->add(x,y,z+1); solverS->add(x,y,z+1);
|
||||
solverR->add(x,y,z-1); solverG->add(x,y,z-1); solverB->add(x,y,z-1); solverS->add(x,y,z-1);
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
solverS->solve();
|
||||
} else {
|
||||
if (!block->skyLightPassing){
|
||||
solverS->remove(x,y,z);
|
||||
for (int i = y-1; i >= 0; i--){
|
||||
solverS->remove(x,i,z);
|
||||
if (i == 0 || chunks->get(x,i-1,z)->id != 0){
|
||||
break;
|
||||
}
|
||||
}
|
||||
solverS->solve();
|
||||
}
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
|
||||
if (block->emission[0] || block->emission[1] || block->emission[2]){
|
||||
solverR->add(x,y,z,block->emission[0]);
|
||||
solverG->add(x,y,z,block->emission[1]);
|
||||
solverB->add(x,y,z,block->emission[2]);
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
}
|
||||
}
|
||||
if (block->emission[0] || block->emission[1] || block->emission[2]){
|
||||
solverR->add(x,y,z,block->emission[0]);
|
||||
solverG->add(x,y,z,block->emission[1]);
|
||||
solverB->add(x,y,z,block->emission[2]);
|
||||
solverR->solve();
|
||||
solverG->solve();
|
||||
solverB->solve();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,22 +10,22 @@ class Chunks;
|
||||
class LightSolver;
|
||||
|
||||
class Lighting {
|
||||
const Content* const content;
|
||||
Chunks* chunks;
|
||||
std::unique_ptr<LightSolver> solverR;
|
||||
std::unique_ptr<LightSolver> solverG;
|
||||
std::unique_ptr<LightSolver> solverB;
|
||||
std::unique_ptr<LightSolver> solverS;
|
||||
const Content* const content;
|
||||
Chunks* chunks;
|
||||
std::unique_ptr<LightSolver> solverR;
|
||||
std::unique_ptr<LightSolver> solverG;
|
||||
std::unique_ptr<LightSolver> solverB;
|
||||
std::unique_ptr<LightSolver> solverS;
|
||||
public:
|
||||
Lighting(const Content* content, Chunks* chunks);
|
||||
~Lighting();
|
||||
Lighting(const Content* content, Chunks* chunks);
|
||||
~Lighting();
|
||||
|
||||
void clear();
|
||||
void buildSkyLight(int cx, int cz);
|
||||
void onChunkLoaded(int cx, int cz, bool expand);
|
||||
void onBlockSet(int x, int y, int z, blockid_t id);
|
||||
void clear();
|
||||
void buildSkyLight(int cx, int cz);
|
||||
void onChunkLoaded(int cx, int cz, bool expand);
|
||||
void onBlockSet(int x, int y, int z, blockid_t id);
|
||||
|
||||
static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
|
||||
static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
|
||||
};
|
||||
|
||||
#endif /* LIGHTING_LIGHTING_HPP_ */
|
||||
|
||||
@ -87,4 +87,4 @@ public:
|
||||
static std::unique_ptr<light_t[]> decode(const ubyte* buffer);
|
||||
};
|
||||
|
||||
#endif /* LIGHTING_LIGHTMAP_HPP_ */
|
||||
#endif // LIGHTING_LIGHTMAP_HPP_
|
||||
|
||||
@ -24,10 +24,10 @@ const uint MIN_SURROUNDING = 9;
|
||||
|
||||
ChunksController::ChunksController(Level* level, uint padding)
|
||||
: level(level),
|
||||
chunks(level->chunks.get()),
|
||||
lighting(level->lighting.get()),
|
||||
padding(padding),
|
||||
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
|
||||
chunks(level->chunks.get()),
|
||||
lighting(level->lighting.get()),
|
||||
padding(padding),
|
||||
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
|
||||
}
|
||||
|
||||
ChunksController::~ChunksController(){
|
||||
@ -37,7 +37,7 @@ void ChunksController::update(int64_t maxDuration) {
|
||||
int64_t mcstotal = 0;
|
||||
|
||||
for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
|
||||
timeutil::Timer timer;
|
||||
timeutil::Timer timer;
|
||||
if (loadVisible()) {
|
||||
int64_t mcs = timer.stop();
|
||||
if (mcstotal + mcs < maxDuration * 1000) {
|
||||
@ -50,44 +50,44 @@ void ChunksController::update(int64_t maxDuration) {
|
||||
}
|
||||
|
||||
bool ChunksController::loadVisible(){
|
||||
const int w = chunks->w;
|
||||
const int d = chunks->d;
|
||||
const int w = chunks->w;
|
||||
const int d = chunks->d;
|
||||
|
||||
int nearX = 0;
|
||||
int nearZ = 0;
|
||||
int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
|
||||
for (uint z = padding; z < d-padding; z++){
|
||||
for (uint x = padding; x < w-padding; x++){
|
||||
int index = z * w + x;
|
||||
auto chunk = chunks->chunks[index];
|
