add dumb custom-block prewiew rendering
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@ -59,6 +59,7 @@ void BlocksPreview::draw(const Block* def, int x, int y, int size, glm::vec4 tin
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batch->blockCube(def->hitbox.size() * glm::vec3(size * 0.63f),
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texfaces, tint, !def->rt.emissive);
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break;
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case BlockModel::customfaces:
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case BlockModel::xsprite: {
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glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f));
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batch->sprite(right*float(size)*0.43f+glm::vec3(0, size*0.4f, 0),
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