ChanckBorders fix
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parent
385b667535
commit
01a5b72045
@ -182,16 +182,38 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion)
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if (coord.z < 0) coord.z--;
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int cx = floordiv((int)coord.x, CHUNK_W);
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int cz = floordiv((int)coord.z, CHUNK_D);
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for (int i = 0; i < CHUNK_W; i++) {
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lineBatch->line(cx * CHUNK_W + i, 0, cz * CHUNK_D,
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cx * CHUNK_W + i, CHUNK_H, cz * CHUNK_D, 0,0,1,0.5f);
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lineBatch->line(cx * CHUNK_W + i, 0, (cz+1) * CHUNK_D,
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cx * CHUNK_W + i, CHUNK_H, (cz+1) * CHUNK_D, 0,0,1,0.5f);
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/*corner*/ {
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lineBatch->line( cx * CHUNK_W, 0, cz * CHUNK_D,
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cx * CHUNK_W, CHUNK_H, cz * CHUNK_D, 0.8f, 0, 0.8f, 1);
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lineBatch->line( cx * CHUNK_W, 0, (cz+1) * CHUNK_D,
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cx * CHUNK_W, CHUNK_H, (cz+1) * CHUNK_D, 0.8f, 0, 0.8f, 1);
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lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D,
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(cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D, 0.8f, 0, 0.8f, 1);
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lineBatch->line((cx+1) * CHUNK_W, 0, (cz+1) * CHUNK_D,
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(cx+1) * CHUNK_W, CHUNK_H, (cz+1) * CHUNK_D, 0.8f, 0, 0.8f, 1);
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}
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for (int i = 2; i < CHUNK_W; i+=2) {
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lineBatch->line( cx * CHUNK_W + i, 0, cz * CHUNK_D,
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cx * CHUNK_W + i, CHUNK_H, cz * CHUNK_D, 0, 0, 0.8f, 1);
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lineBatch->line( cx * CHUNK_W + i, 0, (cz+1) * CHUNK_D,
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cx * CHUNK_W + i, CHUNK_H, (cz+1) * CHUNK_D, 0, 0, 0.8f, 1);
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}
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for (int i = 2; i < CHUNK_D; i+=2) {
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lineBatch->line( cx * CHUNK_W, 0, cz * CHUNK_D + i,
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cx * CHUNK_W, CHUNK_H, cz * CHUNK_D + i, 0.8f, 0, 0, 1);
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lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D + i,
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(cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D + i, 0.8f, 0, 0, 1);
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}
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for (int i=0; i < CHUNK_H; i+=2){
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lineBatch->line( cx * CHUNK_W, i, cz * CHUNK_D,
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cx * CHUNK_W, i, (cz+1) * CHUNK_D, 0, 0.8f, 0, 1);
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lineBatch->line( cx * CHUNK_W, i, (cz+1) * CHUNK_D,
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(cx+1) * CHUNK_W, i, (cz+1) * CHUNK_D, 0, 0.8f, 0, 1);
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lineBatch->line((cx+1) * CHUNK_W, i, (cz+1) * CHUNK_D,
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(cx+1) * CHUNK_W, i, cz * CHUNK_D, 0, 0.8f, 0, 1);
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lineBatch->line((cx+1) * CHUNK_W, i, cz * CHUNK_D,
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cx * CHUNK_W, i, cz * CHUNK_D, 0, 0.8f, 0, 1);
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lineBatch->line(cx * CHUNK_W, 0, cz * CHUNK_D+i,
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cx * CHUNK_W, CHUNK_H, cz * CHUNK_D+i, 1,0,0,0.5f);
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lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D+i,
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(cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D+i, 1,0,0,0.5f);
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}
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lineBatch->render();
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}
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