||||
if (chunk != nullptr){
|
||||
if (chunk->isLoaded() && !chunk->isLighted()) {
|
||||
if (buildLights(chunk)) {
|
||||
int nearX = 0;
|
||||
int nearZ = 0;
|
||||
int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
|
||||
for (uint z = padding; z < d-padding; z++){
|
||||
for (uint x = padding; x < w-padding; x++){
|
||||
int index = z * w + x;
|
||||
auto chunk = chunks->chunks[index];
|
||||
if (chunk != nullptr){
|
||||
if (chunk->isLoaded() && !chunk->isLighted()) {
|
||||
if (buildLights(chunk)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
int lx = x - w / 2;
|
||||
int lz = z - d / 2;
|
||||
int distance = (lx * lx + lz * lz);
|
||||
if (distance < minDistance){
|
||||
minDistance = distance;
|
||||
nearX = x;
|
||||
nearZ = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
int lx = x - w / 2;
|
||||
int lz = z - d / 2;
|
||||
int distance = (lx * lx + lz * lz);
|
||||
if (distance < minDistance){
|
||||
minDistance = distance;
|
||||
nearX = x;
|
||||
nearZ = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto chunk = chunks->chunks[nearZ * w + nearX];
|
||||
if (chunk != nullptr) {
|
||||
return false;
|
||||
}
|
||||
auto chunk = chunks->chunks[nearZ * w + nearX];
|
||||
if (chunk != nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int ox = chunks->ox;
|
||||
const int oz = chunks->oz;
|
||||
createChunk(nearX+ox, nearZ+oz);
|
||||
return true;
|
||||
const int oz = chunks->oz;
|
||||
createChunk(nearX+ox, nearZ+oz);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
|
||||
@ -112,22 +112,22 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
|
||||
|
||||
void ChunksController::createChunk(int x, int z) {
|
||||
auto chunk = level->chunksStorage->create(x, z);
|
||||
chunks->putChunk(chunk);
|
||||
chunks->putChunk(chunk);
|
||||
|
||||
if (!chunk->isLoaded()) {
|
||||
generator->generate(
|
||||
if (!chunk->isLoaded()) {
|
||||
generator->generate(
|
||||
chunk->voxels, x, z,
|
||||
level->getWorld()->getSeed()
|
||||
);
|
||||
chunk->setUnsaved(true);
|
||||
}
|
||||
chunk->updateHeights();
|
||||
chunk->setUnsaved(true);
|
||||
}
|
||||
chunk->updateHeights();
|
||||
|
||||
if (!chunk->isLoadedLights()) {
|
||||
Lighting::prebuildSkyLight(
|
||||
if (!chunk->isLoadedLights()) {
|
||||
Lighting::prebuildSkyLight(
|
||||
chunk.get(), level->content->getIndices()
|
||||
);
|
||||
}
|
||||
}
|
||||
chunk->setLoaded(true);
|
||||
chunk->setReady(true);
|
||||
chunk->setReady(true);
|
||||
}
|
||||
|
||||
@ -31,4 +31,4 @@ public:
|
||||
void update(int64_t maxDuration);
|
||||
};
|
||||
|
||||
#endif /* VOXELS_CHUNKSCONTROLLER_HPP_ */
|
||||
#endif // VOXELS_CHUNKSCONTROLLER_HPP_
|
||||
|
||||
@ -110,8 +110,8 @@ static void loadWorld(Engine* engine, fs::path folder) {
|
||||
auto& packs = engine->getContentPacks();
|
||||
auto& settings = engine->getSettings();
|
||||
|
||||
Level* level = World::load(folder, settings, content, packs);
|
||||
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
|
||||
auto level = World::load(folder, settings, content, packs);
|
||||
engine->setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
|
||||
} catch (const world_load_error& error) {
|
||||
guiutil::alert(
|
||||
engine->getGUI(), langs::get(L"Error")+L": "+
|
||||
@ -197,13 +197,13 @@ void EngineController::createWorld(
|
||||
return;
|
||||
}
|
||||
|
||||
Level* level = World::create(
|
||||
auto level = World::create(
|
||||
name, generatorID, folder, seed,
|
||||
engine->getSettings(),
|
||||
engine->getContent(),
|
||||
engine->getContentPacks()
|
||||
);
|
||||
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
|
||||
engine->setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
|
||||
}
|
||||
|
||||
void EngineController::reopenWorld(World* world) {
|
||||
|
||||
@ -10,18 +10,18 @@
|
||||
|
||||
static debug::Logger logger("level-control");
|
||||
|
||||
LevelController::LevelController(EngineSettings& settings, Level* level)
|
||||
: settings(settings), level(level),
|
||||
blocks(std::make_unique<BlocksController>(level, settings.chunks.padding.get())),
|
||||
chunks(std::make_unique<ChunksController>(level, settings.chunks.padding.get())),
