Removed dark overlay for content access mode
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@ -307,7 +307,7 @@ void HudRenderer::draw(const GfxContext& ctx){
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}
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}
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if (pause || inventoryOpen) {
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if (pause) {
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batch->texture(nullptr);
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batch->color = vec4(0.0f, 0.0f, 0.0f, 0.5f);
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batch->rect(0, 0, width, height);
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