feat: reloading hud scripts

This commit is contained in:
MihailRis 2025-03-15 21:12:19 +03:00
parent f9998f0a93
commit 6fb14ee0a4
5 changed files with 36 additions and 14 deletions

View File

@ -173,6 +173,8 @@ function run_current_file()
func = function() item.reload_script(unit) end
elseif script_type == "world" then
func = function() world.reload_script(unit) end
elseif script_type == "hud" then
func = function() hud.reload_script(unit) end
end
local output = core.capture_output(func)
document.output:add(
@ -392,6 +394,7 @@ local function build_scripts_classification()
local packs = pack.get_installed()
for _, packid in ipairs(packs) do
scripts_classification[packid..":scripts/world.lua"] = {"world", packid}
scripts_classification[packid..":scripts/hud.lua"] = {"hud", packid}
end
end

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@ -33,7 +33,8 @@
"gui/module",
"gui/play",
"gui/info",
"gui/world"
"gui/world",
"gui/hud"
],
"fonts": [
{

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res/textures/gui/hud.png Normal file

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@ -171,6 +171,23 @@ static int l_set_allow_pause(lua::State* L) {
return 0;
}
static int l_reload_script(lua::State* L) {
auto packid = lua::require_string(L, 1);
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto pack = writeableContent.getPackRuntime(packid);
const auto& info = pack->getInfo();
scripting::load_hud_script(
pack->getEnvironment(),
packid,
info.folder / "scripts/hud.lua",
pack->getId() + ":scripts/hud.lua"
);
return 0;
}
const luaL_Reg hudlib[] = {
{"open_inventory", wrap_hud<l_open_inventory>},
{"close_inventory", wrap_hud<l_close_inventory>},
@ -189,5 +206,6 @@ const luaL_Reg hudlib[] = {
{"_set_content_access", wrap_hud<l_set_content_access>},
{"_set_debug_cheats", wrap_hud<l_set_debug_cheats>},
{"set_allow_pause", wrap_hud<l_set_allow_pause>},
{"reload_script", wrap_hud<l_reload_script>},
{NULL, NULL}
};

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@ -806,21 +806,21 @@ bool scripting::register_event(
if (lua::pushenv(L, env) == 0) {
lua::pushglobals(L);
}
if (lua::getfield(L, name)) {
lua::pop(L);
bool success = true;
lua::getglobal(L, "events");
lua::getfield(L, "reset");
lua::pushstring(L, id);
lua::getfield(L, name, -4);
if (!lua::getfield(L, name, -4)) {
success = false;
lua::pushnil(L);
}
lua::call_nothrow(L, 2);
lua::pop(L);
// remove previous name
lua::pushnil(L);
lua::setfield(L, name);
return true;
}
return false;
return success;
}
int scripting::get_values_on_stack() {