|
||||
player(std::make_unique<PlayerController>(level, settings, blocks.get())) {
|
||||
LevelController::LevelController(EngineSettings& settings, std::unique_ptr<Level> level)
|
||||
: settings(settings), level(std::move(level)),
|
||||
blocks(std::make_unique<BlocksController>(this->level.get(), settings.chunks.padding.get())),
|
||||
chunks(std::make_unique<ChunksController>(this->level.get(), settings.chunks.padding.get())),
|
||||
player(std::make_unique<PlayerController>(this->level.get(), settings, blocks.get())) {
|
||||
|
||||
scripting::on_world_load(this);
|
||||
}
|
||||
|
||||
void LevelController::update(float delta, bool input, bool pause) {
|
||||
player->update(delta, input, pause);
|
||||
glm::vec3 position = player->getPlayer()->hitbox->position;
|
||||
glm::vec3 position = player->getPlayer()->hitbox->position;
|
||||
level->loadMatrix(position.x, position.z,
|
||||
settings.chunks.loadDistance.get() +
|
||||
settings.chunks.padding.get() * 2);
|
||||
|
||||
@ -20,7 +20,7 @@ class LevelController {
|
||||
std::unique_ptr<ChunksController> chunks;
|
||||
std::unique_ptr<PlayerController> player;
|
||||
public:
|
||||
LevelController(EngineSettings& settings, Level* level);
|
||||
LevelController(EngineSettings& settings, std::unique_ptr<Level> level);
|
||||
|
||||
/// @param delta time elapsed since the last update
|
||||
/// @param input is user input allowed to be handled
|
||||
|
||||
@ -34,7 +34,6 @@ const float RUN_ZOOM = 1.1f;
|
||||
const float C_ZOOM = 0.1f;
|
||||
const float CROUCH_SHIFT_Y = -0.2f;
|
||||
|
||||
|
||||
CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
|
||||
: player(player),
|
||||
camera(player->camera),
|
||||
@ -136,7 +135,7 @@ void CameraControl::switchCamera() {
|
||||
}
|
||||
}
|
||||
|
||||
void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
|
||||
void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
|
||||
offset = glm::vec3(0.0f, 0.7f, 0.0f);
|
||||
|
||||
if (settings.shaking.get() && !input.cheat) {
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
#ifndef PLAYER_CONTROL_HPP_
|
||||
#define PLAYER_CONTROL_HPP_
|
||||
|
||||
#include "../settings.hpp"
|
||||
#include "../objects/Player.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../settings.hpp"
|
||||
#include "../objects/Player.hpp"
|
||||
|
||||
class Camera;
|
||||
class Level;
|
||||
class Block;
|
||||
@ -38,7 +38,7 @@ class CameraControl {
|
||||
public:
|
||||
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
|
||||
void updateMouse(PlayerInput& input);
|
||||
void update(PlayerInput& input, float delta, Chunks* chunks);
|
||||
void update(const PlayerInput& input, float delta, Chunks* chunks);
|
||||
void refresh();
|
||||
};
|
||||
|
||||
@ -55,7 +55,7 @@ using on_block_interaction = std::function<void(
|
||||
class PlayerController {
|
||||
Level* level;
|
||||
std::shared_ptr<Player> player;
|
||||
PlayerInput input;
|
||||
PlayerInput input {};
|
||||
CameraControl camControl;
|
||||
BlocksController* blocksController;
|
||||
|
||||
|
||||
@ -34,7 +34,7 @@ static bool processCallback(
|
||||
try {
|
||||
return state->eval(*env, src, file) != 0;
|
||||
} catch (lua::luaerror& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
logger.error() << err.what();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,6 +8,8 @@
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace scripting {
|
||||
using common_func = std::function<dynamic::Value(const std::vector<dynamic::Value>&)>;
|
||||
|
||||
|
||||
@ -12,8 +12,11 @@
|
||||
#include "../items/Inventory.hpp"
|
||||
#include "../items/Inventories.hpp"
|
||||
|
||||
Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
: world(world),
|
||||
Level::Level(
|
||||
std::unique_ptr<World> world,
|
||||
const Content* content,
|
||||
EngineSettings& settings
|
||||
) : world(std::move(world)),
|
||||
content(content),
|
||||
chunksStorage(std::make_unique<ChunksStorage>(this)),
|
||||
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
|
||||
@ -21,7 +24,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
settings(settings)
