diff --git a/src/frontend/world_render.cpp b/src/frontend/world_render.cpp index 3764cebc..f4596c22 100644 --- a/src/frontend/world_render.cpp +++ b/src/frontend/world_render.cpp @@ -182,16 +182,38 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion) if (coord.z < 0) coord.z--; int cx = floordiv((int)coord.x, CHUNK_W); int cz = floordiv((int)coord.z, CHUNK_D); - for (int i = 0; i < CHUNK_W; i++) { - lineBatch->line(cx * CHUNK_W + i, 0, cz * CHUNK_D, - cx * CHUNK_W + i, CHUNK_H, cz * CHUNK_D, 0,0,1,0.5f); - lineBatch->line(cx * CHUNK_W + i, 0, (cz+1) * CHUNK_D, - cx * CHUNK_W + i, CHUNK_H, (cz+1) * CHUNK_D, 0,0,1,0.5f); + /*corner*/ { + lineBatch->line( cx * CHUNK_W, 0, cz * CHUNK_D, + cx * CHUNK_W, CHUNK_H, cz * CHUNK_D, 0.8f, 0, 0.8f, 1); + lineBatch->line( cx * CHUNK_W, 0, (cz+1) * CHUNK_D, + cx * CHUNK_W, CHUNK_H, (cz+1) * CHUNK_D, 0.8f, 0, 0.8f, 1); + lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D, + (cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D, 0.8f, 0, 0.8f, 1); + lineBatch->line((cx+1) * CHUNK_W, 0, (cz+1) * CHUNK_D, + (cx+1) * CHUNK_W, CHUNK_H, (cz+1) * CHUNK_D, 0.8f, 0, 0.8f, 1); + } + for (int i = 2; i < CHUNK_W; i+=2) { + lineBatch->line( cx * CHUNK_W + i, 0, cz * CHUNK_D, + cx * CHUNK_W + i, CHUNK_H, cz * CHUNK_D, 0, 0, 0.8f, 1); + lineBatch->line( cx * CHUNK_W + i, 0, (cz+1) * CHUNK_D, + cx * CHUNK_W + i, CHUNK_H, (cz+1) * CHUNK_D, 0, 0, 0.8f, 1); + } + for (int i = 2; i < CHUNK_D; i+=2) { + lineBatch->line( cx * CHUNK_W, 0, cz * CHUNK_D + i, + cx * CHUNK_W, CHUNK_H, cz * CHUNK_D + i, 0.8f, 0, 0, 1); + lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D + i, + (cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D + i, 0.8f, 0, 0, 1); + } + for (int i=0; i < CHUNK_H; i+=2){ + lineBatch->line( cx * CHUNK_W, i, cz * CHUNK_D, + cx * CHUNK_W, i, (cz+1) * CHUNK_D, 0, 0.8f, 0, 1); + lineBatch->line( cx * CHUNK_W, i, (cz+1) * CHUNK_D, + (cx+1) * CHUNK_W, i, (cz+1) * CHUNK_D, 0, 0.8f, 0, 1); + lineBatch->line((cx+1) * CHUNK_W, i, (cz+1) * CHUNK_D, + (cx+1) * CHUNK_W, i, cz * CHUNK_D, 0, 0.8f, 0, 1); + lineBatch->line((cx+1) * CHUNK_W, i, cz * CHUNK_D, + cx * CHUNK_W, i, cz * CHUNK_D, 0, 0.8f, 0, 1); - lineBatch->line(cx * CHUNK_W, 0, cz * CHUNK_D+i, - cx * CHUNK_W, CHUNK_H, cz * CHUNK_D+i, 1,0,0,0.5f); - lineBatch->line((cx+1) * CHUNK_W, 0, cz * CHUNK_D+i, - (cx+1) * CHUNK_W, CHUNK_H, cz * CHUNK_D+i, 1,0,0,0.5f); } lineBatch->render(); }