|
||||
{
|
||||
auto inv = std::make_shared<Inventory>(
|
||||
world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
|
||||
this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
|
||||
);
|
||||
auto player = spawnObject<Player>(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
|
||||
@ -32,7 +35,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
settings.chunks.padding.get()
|
||||
) * 2;
|
||||
chunks = std::make_unique<Chunks>(
|
||||
matrixSize, matrixSize, 0, 0, world->wfile.get(), events.get(), content
|
||||
matrixSize, matrixSize, 0, 0, this->world->wfile.get(), events.get(), content
|
||||
);
|
||||
lighting = std::make_unique<Lighting>(content, chunks.get());
|
||||
|
||||
|
||||
@ -38,7 +38,11 @@ public:
|
||||
|
||||
const EngineSettings& settings;
|
||||
|
||||
Level(World* world, const Content* content, EngineSettings& settings);
|
||||
Level(
|
||||
std::unique_ptr<World> world,
|
||||
const Content* content,
|
||||
EngineSettings& settings
|
||||
);
|
||||
~Level();
|
||||
|
||||
void loadMatrix(int32_t x, int32_t z, uint32_t radius);
|
||||
|
||||
@ -11,7 +11,7 @@ enum lvl_event_type {
|
||||
EVT_CHUNK_HIDDEN,
|
||||
};
|
||||
|
||||
typedef std::function<void(lvl_event_type, Chunk*)> chunk_event_func;
|
||||
using chunk_event_func = std::function<void(lvl_event_type, Chunk*)>;
|
||||
|
||||
class LevelEvents {
|
||||
std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
|
||||
|
||||
@ -1,8 +1,10 @@
|
||||
#include "World.hpp"
|
||||
|
||||
#include "Level.hpp"
|
||||
|
||||
#include "../content/Content.hpp"
|
||||
#include "../content/ContentLUT.hpp"
|
||||
#include "../debug/Logger.hpp"
|
||||
#include "../files/WorldFiles.hpp"
|
||||
#include "../items/Inventories.hpp"
|
||||
#include "../objects/Player.hpp"
|
||||
@ -13,9 +15,10 @@
|
||||
#include "../world/WorldGenerators.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
static debug::Logger logger("world");
|
||||
|
||||
world_load_error::world_load_error(std::string message)
|
||||
: std::runtime_error(message) {
|
||||
}
|
||||
@ -64,35 +67,38 @@ void World::write(Level* level) {
|
||||
}
|
||||
|
||||
wfile->write(this, content);
|
||||
auto playerFile = dynamic::Map();
|
||||
{
|
||||
auto& players = playerFile.putList("players");
|
||||
for (auto object : level->objects) {
|
||||
if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
|
||||
players.put(player->serialize());
|
||||
}
|
||||
auto playerFile = dynamic::Map();
|
||||
|
||||
auto& players = playerFile.putList("players");
|
||||
for (auto object : level->objects) {
|
||||
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
|
||||
players.put(player->serialize());
|
||||
}
|
||||
}
|
||||
files::write_json(wfile->getPlayerFile(), &playerFile);
|
||||
}
|
||||
|
||||
Level* World::create(std::string name,
|
||||
std::string generator,
|
||||
fs::path directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs
|
||||
std::unique_ptr<Level> World::create(
|
||||
std::string name,
|
||||
std::string generator,
|
||||
fs::path directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs
|
||||
) {
|
||||
auto world = new World(name, generator, directory, seed, settings, content, packs);
|
||||
auto level = new Level(world, content, settings);
|
||||
return level;
|
||||
auto world = std::make_unique<World>(
|
||||
name, generator, directory, seed, settings, content, packs
|
||||
);
|
||||
return std::make_unique<Level>(std::move(world), content, settings);
|
||||
}
|
||||
|
||||
Level* World::load(fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs) {
|
||||
std::unique_ptr<Level> World::load(
|
||||
fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs
|
||||
) {
|
||||
auto world = std::make_unique<World>(
|
||||
".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
|
||||
);
|
||||
@ -102,23 +108,27 @@ Level* World::load(fs::path directory,
|
||||
throw world_load_error("could not to find world.json");
|
||||
}
|
||||
|
||||
auto level = new Level(world.get(), content, settings);
|
||||
auto level = std::make_unique<Level>(std::move(world), content, settings);
|
||||
{
|
||||
fs::path file = wfile->getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
logger.warning() << "player.json does not exists";
|
||||
} else {
|
||||
auto playerFile = files::read_json(file);
|
||||
if (playerFile->has("players")) {
|
||||
level->objects.clear();
|
||||
auto players = playerFile->list("players");
|
||||
for (size_t i = 0; i < players->size(); i++) {
|
||||
auto player = level->spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, level->inventories->create(DEF_PLAYER_INVENTORY_SIZE));
|
||||
auto player = level->spawnObject<Player>(
|
||||
glm::vec3(0, DEF_PLAYER_Y, 0),
|
||||
DEF_PLAYER_SPEED,
|
||||
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
|
||||
);
|
||||
player->deserialize(players->map(i));
|
||||
level->inventories->store(player->getInventory());
|
||||
}
|
||||
} else {
|
||||
auto player = level->getObject<Player>(0);
|
||||
auto player = level->getObject<Player>(0);
|
||||
player->deserialize(playerFile.get());
|
||||
level->inventories->store(player->getInventory());
|
||||
}
|
||||
@ -128,8 +138,10 @@ Level* World::load(fs::path directory,
|
||||
return level;
|
||||
}
|
||||
|
||||
ContentLUT* World::checkIndices(const fs::path& directory,
|
||||
const Content* content) {
|
||||
std::shared_ptr<ContentLUT> World::checkIndices(
|
||||
const fs::path& directory,
|
||||
const Content* content
|
||||
) {
|
||||
fs::path indicesFile = directory/fs::path("indices.json");
|
||||
if (fs::is_regular_file(indicesFile)) {
|
||||
return ContentLUT::create(indicesFile, content);
|
||||
@ -178,10 +190,9 @@ void World::deserialize(dynamic::Map* root) {
|
||||
generator = root->get("generator", generator);
|
||||
seed = root->get("seed", seed);
|
||||
|
||||
if(generator == "") {
|
||||
if (generator == "") {
|
||||
generator = WorldGenerators::getDefaultGeneratorID();
|
||||
}
|
||||
|
||||
auto verobj = root->map("version");
|
||||
if (verobj) {
|
||||
int major=0, minor=-1;
|
||||
@ -189,14 +200,12 @@ void World::deserialize(dynamic::Map* root) {
|
||||
verobj->num("minor", minor);
|
||||
std::cout << "world version: " << major << "." << minor << std::endl;
|
||||
}
|
||||
|
||||
auto timeobj = root->map("time");
|
||||
if (timeobj) {
|
||||
timeobj->num("day-time", daytime);
|
||||
timeobj->num("day-time-speed", daytimeSpeed);
|
||||
timeobj->num("total-time", totalTime);
|
||||
}
|
||||
|
||||
nextInventoryId = root->get("next-inventory-id", 2);
|
||||
}
|
||||
|
||||
|
||||
@ -12,13 +12,10 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <filesystem>
|
||||
#include <stdexcept>
|
||||
|
||||
class Content;
|
||||
class WorldFiles;
|
||||
class Chunks;
|
||||
class Level;
|
||||
class Player;
|
||||
class ContentLUT;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
@ -75,7 +72,9 @@ public:
|
||||
/// @param directory world directory
|
||||
/// @param content current Content instance
|
||||
/// @return ContentLUT if world convert required else nullptr
|
||||
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
|
||||
static std::shared_ptr<ContentLUT> checkIndices(
|
||||
const fs::path& directory, const Content* content
|
||||
);
|
||||
|
||||
/// @brief Create new world
|
||||
/// @param name internal world name
|
||||
@ -87,7 +86,7 @@ public:
|
||||
/// with all world content-packs applied
|
||||
/// @param packs vector of all world content-packs
|
||||
/// @return Level instance containing World instance
|
||||
static Level* create(
|
||||
static std::unique_ptr<Level> create(
|
||||
std::string name,
|
||||
std::string generator,
|
||||
fs::path directory,
|
||||
@ -105,7 +104,7 @@ public:
|
||||
/// @param packs vector of all world content-packs
|
||||
/// @return Level instance containing World instance
|
||||
/// @throws world_load_error on world.json load error
|
||||
static Level* load(
|
||||
static std::unique_ptr<Level> load(
|
||||
fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
@ -148,4 +147,4 @@ public:
|
||||
void deserialize(dynamic::Map *src) override;
|
||||
};
|
||||
|
||||
#endif /* WORLD_WORLD_HPP_ */
|
||||
#endif // WORLD_WORLD_HPP_
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user